Conquer Club

Even start for all players

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Even start for all players

Postby Grifter on Thu Dec 04, 2008 11:16 pm

Concise description:
Make the first round an even and fair start for all players by:
  • players would not receive a bonus for any zones that they just happen to have
  • all players would receive the same number of starting armies regardless of any regions they may have lost due to other players going first

Specifics:
On some maps (such as "Seige") if the first player just happens to hold an entire zone (such as "The Trone") then the player gets an extra army. This gives him/her an unfair advantage.

Also if every player starts with 12 regions (as an example) then the first play to start gets 4 armies. If the first player then attacks another player and conquers a region then that players gets only 3 armies to start with since s/he now has only 11 regions. Every player should be able to start with 4 armies.

After the first round it is game as usual.

This will improve the following aspects of the site:
Gives everyone a fair and even start to the game. Luck should be restricted to the dice or the cards
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Re: Even start for all players

Postby Geger on Fri Dec 05, 2008 2:06 am

Good Idea !
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Re: Even start for all players

Postby yeti_c on Fri Dec 05, 2008 6:39 am

This doesn't happen on the board game by another name - the drop is also random...

Of course - the blanket provision of 3's across the board changes the factors on this.

C.
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Re: Even start for all players

Postby ManBungalow on Fri Dec 05, 2008 6:38 pm

Without the element of luck cooks would never beat any high rankers, and it would be hard to get demoted ( :) ) and hard to get promoted ( :( )

The fun of playing cooks and the like is waiting to get a bad start and seeing what everyone does ;)
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Re: Even start for all players

Postby ManBungalow on Fri Dec 05, 2008 6:39 pm

Oh yeah, plus it can be funny when people get a bad start and start going on about how bad everything is

I'm really evil :twisted:
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Re: Even start for all players

Postby cicero on Sun Dec 07, 2008 6:13 am

This suggestion has the first element in common with No continent bonus the first turn. Since the two are distinguished by the second element I am not merging them.
FREE M-E-Mbership and simple rules. Conquer Club - it's not complicated.

random me statistic @ 13 December 2008 - 1336 posts : 232nd most public posts (not counting Tower of Babble) of all time.
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Re: Even start for all players

Postby ZeekLTK on Sun Dec 07, 2008 2:40 pm

I second this.

I just joined a 1v1 game on the map "Italy" and before either of us have taken a turn I have already lost.

We each have 12 territories and he started on 2 "cities" so he gets another +1 bonus.

He gets to go first, so when he takes his turn he will get +5. On my turn I'll only get +3 because obviously he will take at least one of my territories and I did not start with any bonuses.

Unless this guy plays like a total idiot (and I'm not expecting him to) I don't see how I can possibly win (and no turns have even been taken yet!!). :(
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Re: Even start for all players

Postby The Neon Peon on Sun Dec 07, 2008 2:49 pm

Game 3799450

He started with an extra 1... not 2.

Also, the solution is simple: quench Qwert's maps faster.
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Re: Even start for all players

Postby ZeekLTK on Sun Dec 07, 2008 3:12 pm

Turn 1:
Him: +5
Me: +3

Turn 2:
Him: +4
Me: +3

Turn 3:
Him: +4
Me: +4

Turn 4:
Him: +4
Me: +3

Turn 5:
Him: +5
Me: +3

Overall:
Him: +22
Me: +16


(the game was over by then, and then he started getting +6, etc.)

Because of start positions he never had less than 4 armies per turn and (also because of start positions) I was never able to have more than 3 except for one turn. :o :(
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Re: Even start for all players

Postby Marshes on Sun Dec 07, 2008 5:59 pm

great idea imho.
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Re: Even start for all players

Postby Grifter on Mon Dec 08, 2008 11:06 pm

I feel your pain ZeekLTK. I had a similar experience on Siege map which prompted me to post this idea. I hope it gets accepted.

Even in sports they try to make the start of a game even. In football each side gets start a half. Imagine if the same team got to start both halves. In basketball it is thrown up in the air between 2 player so that each player has an equal chance to get the ball first.
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Re: Even start for all players

Postby nick_la_trique on Fri Jan 23, 2009 3:02 am

Any follow up on this idea? How does one know when the idea is accepted or rejected?

My example is similar:
Bamboo Jack,1 vs 1, Tournament, No Spoils...
Red starts with 11 on his first turn because he owns the Brigde. On my first turn, I get 7. Game over from the start.
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Re: Even start for all players

Postby AndyDufresne on Fri Jan 23, 2009 2:09 pm

Some maps are specifically crafted for perfectly even starts---the Conquer style maps such as Feudal War, etc. Regarding the other maps, though every now and again one may get a bad (or good) drop, I believe the large majority of maps in play are quite balanced during the initial early turns. Keep in mind, certain settings applied to any map can unbalance a drop, such as 1vs1 unlimited on North America or World 2.1.


--Andy
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