macbone wrote:..........(extensive cutting away of text)............
I'm glad you want to make the site more new player friendly, QH. However, we first need to find out why people don't stick around. You say it's because the learning curve's steep. Well, maybe. Can we get some data that proves that, other than from people coming in here and finding this thread? Because from what I've seen here, we're roughly split on this, and unless there's an overwhelming majority of folks who would rather see a tiered scheme implemented, there's no compelling case to change the way players can access games on the site.
I believe it should be an addition instead of just a limitation, or at least a limitation that you can easily circumvent, much like in other games. After all there is and will be no training mode on CC.
I can supply another reason for implementing this suggestion. Think not only that it limits players, but instead gives players an incentive to keep on playing, and also to more or less get a sense of the things that have been added. In other words, look for those things that attract a user base. For this exercise I will name the suggestion a tutorial.
As before mentioned, there is a userbase that likes to try all, or at least have the option, and any limits detract from the experience. They like to know things others do not. These users will quickly find the shortcut way of disabling their ‘tutorial’
There is also a userbase, lets call it the "you have to catch them all" who will seek an achievement component. This setup will immediately appeal to them, while the current ranking and medals setup is not immediately comprehensively understood. (I should know this, I see the Q&A)
The userbase that is interested in the social aspect of the game should not care either way about the “tutorial”. They have full access to the forums and see a wealth of interaction there. On a side note, these players should meet a lot less farmers and specialists who are not out for social interaction, but easy prey, and thus see more players interested and new(ish) like them. This proposal will therefore give them a greater incentive to play because the proposal has the side effect of removing some of the bigger social detractors that have been mentioned in the forums.
In short there is a lot for each group to win with this proposal, and thus increase their interest to stay on this site.
Background reading:
http://www.cblt.soton.ac.uk/multimedia/ ... laying.pdf
http://lcc.gatech.edu/~bmedler3/papers/ ... llenge.pdf