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IP Check at registration

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Re: IP Check at registration

Postby jsnr75 on Sun Oct 24, 2010 8:28 pm

LordVoldemort,

I'm confused...are you saying that this exists? Because that does not seem to be what you are saying, and why would it be a secret?

FYI, I'll stop making suggestions on the site, I believe I've received the answer which is just to ignore the post. Disappointed that a logical discussion cannot be had, and that with a member who is willing to help make it happen, the only notice or response of a mod is to say "maybe this already exists."

Anyway, I hear you loud and clear CC.
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Re: IP Check at registration

Postby TheForgivenOne on Sun Oct 24, 2010 8:34 pm

jsnr75 wrote:LordVoldemort,

I'm confused...are you saying that this exists? Because that does not seem to be what you are saying, and why would it be a secret?

FYI, I'll stop making suggestions on the site, I believe I've received the answer which is just to ignore the post. Disappointed that a logical discussion cannot be had, and that with a member who is willing to help make it happen, the only notice or response of a mod is to say "maybe this already exists."

Anyway, I hear you loud and clear CC.


Well, should the Multi Hunters reveal all their secrets to the multi's?
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Re: IP Check at registration

Postby phantomzero on Sun Oct 24, 2010 8:37 pm

TheForgivenOne wrote:
jsnr75 wrote:LordVoldemort,

I'm confused...are you saying that this exists? Because that does not seem to be what you are saying, and why would it be a secret?

FYI, I'll stop making suggestions on the site, I believe I've received the answer which is just to ignore the post. Disappointed that a logical discussion cannot be had, and that with a member who is willing to help make it happen, the only notice or response of a mod is to say "maybe this already exists."

Anyway, I hear you loud and clear CC.


Well, should the Multi Hunters reveal all their secrets to the multi's?


I believe this is what LV was getting at. If some or all of their secrets are given out then the cheaters will know what they need to work around. There are still cheaters on here. Let's hope the hunters have all the tools they need!
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Re: IP Check at registration

Postby Darwins_Bane on Sun Oct 24, 2010 8:51 pm

jsnr75 wrote:LordVoldemort,

I'm confused...are you saying that this exists? Because that does not seem to be what you are saying, and why would it be a secret?

FYI, I'll stop making suggestions on the site, I believe I've received the answer which is just to ignore the post. Disappointed that a logical discussion cannot be had, and that with a member who is willing to help make it happen, the only notice or response of a mod is to say "maybe this already exists."

Anyway, I hear you loud and clear CC.


I understand where your coming from, but maybe there is merit to some of the other arguments here too. I feel like LV has the right and probably should hide the tactics that the hunters use. Otherwise it would probably be very easy to circumvent them. No one is ignoring your post, and in fact the opposite. I mean how often do you see multi hunters in Suggs anyways. XD At the same time, I don't feel like I can fast track this over any other suggestion. Every suggestion has merit and if I start prioritizing, then I will just have more people asking to put theirs through next, or fast track it. It would really end up with the Submitted Suggestions section looking like what this one is right now. That would make it useless for lack as the To-Do we used to have. We just started cleaning up this forum with the help from a bunch of volunteers. Soon this forum will be neat and tidy. Don't worry, your suggestion won't be forgotten, but you have to realize that these things can and do take time.
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Re: IP Check at registration

Postby jsnr75 on Mon Oct 25, 2010 9:42 am

Definitely understand and appreciate the work you guys put in. It was frustrating to have the original post sit for 3 weeks without a mod response.
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Re: IP Check at registration

Postby AndyDufresne on Mon Oct 25, 2010 10:00 am

jsnr75 wrote:Definitely understand and appreciate the work you guys put in. It was frustrating to have the original post sit for 3 weeks without a mod response.

Understandable. We've long had a number of methods for identifying multis---some of which are currently being updated behind-the-scenes. :D


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IP address check on joining CC

Postby hmsps on Sun Jan 22, 2012 1:56 pm

On signing up to a new account, an IP check is carried out automatically to check if it is a multiple account


Looking at the amount of multi's on the site, it seems obvious that the ideal way to deal with this would be to check them out before they are allowed to play a game.

