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Re: new game type

Postby GrimReaper. on Mon Aug 18, 2008 8:16 am

it could be done in classic and 2.1 with the casual or speed. But can it be done with team games? Also u should have a medal for the game
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Re: new game type

Postby NatNat on Mon Aug 18, 2008 9:00 am

def and may be a team has one captialand they choose whoose team it is on
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Re: new game type

Postby GrimReaper. on Mon Aug 18, 2008 9:40 am

well I think each player should have their own captiol in the team games but if partners dont say where their captiol is to their partner they could eliminate each other on accedient so it might not be a good idea for team games. It should be its own non team game option.
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Re: new game type

Postby NatNat on Mon Aug 18, 2008 9:58 am

i suppose
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Re: new game type

Postby Thezzaruz on Mon Aug 18, 2008 10:20 am

Simon Viavant wrote:
Hsur wrote:I think it works better if you are able to deploy your opening armies where ever you want, just like in the board game. Then everyone takes their turns until round three, thats when you have to pick where you want to put your capitol.

I meant you get a couple auto deployed on your capital in addition to the armies you would normally recieve. (like in feudal wars)


Maybe you did, his suggestion is still valid though.


To Hsur:
Yea it would but as has been discussed earlier the whole "choosing your territs" idea is a big complex mess and no one has been able to come up with a good enough idea on how to make it work here yet.
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Re: new game type

Postby Androidz on Mon Aug 18, 2008 11:41 am

Androidz wrote:i really like this gametype. But what if a player makes his capitol 1 step away from another player. Cant this system be abused?


It can easy be Abused.. no points in further disscussion if its that no fixed,
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Re: new game type

Postby NatNat on Mon Aug 18, 2008 2:43 pm

yeah i can see that may be they could choose after 3 or 2 turns to see where there strong point is
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Re: new game type

Postby Androidz on Mon Aug 18, 2008 2:45 pm

NatNat wrote:yeah i can see that may be they could choose after 3 or 2 turns to see where there strong point is


A multi can easly missuse this even tough, its 2-3 turns. Lets see end turn, end turn..end turn, end turn. Choose capital. Norway, Choose Capital Sweden. Norway attacks sweden. Player red wins.;)
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Re: new game type

Postby NatNat on Mon Aug 18, 2008 2:50 pm

only a domb player would put there captial next to antother players territory and how would the other player know which territory to attack
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Re: new game type

Postby Androidz on Mon Aug 18, 2008 2:53 pm

NatNat wrote:only a domb player would put there captial next to antother players territory and how would the other player know which territory to attack


As i said a multi, or a friend will know that.;) Abuseing on its finest.
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Re: new game type

Postby Thezzaruz on Mon Aug 18, 2008 3:33 pm

NatNat wrote:only a domb player would put there captial next to antother players territory and how would the other player know which territory to attack


Oh get with it, it was in reference to multis...


To Androidz:

This makes little difference to how easy it is for a multi to win a 1v1 game (or most others too) though so I can't see that being an issue here.
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Re: new game type

Postby blakebowling on Mon Aug 18, 2008 3:36 pm

NatNat wrote:only a domb player would put there captial next to antother players territory and how would the other player know which territory to attack

He's talking about multis/secret alliances.

And, in the original game, you had to win by holding all capitols for a turn, like the castles objective in AOR3, except you get to choose your capitol.
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Re: new game type

Postby Thezzaruz on Mon Aug 18, 2008 3:39 pm

blakebowling wrote:And, in the original game, you had to win by holding all capitols for a turn, like the castles objective in AOR3, except you get to choose your capitol.


That sounds like a better idea tbh.
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Re: new game type

Postby NatNat on Mon Aug 18, 2008 3:44 pm

true
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Re: new game type

Postby NatNat on Wed Aug 20, 2008 8:19 am

what happens now :?:
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Re: new game type

Postby blakebowling on Wed Aug 20, 2008 9:53 am

NatNat wrote:what happens now :?:

It hasn't went far enough into discussion to be approced yet
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Re: new game type

Postby NatNat on Wed Aug 20, 2008 2:34 pm

so does anyone have a point to make
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Re: new game type

Postby NatNat on Wed Aug 20, 2008 2:35 pm

cause if nowone doesn't this could become a very popular game type
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Re: new game type

Postby blakebowling on Wed Aug 20, 2008 5:55 pm

you need to stop bumping/spamming this thread
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Re: new game type

Postby Simon Viavant on Wed Aug 20, 2008 10:21 pm

If there was any way to set it this way, it would be good if you got a little cluster of territories with your capital somewhere in it, so someone doesn't kill you first turn, because otherwise someone could conceivably eliminate someone in the first couple rounds, even if that person wasn't a multi or a retard.
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Re: new game type

Postby blakebowling on Thu Aug 21, 2008 1:13 am

Simon Viavant wrote:If there was any way to set it this way, it would be good if you got a little cluster of territories with your capital somewhere in it, so someone doesn't kill you first turn, because otherwise someone could conceivably eliminate someone in the first couple rounds, even if that person wasn't a multi or a retard.

But you would have to hold all capitols to win the game (or did he not follow my idea)
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Re: new game type

Postby Hsur on Thu Aug 21, 2008 6:53 am

Most of the time the games don't past five or six rounds anyways. You could almost call it a "speed" game. I like them because of that reason, they are quick.
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Re: new game type

Postby NatNat on Thu Aug 21, 2008 9:25 am

yeah they are going to be quick games and i think it going hard to start with a cluster of territorys it will be to much like AoR and fedaul war
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Re: new game type

Postby ManBungalow on Tue Aug 26, 2008 3:43 am

It could work if you keep your capital secret. You could bluff the whereabouts of your capital by deploying on random countries etc. I'd give this type of game a try...
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Re: new game type

Postby blakebowling on Tue Aug 26, 2008 10:11 am

ManBungalow wrote:It could work if you keep your capital secret. You could bluff the whereabouts of your capital by deploying on random countries etc. I'd give this type of game a try...

Right, but then how would you know if you were winning, and someone could take out your capitol by mistake, I like the "Must Hold All Capitols" better, maybe that option for terminator.
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