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Simon Viavant wrote:Hsur wrote:I think it works better if you are able to deploy your opening armies where ever you want, just like in the board game. Then everyone takes their turns until round three, thats when you have to pick where you want to put your capitol.
I meant you get a couple auto deployed on your capital in addition to the armies you would normally recieve. (like in feudal wars)
Androidz wrote:i really like this gametype. But what if a player makes his capitol 1 step away from another player. Cant this system be abused?
NatNat wrote:yeah i can see that may be they could choose after 3 or 2 turns to see where there strong point is
NatNat wrote:only a domb player would put there captial next to antother players territory and how would the other player know which territory to attack
NatNat wrote:only a domb player would put there captial next to antother players territory and how would the other player know which territory to attack
NatNat wrote:only a domb player would put there captial next to antother players territory and how would the other player know which territory to attack
blakebowling wrote:And, in the original game, you had to win by holding all capitols for a turn, like the castles objective in AOR3, except you get to choose your capitol.
NatNat wrote:what happens now
Simon Viavant wrote:If there was any way to set it this way, it would be good if you got a little cluster of territories with your capital somewhere in it, so someone doesn't kill you first turn, because otherwise someone could conceivably eliminate someone in the first couple rounds, even if that person wasn't a multi or a retard.
ManBungalow wrote:It could work if you keep your capital secret. You could bluff the whereabouts of your capital by deploying on random countries etc. I'd give this type of game a try...
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