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[GL] Game Log 2.0

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Postby PaperPlunger on Tue Apr 11, 2006 5:40 pm

not necessarily putting it all into the same log, what if you had a combat log located below the cht box, where you could see color coded info, also having the names of countries attacking and defending color coded to owner? Would anyone like that, I think it would be good :P
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[GL] Game Log 2.0

Postby eddymush on Wed May 17, 2006 2:17 pm

im not sure if any one else is interested in seeing how a battle is doing. meaning id like to watch battle in the game log you know have it say player 1 rolls a 655 player 2 a 34 player two looses 2. it would allow us as players to be able to see where pepole are attacking.


just a thought
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Postby AndyDufresne on Wed May 17, 2006 2:21 pm

Such a thing could clutter up the gamelog window. One way to see how people are attacking, is the obvious. Look at the countries being taken over. And for the few rolls where people attack, but do not attack enough to take over the country, look for the obvious decrease in troop amounts.

One thing I think could be appropriate to add to the game log would be 'Attempted Take Overs'. "Say 'Jimbob' attacked Iceland with Greenland and failed." But then again you run the problem with cluttering the gamelog, but I think that would keep the mess down to a moderate level, and you could still see where whoever's country interests lie.


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Postby eddymush on Wed May 17, 2006 2:29 pm

that would be great. and really thats all id like to see.
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Postby rocksolid on Wed May 17, 2006 7:07 pm

Right now I use this absence of info strategically - I'll whittle someone down knowing that the next player along will finish the job before the attacked player will see the board, so that the follower will take any feud heat that may result - which makes me feel pretty devious. This sounds like it would be a bit of a pain to program without having every click of the attack button wind up in the game log - how do you register the first assault only and the successful conquest only, and not intermediate attacks? I wouldn't want to be the one to sort that out.
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Postby qeee1 on Wed May 17, 2006 7:16 pm

I never even thought of that... that's really devious... I like it. Thanks for giving away your tactics Rock.
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Postby lackattack on Wed May 17, 2006 8:06 pm

Complete logs have been requested several times, so perhaps this is a good opportunity to reveal my secret plans...

Game Log 2.0
* will normally not include fortifications
* but click on "extended log" and you'll get fortifications and dice rolls
* log will be available in xml format so talented programmers (*cough* *cough* Tr0y *cough*) could create movie players and even bots
* logs will be deleted on old games to make room for all these dice rolls
* internally I'll store the log differently to make it possible to translate the entries into different languages far off into the future
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Postby zorba_ca on Wed May 17, 2006 10:37 pm

Sounds great.
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Postby agarvin on Wed May 17, 2006 10:43 pm

lackattack wrote:Complete logs have been requested several times, so perhaps this is a good opportunity to reveal my secret plans...

Game Log 2.0

* log will be available in xml format so talented programmers (*cough* *cough* Tr0y *cough*) could create movie players and even bots


That'll be cool. I've been working on a program to examine game logs of multiple games to try to determine the statistical advantage of each continent (which to try to take first, which is best in the middle-to-end game). It'd be nice if you included initial starting positions in the 'extended logs'. Right now, I've been pasting in the logs, starting at the end to find who won, and then searching backwards to resolve each conquered area, back to the beginning. I'd love to have data on how many armies attacking and how many lost. With all the dice info, I'd be able to throw in "luck" calculations.

XML, ugh... I guess it's standard but personally I'd rather work with a simple, raw, CSV input..
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2 things:1. a button for multiple attacks (2,3,4 or more)

Postby itaish100 on Mon Aug 21, 2006 1:27 pm

1. a button for multiple attacks (2,3,4 or more)
would be good when u are attacking many armies with many armies (i.e. 50 armies vs. 50 armies )

2. creating a log with a map of all history moves and attacks (including unsuccesful attacks), it is very important to know these attack as well in an strategic game.

