i don't mean to cry about this or anything but it will ruin a lot of tactics and should be optional just like cards, to check if the new game log has a positive or negative effect
I don't think it will be optional. If you play world domination in person, you'd be privy to such information of where an opponent attacks, but doesn't take a country.
The game log tells you, for example,
2007-02-25 19:46:00 Gilligan deployed 3 armies on Nepal.
2007-02-25 19:46:10 Gilligan attacked India from Nepal and conquered it from lackattack 2007-02-25 19:46:29 Gilligan ended attacks.
2007-02-25 19:47:45 Gilligan fortified India with 6 armies from Pakistan.
2007-02-25 19:50:23 Gilligan ended fortification.
This could be useful in freestyle games, especially RT ones for all of those people that wait to attack. What do you guys think?
There's alot of useful information on the game log, such as:
2007-03-26 19:25:42 - CreepyUncleAndy attacked Pakistan from India and conquered it from zachomega
How about adding failed attacks to the game log, so everyone can see how hosed you (or your foe) got trying to take some territory. For example, had my earlier attack failed, perhaps the game log could report it as follows:
2007-03-26 19:25:42 - There was a skirmish on the border between Pakistan and India.
Oh, THAT'S what that is? Awesome.....sorry to spam.
I guess we can use this thread to discuss what format these extra log entries take. I take it for granted the attacking region would come first, but should it be worded:
To create an application that can show the game replay, the program would need to know who starts with which continents. I was thinking about writing one of my own, but then realized that the information in the game log was too incomplete for me to successfully write one.
I believe that the game log is in need of more detail. By this, i mean breaking down the "so and so attacked so and so and conquered such and such from so and so" to the amount he/she attacked, with the amount he/she attacked with. Also, if someone tries to attack, and fails, it doesn't come up in the game log, and it could be helpful, to see if they have attacked, or if they've been attacked.
I've found myself in games, if I've made a alliance or something, wondering if the guy has attacked my men, to weaken me, or if he was attacked by the other player to weaken him.
Although not overly necessary, it would be a nice addition to an already great system.
Priority: 2 1/2
Thanks,
John
GunnaRoolsUDrool wrote:yo mama has 3 titties, ones for milk, ones for water, ones out of order
I've had a quick look but I can't see if anyone has brought this up before.
I would like the game log to display the attack moves a player makes in their turn. Currently it only records when an attack is successful and a territory is taken - not when an attack is taken but was halted or unsuccessful. The way only to work this out is to realise that some troops have been lost. If you are playing multiple games at once its hard to keep track of exact troop amounts.
I would like this feature added as sometimes I see a player has dropped to a territory and attacked somewhere but been unsuccessful - and there is no way to know what they attacked, unless in that attack he killed an opposing player troop and I remember how many troops where there before.
If this was implemented (I believe it should be relatively simple) you could tell at a glance, and adjust your strategy accordingly.
It would also have the added bonus of making it easier to recreate the games on a board or to read through other peoples games.
I agree...
if the game log risk to be too long, it could be ok only quoting, i.e.
X attacked Egypt from Middle East and conquered it from Y (X lost n1 armies, Y lost n2 armies)
or
X tryed to attack Egypt from Middle East (X lost n1 armies, Y lost n2 armies)
I know that these information can be taken from looking at the map... but, for doing this, I copy the map after my turn and paste on a word document... so I could avoid this task!
Concept:
I would like to see every move I make in the game log. As of now all you can see is moves that you or other players are successful in making. I would like to see an implementation of all unsuccessful attacks with dice rolls added to the game log to be viewable only by you. It could be set up like when you type a note to yourself in the chat box.
Priority: 4?
Only two defining forces have ever offered to die for you,
Jesus Christ and the American G. I.
One died for your soul;
the other for your freedom.
To the victor belong the spoils, and apparently the color commentary. Currently in the game log only attacks that result in the complete defeat of a nation are recorded. Yet in a real game we can see the attacks of all the players. When someone has a horrid streak of the dice everyone can realize it. (Currently we only painfully see the horrid streak of our own dice.) There needs to be some way to record the unsuccessful attacks as well as the successful ones.
Currently the only message is the one of national victory:
YYYY-MM-DD HH:MI:SS Player 1 attacked Nation 1 from Nation 2 and conquered it from Player 2
Perhaps we could add a new message if the attack was not one of victory.
YYYY-MM-DD HH:MI:SS Player 1 attacked Nation 1 from Nation 2 held by Player 2 – Losses X:Y
The way the game is designed single attacks would probably have a line per attack and auto-attack could be consolidated. This would result in more lines in the game log but you can then tell when a player is having a bad dice day.
"The suitcoats say, 'There is money to be made.'
They get so excited, nothing gets in their way
My road it may be lonely just because it's not paved.
It's good for drifting, drifting away."
-Vedder
If old games will eventually be deleted, there should be a way to save the information on to your personal computer. That way you could save a few of your more unbelievable wins for "posterity" cough*bragging*cough sake.