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PLAYER57832 wrote:If I had been restricted to the "traditional" Risk-like games described above, I never would have become premium.
Most of you who have posted here don't like or play the unusual maps and that is why you feel they are "more complex" or harder. It is all a matter of opinion. I think it mostly comes down to whether you are willing to read the legends, etc. Right now, CC offers something for a wide range of players and attracts some of EACH to become premium.
This will just mean more people who like traditional Risk games will join. It won't limit others. And, while ANY reduction of players will reduce deadbeating, ... there are better ways to counter that problem!
DiM wrote:limiting maps for new players is ridiculous.
limiting game types for new players is also ridiculous.
i played risk for over 10 years before i came to this site and in 10 years i played tons of variations of the risk game. variations that were more or less complex. had i been limited when i came here i would have probably left in a matter of days as i was already bored with classic type gameplay.
yes i agree that noobs and complex maps/ weird game settings don't mix very well but rather than limiting their options it's better to implement a system where maps are classified into simple (classic) moderate (a few gameplay twists) and complex (many weird things)
and each category has a description that warns people what they will face.
then if a noob really wants to play a complex map he'll know what he's getting into
DiM wrote:limiting maps for new players is ridiculous.
limiting game types for new players is also ridiculous.
i played risk for over 10 years before i came to this site and in 10 years i played tons of variations of the risk game. variations that were more or less complex. had i been limited when i came here i would have probably left in a matter of days as i was already bored with classic type gameplay.
yes i agree that noobs and complex maps/ weird game settings don't mix very well but rather than limiting their options it's better to implement a system where maps are classified into simple (classic) moderate (a few gameplay twists) and complex (many weird things)
and each category has a description that warns people what they will face.
then if a noob really wants to play a complex map he'll know what he's getting into
DiM wrote:yes i agree that noobs and complex maps/ weird game settings don't mix very well but rather than limiting their options it's better to implement a system where maps are classified into simple (classic) moderate (a few gameplay twists) and complex (many weird things)
and each category has a description that warns people what they will face.
then if a noob really wants to play a complex map he'll know what he's getting into
lackattack wrote:I ran some statistics on 100,000 players and broke down game options by how they affect the chances a new recruit making their 1st promotion if it played it in its first ever game.
Some maps like USA had a high success rate over 50%, others like Waterloo and Circus Maximus had success rates as low as 18%.
I added new recruit join filters on all maps with success rates below 40% (that means new recruits can still join games on 47 maps)
I also filtered out some other game options that significantly lower the chance of new recruits making their promotion. See Instructions -> Score, Ranking and Medals for more details.
This should improve the success rate and new recruit experience (for most, as it is based on stats) and cut down on the "newbie farming" going on.
the.killing.44 wrote:Nice.
lack, any insight on why you were a ? for a bit?
wcaclimbing wrote:the.killing.44 wrote:Nice.
lack, any insight on why you were a ? for a bit?
probably so he could test things and make sure the correct maps were blocked.
He probably set himself to be a ? so he could make sure everything works correctly.
hwhrhett wrote:im sure circus is one of the maps they cannot play, i wonder which other ones didnt make the cut and which ones did. and what will happen with new maps?
Night Strike wrote:hwhrhett wrote:im sure circus is one of the maps they cannot play, i wonder which other ones didnt make the cut and which ones did. and what will happen with new maps?
I'm guessing Beta maps will be hidden from New Recruits as well.
wcaclimbing wrote:Lack, did this block Circus Maxiumus from new recruits?
If it doesn't, it should. That would have a huge effect on a few of the farmers around here
lackattack wrote:FYI these are the maps that made the cut (I'll revise the list from time to time depending on the stats):
Europa | Egypt: Lower | Italy | Iberia | Luxembourg | Greater China | Australia | USA | Feudal War | British Isles | Portugal | Haiti | Charleston | France | Ireland | Germany | WWII Western Front | Imperium Romanum | WWII Eastern Front | North America | Great Lakes | San Francisco | Malta | Scotland | Classic Shapes | American Civil War | Siege! | Discworld | Philippines | Netherlands | Europe | Soviet Union | Indochina | Ancient Greece | Dust Bowl | Texan Wars | Middle East | Asia | U.S. Senate | Mongol Empire | Hong Kong | World 2.1 | Tamriel | BeNeLux | Montreal | NYC | Africa
Jeff Hardy wrote:wow, no doodle
lancehoch wrote:Jeff Hardy wrote:wow, no doodle
With the amount of speed/freestyle/assassin games on that map, is it really that surprising? I think it is funnier that Classic: Shapes is there, but Classic: Art is not.
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