Maybe if someone signs up a new account they are told they have to come back in say 24/48i hours before they can start or join games. CC will know automatically who signs up each day, the multi hunter runs a check and the new player either gets an automated email to say they can now start/join games or that they are using a multiple account and they are busted with that account and their other accounts.

I am sure that there are some multi accounts which have gone on for sometime and this maybe would act as a deterrant.

It is also sensible when there are issues with any process that the checks are done at the point of inception.

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Re: IP address check on joining CC

Postby Evil Semp on Sun Jan 22, 2012 2:00 pm

hmsps wrote:On signing up to a new account, an IP check is carried out automatically to check if it is a multiple account


Looking at the amount of multi's on the site, it seems obvious that the ideal way to deal with this would be to check them out before they are allowed to play a game.

Maybe if someone signs up a new account they are told they have to come back in say 24/48i hours before they can start or join games. CC will know automatically who signs up each day, the multi hunter runs a check and the new player either gets an automated email to say they can now start/join games or that they are using a multiple account and they are busted with that account and their other accounts.

I am sure that there are some multi accounts which have gone on for sometime and this maybe would act as a deterrant.

It is also sensible when there are issues with any process that the checks are done at the point of inception.

  • xxxxxxx



What about the kids who play from school, coworkers or family members? Are you saying only 1 account per IP address? If so I am a multi because my wife and I use the same computer.
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Re: IP address check on joining CC

Postby Night Strike on Sun Jan 22, 2012 2:01 pm

Are there any other sites that force you to wait 24 hours before even being able to use the site?? Your suggestion will drive more people away from the site than the number of multis it would potentially catch.
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Re: IP address check on joining CC

Postby hmsps on Sun Jan 22, 2012 2:02 pm

Evil Semp wrote:
hmsps wrote:On signing up to a new account, an IP check is carried out automatically to check if it is a multiple account


Looking at the amount of multi's on the site, it seems obvious that the ideal way to deal with this would be to check them out before they are allowed to play a game.

Maybe if someone signs up a new account they are told they have to come back in say 24/48i hours before they can start or join games. CC will know automatically who signs up each day, the multi hunter runs a check and the new player either gets an automated email to say they can now start/join games or that they are using a multiple account and they are busted with that account and their other accounts.

I am sure that there are some multi accounts which have gone on for sometime and this maybe would act as a deterrant.

It is also sensible when there are issues with any process that the checks are done at the point of inception.

  • xxxxxxx



What about the kids who play from school, coworkers or family members? Are you saying only 1 account per IP address? If so I am a multi because my wife and I use the same computer.
Well at least it would start some dialogue with that new user to find out the facts at the earliest possible stage and if there were any C & A reports this could be dealt with much more quickly and appear to give a better customer service
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Re: IP address check on joining CC

Postby Criticalwinner on Thu Feb 16, 2012 12:20 pm

If anything, this suggestion will take numerous people's accounts down. I usually log in from 1 computer, which is then shared between me and my roommates. This would effectively not let us play. Secondly, a 24 hour buffer time would make people come back. We are in a "now" society. If we can't play "now", we don't want it.

I am totally open to cracking down on multis.... but this is not the way to do it.
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Re: IP address check on joining CC

Postby agentcom on Thu Feb 16, 2012 11:57 pm

Problems:

People "caught" who are not cheating: workplace, roommates, etc.

People cheating not caught: anyone who logs in from different places (home and work, non-static IPs, etc.)
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New Accounts with IP Address check

Postby universalchiro on Wed Feb 26, 2014 10:42 am

Concise description:
  • New Accounts must be accompanied with a new IP Address

Specifics/Details:
  • When someone opens a new account they will give a User name which becomes their ID. A program does a quick search to make sure the User name is not already being used. Expand this to include a quick search to make sure a duplicate IP address is not already being used.

