Conquer Club

Bombarding the same region shouldn't give spoils

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Re: Change the rules on bombardment?

Postby iambligh on Wed Apr 08, 2009 12:56 pm

GenuineEarlGrey wrote:
Artimis wrote:
ronin56003 wrote:2. Spoils in war are associated with the pilage and finding what the enemy has left behind. You don't pick up any spoils unless you are there!


I disagree. See every bombardment game ever played for examples to the contrary.
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Bombarding the same region shouldn't give spoils

Postby clangfield on Thu Jun 13, 2013 8:06 am

Concise description:
  • Spoils should not be awarded for simply bombarding the same territory if it's already down to 1 neutral troop

Specifics/Details:
  • I can appreciate that this may be tricky to implement, however: I'm currently playing in an Feudal Epic assassin game where two of the players are just sitting in their realm and bombarding the same territory every turn, and just accumulating troops and spoils. I feel that this is contrary to the spirit of the game.

How this will benefit the site and/or other comments:
  • It would encourage more active participation and more aggressive strategy. It's up to them if they don't want to conquer territories but they shouldn't be rewarded with spoils, especially in an escalating game.
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Re: Bombarding the same region shouldn't give spoils

Postby TheForgivenOne on Thu Jun 13, 2013 9:21 am

clangfield wrote:Concise description:
  • Spoils should not be awarded for simply bombarding the same territory if it's already down to 1 neutral troop

Specifics/Details:
  • I can appreciate that this may be tricky to implement, however: I'm currently playing in an Feudal Epic assassin game where two of the players are just sitting in their realm and bombarding the same territory every turn, and just accumulating troops and spoils. I feel that this is contrary to the spirit of the game.

How this will benefit the site and/or other comments:
  • It would encourage more active participation and more aggressive strategy. It's up to them if they don't want to conquer territories but they shouldn't be rewarded with spoils, especially in an escalating game.


Isn't this the same, as in an Escalating game, or a stale game, where a bunch of players are just sharing a spot to attack? They still earn cards there. And it's a legit tactic to use on the Feudal maps. as a majority of the best players on both maps use it.
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Re: Bombarding the same region shouldn't give spoils

Postby Roussallier on Thu Jun 13, 2013 9:56 am

That's why I don't have the self-control for Feudal maps; I always lose to these guys. However, I don't think it's an underhanded strategy. No need to complicate gameplay by having conditions on when you can and can't draw cards.

Kill something > get a spoil. Let's keep it straightforward.
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Re: Bombarding the same region shouldn't give spoils

Postby Fazeem on Thu Jun 13, 2013 10:04 am

Roussallier wrote:That's why I don't have the self-control for Feudal maps; I always lose to these guys. However, I don't think it's an underhanded strategy. No need to complicate gameplay by having conditions on when you can and can't draw cards.

Kill something > get a spoil. Let's keep it straightforward.

agreed this suggestion seems like it was done as a tantrum to losing.
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Re: Bombarding the same region shouldn't give spoils

Postby spiesr on Thu Jun 13, 2013 10:28 am

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Re: Bombarding the same region shouldn't give spoils

Postby clangfield on Thu Jun 13, 2013 10:45 am

Roussallier wrote:That's why I don't have the self-control for Feudal maps; I always lose to these guys. However, I don't think it's an underhanded strategy. No need to complicate gameplay by having conditions on when you can and can't draw cards.

Kill something > get a spoil. Let's keep it straightforward.

This is supposed to be Conquer Club. Bombarding a region that's already been bombarded shouldn't count.
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Re: Bombarding the same region shouldn't give spoils

Postby betiko on Thu Jun 13, 2013 11:30 am

How about adapting yourself to the strategies of your opponents in a given map/setting, and if you don t like it go on one of the other 235 maps out there?
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Re: Bombarding the same region shouldn't give spoils

Postby jimboy on Thu Jun 13, 2013 12:35 pm

I don't like this suggestion at all. Bombarding is critical to strategy on some of our maps. To say that its "conquer" club and therefore that being the reason that bombardment should not be aloud is silly. If you want to go down that road we should just call it "dice" club because if you take out strategy then that's all you have left. If this suggestion goes forward it will be to the detriment of our game. Its great to have suggestions here that will improve our game but sometime it seems like suggestions are made just for the sake of making suggestions. If this one goes to vote I will definitely be voting no.
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Re: Bombarding the same region shouldn't give spoils

Postby anonymus on Thu Jun 13, 2013 12:42 pm

clangfield wrote:
Roussallier wrote:That's why I don't have the self-control for Feudal maps; I always lose to these guys. However, I don't think it's an underhanded strategy. No need to complicate gameplay by having conditions on when you can and can't draw cards.

Kill something > get a spoil. Let's keep it straightforward.

This is supposed to be Conquer Club. Bombarding a region that's already been bombarded shouldn't count.


well lets play a 5-6 player feudal escalating you go ahead and rush out i dod the smart thing sit and wait for the cards to start making sense and lets see who conquers whom in the end.. it not called "blindly rushing out flaliing at everything-club" now is it..
adapt or die, or atleast dont play conquest-maps if you cant handle it..

thats why i never play pelo war, because you cannot bombard so its basically just a dice-contest of who can roll good enough to keep walking forward getting cards.. in feudal esc even if dice sucks for a couple of turns you can win..

silly suggestion

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