Thanks.
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Postby lackattack on Mon Aug 21, 2006 2:43 pm

Thanks, Itai. Both of these suggestions are already on my to-do list.
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Postby Rik Meleet on Wed Aug 30, 2006 3:24 pm

lackattack wrote:Game Log 2.0
* logs will be deleted on old games to make room for all these dice rolls
I really really like the idea of replays. a remark on the quoted part: if you can, have it available for downloading before deleting.
Personally: In a replay I'm not that interested in dice-rolls; just who owns what land.
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Game Log

Postby Mirak on Sat Sep 23, 2006 2:10 pm

I would find it helpful if the game log also listed failed attacks on territories
Also perhaps number of armies linvolved in each attack
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Postby P Gizzle on Sat Sep 23, 2006 2:14 pm

i think it has been suggested and rejected, but i like the idea
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Postby zip_disk on Sat Sep 23, 2006 8:43 pm

Its under game log 2.0 I think.
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game history

Postby The Armadillo on Mon Nov 06, 2006 9:40 pm

i would like to be able to see game histories. i'm sick of getting eliminated in games i haven't had a turn in in several days, and not having any idea about how the person ever got enough armies to wipe me out.
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Postby dcowboys055 on Mon Nov 06, 2006 9:49 pm

game log?
XI since August '06
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I know what he's talking about

Postby Jamie on Mon Nov 06, 2006 11:08 pm

The game log isn't detailed enough. If you have 12 men on a country, and someone takes 8 of them, the log doesn't reflect that. It just says who deployed what on a country. If a person attacks a country, but does not get it, the log should show how many men were lost by both players.
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Postby The Armadillo on Mon Nov 06, 2006 11:34 pm

yes, that sounds good. I would like a log of all attacks instead of all countries taken. And also, maybe something like how many in the countries invovled.
so instead of _____ takes indonesia from _______
you get
The Armadillo loses 15 men to the 2 defenders in indonesia before taking it from some lucky guy
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Postby AndyDufresne on Mon Nov 06, 2006 11:39 pm

Game Log 2.0 .... look it up in the suggestions box.


--Andy
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game board history

Postby ertang on Wed Nov 15, 2006 8:30 pm

I know that a more detailed game log is in the works. However, I would like to see a game history board. Where I could click on it and see the how the map looked after every turn. So, when a game is over, I can go back and look at how I started, and how the winner started and learn from there. Just a thought.
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I'd like to see summary of battles

Postby JDLH on Mon Nov 20, 2006 8:48 pm

I think there's a middle path between the current log reporting of battles (announce successful takeovers, be silent on unsuccessful takeovers) and reporting every die roll (as is proposed at XML level for Game Log 2.0). The middle path is:

1. report unsuccessful takeovers as well as successful

2. for each battle, report how many armies on each side were lost.

I think this is important tactical information. For instance, I'd like to know when people are nibbling at my border defenses.

For example:

Alice (Fordlindon, 7 armies, 3 lost) attacked Bob (Harlindon, 1 armies, 1 lost), conquering it. 4 armies advanced.
Alice (Harlindon, 4 armies, 3 lost) attacked Bob (The Shire, 13 armies, 0 lost), failing to conquer.

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Postby tals on Tue Nov 21, 2006 1:56 am

I'd agree - dice rolls are not important - although would make it more exciting in a real play game - maybe have an option to show dice rolls. But your log summary could almost go in the standard log - would certainly be useful.
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Re: I'd like to see summary of battles

Postby MTA-M on Tue Nov 21, 2006 4:41 am

JDLH wrote:
For example:

Alice (Fordlindon, 7 armies, 3 lost) attacked Bob (Harlindon, 1 armies, 1 lost), conquering it. 4 armies advanced.
Alice (Harlindon, 4 armies, 3 lost) attacked Bob (The Shire, 13 armies, 0 lost), failing to conquer.

Comments?

Good idea. Often you are not sure how many armies you lost and what happened to armies from players they deployed somewhere but didn't take over a territory. This way you at least will see which territory they attacked.
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Mention Failed Attacks In Gamelog?

Postby johnnybrotten on Thu Dec 07, 2006 9:04 pm

It would be nice to know what all of the others players moves were. The game log could say something like, "johnnybrotten attacked Iceland from Greenland and lost 5 armies". The way it currently is, a team-member or opponent may unsuccessfully attack me and I might not necessarily notice. It would definately make the game more like a real-life boardgame experience.

Thanks and keep up the good work.
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