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[GL] Game Log 2.0

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game history

Postby The Armadillo on Mon Nov 06, 2006 9:40 pm

i would like to be able to see game histories. i'm sick of getting eliminated in games i haven't had a turn in in several days, and not having any idea about how the person ever got enough armies to wipe me out.
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Postby dcowboys055 on Mon Nov 06, 2006 9:49 pm

game log?
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I know what he's talking about

Postby Jamie on Mon Nov 06, 2006 11:08 pm

The game log isn't detailed enough. If you have 12 men on a country, and someone takes 8 of them, the log doesn't reflect that. It just says who deployed what on a country. If a person attacks a country, but does not get it, the log should show how many men were lost by both players.
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Postby The Armadillo on Mon Nov 06, 2006 11:34 pm

yes, that sounds good. I would like a log of all attacks instead of all countries taken. And also, maybe something like how many in the countries invovled.
so instead of _____ takes indonesia from _______
you get
The Armadillo loses 15 men to the 2 defenders in indonesia before taking it from some lucky guy
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Postby AndyDufresne on Mon Nov 06, 2006 11:39 pm

Game Log 2.0 .... look it up in the suggestions box.


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game board history

Postby ertang on Wed Nov 15, 2006 8:30 pm

I know that a more detailed game log is in the works. However, I would like to see a game history board. Where I could click on it and see the how the map looked after every turn. So, when a game is over, I can go back and look at how I started, and how the winner started and learn from there. Just a thought.
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I'd like to see summary of battles

Postby JDLH on Mon Nov 20, 2006 8:48 pm

I think there's a middle path between the current log reporting of battles (announce successful takeovers, be silent on unsuccessful takeovers) and reporting every die roll (as is proposed at XML level for Game Log 2.0). The middle path is:

1. report unsuccessful takeovers as well as successful

2. for each battle, report how many armies on each side were lost.

I think this is important tactical information. For instance, I'd like to know when people are nibbling at my border defenses.

For example:

Alice (Fordlindon, 7 armies, 3 lost) attacked Bob (Harlindon, 1 armies, 1 lost), conquering it. 4 armies advanced.
Alice (Harlindon, 4 armies, 3 lost) attacked Bob (The Shire, 13 armies, 0 lost), failing to conquer.

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Postby tals on Tue Nov 21, 2006 1:56 am

I'd agree - dice rolls are not important - although would make it more exciting in a real play game - maybe have an option to show dice rolls. But your log summary could almost go in the standard log - would certainly be useful.
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Re: I'd like to see summary of battles

Postby MTA-M on Tue Nov 21, 2006 4:41 am

JDLH wrote:
For example:

Alice (Fordlindon, 7 armies, 3 lost) attacked Bob (Harlindon, 1 armies, 1 lost), conquering it. 4 armies advanced.
Alice (Harlindon, 4 armies, 3 lost) attacked Bob (The Shire, 13 armies, 0 lost), failing to conquer.

Comments?

Good idea. Often you are not sure how many armies you lost and what happened to armies from players they deployed somewhere but didn't take over a territory. This way you at least will see which territory they attacked.
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Mention Failed Attacks In Gamelog?

Postby johnnybrotten on Thu Dec 07, 2006 9:04 pm

It would be nice to know what all of the others players moves were. The game log could say something like, "johnnybrotten attacked Iceland from Greenland and lost 5 armies". The way it currently is, a team-member or opponent may unsuccessfully attack me and I might not necessarily notice. It would definately make the game more like a real-life boardgame experience.

Thanks and keep up the good work.
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Postby AK_iceman on Thu Dec 07, 2006 11:21 pm

Nice screen name. 8)
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Postby joeyjordison on Fri Dec 08, 2006 2:02 pm

sounds like an alrite idea. only problem is that it would make game log a lot longer. don't know wat the implications are to server space/memory and other techi stuff
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Postby moz976 on Fri Dec 08, 2006 2:13 pm

This will be implemented in Game Log 2.0 currently on the To-Do List.
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Postby johnnybrotten on Sat Dec 09, 2006 3:44 pm

thx moz. :D Sorry, I didn't notice it on the To-Do list.
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Option for players to see dice roll history when attacked

Postby Kokunai on Sat Dec 16, 2006 12:46 pm

I would just like to be able to see the dice history on attacks made against me Just a thought.
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Postby AndyDufresne on Sat Dec 16, 2006 1:11 pm

It's in the work, with Game Log 2.0 I believe.


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Postby Kokunai on Mon Dec 18, 2006 12:38 am

oh ok thank you
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Advanced game history

Postby geegel on Sun Dec 31, 2006 8:56 am

Right now the game history records only the successful attacks, the deployment of troops and the reinforcements made. The fact that failed attacks and the number of armies lost per battles are not recorded makes the games impossible to track back. This is why I suggest a new advanced history log to make game analysis possible. Of course a visual playback of any game would be the stuff of dreams as it would allow a steeper learning curve for all the new recruits (myself included) and would improve the overall skill of all the players involved.

Priority: 3

Best regards, George
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Postby nyg5680 on Sun Dec 31, 2006 9:06 am

i think this is a good idea cause i was actually just thinkin of this because some times i wanna se ehow many bad or good rolls im gettin but right now it may not be needed but i would definately like the idea
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Postby Wisse on Sun Dec 31, 2006 9:44 am

bad idea because the program can't put it all to one failed attack (if you forfit 2 times from the same country to the same country you see it 2 times)
so than it would be flooded...
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Postby geegel on Sun Dec 31, 2006 10:00 am

Wisse wrote:bad idea because the program can't put it all to one failed attack (if you forfit 2 times from the same country to the same country you see it 2 times)
so than it would be flooded...


I appreciate the feedback and this is actually a valid point.

If there would be an additional option to switch between basic (current) history and advanced history (something similar to small/large map) would the proposal make more sense?

Best regards, George
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Postby Wisse on Sun Dec 31, 2006 10:28 am

geegel wrote:
Wisse wrote:bad idea because the program can't put it all to one failed attack (if you forfit 2 times from the same country to the same country you see it 2 times)
so than it would be flooded...


I appreciate the feedback and this is actually a valid point.

If there would be an additional option to switch between basic (current) history and advanced history (something similar to small/large map) would the proposal make more sense?

Best regards, George

that would be a good option ;)
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Postby AndyDufresne on Sun Dec 31, 2006 1:03 pm

Search, and you will realize this has been suggested before under Gamelog 2.0.


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List All Attacks in Game Log

Postby JupitersKing on Sat Jan 20, 2007 10:36 am

Hey guys,

Something I noticed is that when a player attacks a territory but doesn't take it there isn't a mention of it in the Game Log. Is there anyway of changing this to show all attacks made.

It doesn't really affect gameplay but it would be nice to see who does what during their turn. I'm playing the North America map and my opponent attacked me from California to Oregon and did some damage but nothing showed up in the log. It's not a big deal because it's my own territory and I noticed I have fewer armies than before, but when an opponent attacks someone else in the game and doesn't conquer the territory there's no real way of knowing anything happened (unless you can actually remember the number of armies every territory had prior to their turn).

This also might help ease collusion accusations between players who are actually attacking each other but just not conquering territories because they stop after taking a certain amount of causalties.

Just a thought... :idea:


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Postby nyg5680 on Sat Jan 20, 2007 10:37 am

didnt some 1 or possibly u already suggest this and i said it was a good idea
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