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[GL] Game Log 2.0

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Postby jk on Sat Feb 24, 2007 6:15 am

i don't mean to cry about this or anything but it will ruin a lot of tactics and should be optional just like cards, to check if the new game log has a positive or negative effect
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Postby AndyDufresne on Sat Feb 24, 2007 12:17 pm

I don't think it will be optional. If you play world domination in person, you'd be privy to such information of where an opponent attacks, but doesn't take a country.


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Postby jk on Sun Feb 25, 2007 5:55 am

OK
the new log has grown on me and i see it better now

tantrum over
:cry: :arrow: :)
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Game Log Update

Postby Gilligan on Sun Feb 25, 2007 8:28 pm

The game log tells you, for example,
2007-02-25 19:46:00 Gilligan deployed 3 armies on Nepal.
2007-02-25 19:46:10 Gilligan attacked India from Nepal and conquered it from lackattack
2007-02-25 19:46:29 Gilligan ended attacks.
2007-02-25 19:47:45 Gilligan fortified India with 6 armies from Pakistan.
2007-02-25 19:50:23 Gilligan ended fortification.

This could be useful in freestyle games, especially RT ones for all of those people that wait to attack. What do you guys think?
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Postby CBlake on Sun Feb 25, 2007 8:34 pm

this has already been suggested
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Postby Gilligan on Sun Feb 25, 2007 8:35 pm

Ah drat...I looked and didn't see it...
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Record failed invasions in the game log

Postby CreepyUncleAndy on Mon Mar 26, 2007 2:50 pm

There's alot of useful information on the game log, such as:

2007-03-26 19:25:42 - CreepyUncleAndy attacked Pakistan from India and conquered it from zachomega


How about adding failed attacks to the game log, so everyone can see how hosed you (or your foe) got trying to take some territory. For example, had my earlier attack failed, perhaps the game log could report it as follows:

2007-03-26 19:25:42 - There was a skirmish on the border between Pakistan and India.
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Postby hecter on Mon Mar 26, 2007 2:52 pm

Game log 2.0 is on the *To-Do* list.
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Postby CreepyUncleAndy on Mon Mar 26, 2007 3:14 pm

hecter wrote:Game log 2.0 is on the *To-Do* list.


Oh, THAT'S what that is? Awesome.....sorry to spam.

I guess we can use this thread to discuss what format these extra log entries take. I take it for granted the attacking region would come first, but should it be worded:

"The border between Panama and Guatemala"

or should it be worded:

"The Panama-Guatemala border"

????
:-k
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Postby Midgetlover on Fri Apr 13, 2007 2:04 pm

To create an application that can show the game replay, the program would need to know who starts with which continents. I was thinking about writing one of my own, but then realized that the information in the game log was too incomplete for me to successfully write one.
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Game log detail

Postby john1099 on Sun Apr 22, 2007 11:43 pm

Game log, in more detail.

I believe that the game log is in need of more detail. By this, i mean breaking down the "so and so attacked so and so and conquered such and such from so and so" to the amount he/she attacked, with the amount he/she attacked with. Also, if someone tries to attack, and fails, it doesn't come up in the game log, and it could be helpful, to see if they have attacked, or if they've been attacked.
I've found myself in games, if I've made a alliance or something, wondering if the guy has attacked my men, to weaken me, or if he was attacked by the other player to weaken him.
Although not overly necessary, it would be a nice addition to an already great system.
Priority: 2 1/2

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Postby yeti_c on Mon Apr 23, 2007 8:52 am

There is a "game log 2.0" in the works...

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Game log recording attacks

Postby flashleg8 on Wed Apr 25, 2007 9:46 pm

I've had a quick look but I can't see if anyone has brought this up before.

I would like the game log to display the attack moves a player makes in their turn. Currently it only records when an attack is successful and a territory is taken - not when an attack is taken but was halted or unsuccessful. The way only to work this out is to realise that some troops have been lost. If you are playing multiple games at once its hard to keep track of exact troop amounts.

I would like this feature added as sometimes I see a player has dropped to a territory and attacked somewhere but been unsuccessful - and there is no way to know what they attacked, unless in that attack he killed an opposing player troop and I remember how many troops where there before.

If this was implemented (I believe it should be relatively simple) you could tell at a glance, and adjust your strategy accordingly.

It would also have the added bonus of making it easier to recreate the games on a board or to read through other peoples games.

Priority: Low to medium.
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Postby hecter on Wed Apr 25, 2007 9:49 pm

Game Log 2.0 is in the To do list.
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Postby flashleg8 on Wed Apr 25, 2007 9:50 pm

hecter wrote:Game Log 2.0 is in the To do list.


Cheers hecter!
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Re: Game Log 2.0 *To-Do*

Postby Bananas on Tue May 01, 2007 6:04 am

I agree...
if the game log risk to be too long, it could be ok only quoting, i.e.

X attacked Egypt from Middle East and conquered it from Y (X lost n1 armies, Y lost n2 armies)

or

X tryed to attack Egypt from Middle East (X lost n1 armies, Y lost n2 armies)

I know that these information can be taken from looking at the map... but, for doing this, I copy the map after my turn and paste on a word document... so I could avoid this task!
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.:Game Log Update:.

Postby JMody on Mon May 21, 2007 8:23 pm

Idea:
Updating of Game Log

Concept:
I would like to see every move I make in the game log. As of now all you can see is moves that you or other players are successful in making. I would like to see an implementation of all unsuccessful attacks with dice rolls added to the game log to be viewable only by you. It could be set up like when you type a note to yourself in the chat box.

Priority: 4?
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Postby dominationnation on Mon May 21, 2007 8:23 pm

check the to do list. its there under game log 2.0
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Postby JMody on Mon May 21, 2007 8:57 pm

No shit. I never even noticed that. Also i never realized that you could click on the updates that were in the works.

Any idea when this to-do list will become effective?
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Postby dominationnation on Mon May 21, 2007 8:58 pm

lack is consitintly adding new things to this site. Give him time hes busy
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Postby JMody on Mon May 21, 2007 9:05 pm

Just curious. I haven't been here that long. Plan to be here for as long as I can though. I love Risk.
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Recording attacks other than those that result in victory.

Postby tzor on Tue May 22, 2007 2:03 pm

To the victor belong the spoils, and apparently the color commentary. Currently in the game log only attacks that result in the complete defeat of a nation are recorded. Yet in a real game we can see the attacks of all the players. When someone has a horrid streak of the dice everyone can realize it. (Currently we only painfully see the horrid streak of our own dice.) There needs to be some way to record the unsuccessful attacks as well as the successful ones.

Currently the only message is the one of national victory:

YYYY-MM-DD HH:MI:SS Player 1 attacked Nation 1 from Nation 2 and conquered it from Player 2

Perhaps we could add a new message if the attack was not one of victory.

YYYY-MM-DD HH:MI:SS Player 1 attacked Nation 1 from Nation 2 held by Player 2 – Losses X:Y

The way the game is designed single attacks would probably have a line per attack and auto-attack could be consolidated. This would result in more lines in the game log but you can then tell when a player is having a bad dice day.
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Postby moz976 on Tue May 22, 2007 2:05 pm

This is on the To-Do list labeled Game Log 2.0
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Postby JMody on Mon Jun 04, 2007 9:44 am

There needs to be individual dice rolls. NEEDS TO BE!!! I am sick of these dice. I feel alienated by them. lol.
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Postby andreweberman on Mon Jun 04, 2007 11:23 am

If old games will eventually be deleted, there should be a way to save the information on to your personal computer. That way you could save a few of your more unbelievable wins for "posterity" cough*bragging*cough sake.
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