Moderator: Community Team
joriki% expected_win%
Player A 67% 150%
Player B 67% 218%
lackattack wrote:Thanks joriki for heading up this interesting discussion and everyone else who has contributed![]()
I think joriki's formula [opponents defeated / (opponents defeated + games lost)] has a lot of potential to replace our win% but I'm also attracted to [wins / expected wins].
Take this scenario:
Player A lost a 3-player game and won a 3-player game
Player B lost a 3-player game and won a 8-player game
- Code: Select all
joriki% expected_win%
Player A 67% 150%
Player B 67% 218%
Yes, expected_win% has a flaw in that playing smaller games limits your potential. You can only reach 200% if you stick to 1v1. You will never reach 800% unless you've only played (and won) 8 player games. Different players have different limits, but does that not reflect the fact that you have more to gain and lose by playing larger games?
However, joriki% has an apparent flaw in that both players got the same score, even though Player B's 8-player loss should be considered as less of a loss than Player A's.
Thoughts?
EDIT: An interesting relationship exists between these two metrics. When joriki% = 50%, expected_win% = 100%
EDIT: Although it also gives different players different potentials, e_i_pi's Players Beaten Per Game formula [opponents defeated / games played] is very easy to understand, and could be considered. But it also suffers from the same apparent flaw as joriki%...
FarangDemon wrote:Note: This method would give the same percentile to players that played the same types of games and won the same amount, regardless of which of those games they actually won. So two guys could get the same score for winning an 8 man and losing a 3 man OR losing the 8 man and winning the 3 man. Some might object to this on gut instinct but to object to giving same scores would mean to advocate giving different scores, and I would find it difficult to objectively determine which player should be punished more than the other.
lackattack wrote:Very interesting. I think "farang%" might have the best qualities then:
* Goes from 0% to 100% (well, I suppose 99% is max) where 50% is "average"
* Weighs in difficulty of wins and difficulty of losses
Downside #1: Hard to compute. Can anyone derive a formula or algorithm for this?
Ditocoaf wrote:Couldn't we simply take basic win %, and use opponents instead of games? [opponents beaten]/[opponents played]. This way, winning 8-player games is still better than winning 3-player games, but if you win enough 1v1's, it works out the same.
So in lack's above example, Player A (who won a 3-player and lost a 3-player) would have 50%. Player B (who lost a 3-player and won an 8-player) would have 77.8%.
I've come into this thread a little late and only skimmed, so excuse me if this has been suggested before...
Jeff Hardy wrote:in team games it should be team defeated instead of players defeated
lackattack wrote:As much as I enjoyed reading the binomial probability approach to deriving expected wins (although that "n choose k" part game me a nasty flashback to math classes I've long forgotten about) I much prefer the normal approximation. Thanks for developing this suggestion, FD!
Unfortunately it is too much work at this point to get into Terminator kills, we would have to just consider overall winner like how we currently do for game achievement medals.
I haven't used a Z table in years and could use some help here. Let's say I calculate (k - np) / sqrt(npq) and I have a Z table like this one http://www.intmath.com/Counting-probability/z-table.php. The numbers in the table only go from 0 to 0.4999. Does that mean I double them to get the percentile?
Also, I found some PHP stats functions but I'm not sure if they are applicable: http://ca2.php.net/manual/en/book.stats.php
FarangDemon wrote:The chance of winning at least 7/10 1-1 games given 50% expectation per game is around 10%. The chance of winning at least 70/100 is some where around 0.1%.
Win Performance
This metric is the ratio of [wins / expected wins], where "expected wins" is the number of wins the player should have on average based on the number of games played and how many opponents were in each game. A win performance of 100% means the player wins an average amount of games.
lackattack wrote:Win Performance
This metric is the ratio of [wins / expected wins], where "expected wins" is the number of wins the player should have on average based on the number of games played and how many opponents were in each game. A win performance of 100% means the player wins an average amount of games.
It would range from 0 to 800. New players would tend to have more extreme % and it would tend to move towards 100% as more games are played.
Can anyone suggest a better name, description or range of values?
bedub1 wrote:it seems from the recent comments we are pulling away from the threads subject line.....
Return to Archived Suggestions
Users browsing this forum: No registered users