How this will benefit the site and/or other comments:
  • Significantly reduce Multiple Account attempts. Which will reduce C&A cases, which will reduce moderator work load. This will also reduce multi-hunters that find games waiting for players & join them for quick points when the multi-account player is busted.
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Re: New Accounts with IP Address check

Postby Agent 86 on Wed Feb 26, 2014 11:48 am

Suggested this years ago..went no-where. Maybe this time...
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Re: New Accounts with IP Address check

Postby MoB Deadly on Wed Feb 26, 2014 1:00 pm

What happens when someone is playing in school during free time, tells a friend about it, and then he cant sign up because it is the same IP?
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Re: New Accounts with IP Address check

Postby Agent 86 on Wed Feb 26, 2014 2:35 pm

MoB Deadly wrote:What happens when someone is playing in school during free time, tells a friend about it, and then he cant sign up because it is the same IP?


That is one reason why it went south..more reasons please. We can just feel free to have all the multies we like.
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Re: New Accounts with IP Address check

Postby TheForgivenOne on Wed Feb 26, 2014 3:16 pm

Agent 86 wrote:
MoB Deadly wrote:What happens when someone is playing in school during free time, tells a friend about it, and then he cant sign up because it is the same IP?


That is one reason why it went south..more reasons please. We can just feel free to have all the multies we like.


Also with family members playing out of the same household.
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Re: New Accounts with IP Address check

Postby Shannon Apple on Wed Feb 26, 2014 3:36 pm

You will also have cases where people are using a dynamic IP. It's pretty easy to tell through a proper IP search if they are multies or not (even if they are using a dynamic IP), but chances are, if your IP is dynamic, then others on the site that you probably don't even know will share some on the same IP string at some stage, maybe even sharing one of the exact IPs that was in use by you some time ago. They recycle. You'd be blocking legitimate players from playing based on IPs that were in use by someone else in the past. It makes it all not so black and white and it also means that mods probably look at more than just the IP addresses before banning people. ;)
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Re: New Accounts with IP Address check

Postby universalchiro on Wed Feb 26, 2014 4:24 pm

Roger that. Same households and same school/work locations. Good enough reasons why this fails in it's simplicity.
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Re: New Accounts with IP Address check

Postby Army of GOD on Wed Feb 26, 2014 8:07 pm

I play CC by snail mail so I don't even have a so-called IP Address (whatever that is).
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Re: New Accounts with IP Address check

Postby Metsfanmax on Wed Feb 26, 2014 9:59 pm

We could have a system where the MHs are automatically notified if someone with the same IP address registers for a new account, perhaps?
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Re: New Accounts with IP Address check

Postby universalchiro on Thu Feb 27, 2014 1:59 am

Metsfanmax wrote:We could have a system where the MHs are automatically notified if someone with the same IP address registers for a new account, perhaps?

+1
Now we are cooking with peanut oil. Who knows, maybe one day you'll be elevated to "head thinker".
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Re: New Accounts with IP Address check

Postby Metsfanmax on Thu Feb 27, 2014 8:35 am

universalchiro wrote:
Metsfanmax wrote:We could have a system where the MHs are automatically notified if someone with the same IP address registers for a new account, perhaps?

+1
Now we are cooking with peanut oil.


It would be an interesting pilot project. We could do it for a little while and see what fraction of the repeat IPs actually are multis. If it's enough to continue justify checking out all of them, then we continue. If it's 1%, then we don't. We could possibly even do this now by just checking the last X people to join the site.

Who knows, maybe one day you'll be elevated to "head thinker".


A man can dream.
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Re: IP Check at registration

Postby spiesr on Sat Mar 08, 2014 7:22 pm

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Re: IP Check at registration

Postby DoomYoshi on Fri Mar 14, 2014 11:45 am

If I went to Stanford, I have a bajillion IPs I could use every day. I could make enough multis to equal the current number of users and not run out of IPs.

EDIT: Actually, they gave up their /8 block in 2004. That's lame. They should have kept it to try and stop the internet from growing.
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