Moderator: Community Team

Reason enough for implementation! Cool idea, I'd vote for it.edwinissweet wrote:i could see so many people getting pissed off about this XD But it could be interesting
Silvanus wrote:perch is a North Korean agent to infiltrate south Korean girls
drunkmonkey wrote:I honestly wonder why anyone becomes a mod on this site. You're the whiniest bunch of players imaginable.
Ron Burgundy wrote:Why don't you go back to your home on Whore Island?
Yes, as optional, its just that, and a great idea. Imposing on people when you feel the game should end however, changes the game immeasurably...some prefer short games, some long...there is no accounting for ones tastes however, and short and long are subjective.JoshyBoy wrote:If it was an option when starting a game that could be very interesting.
This would create its own deadlock. How could anyone win if the troops are continually being destroyed? It's better for there to be a one-time or fixed-amount event; troop destruction each turn would basically prevent anyone from actually gaining dominance and then winning.MichelSableheart wrote:I think the best way to implement it is "after X turns (specified at startup), the territory with the highest amount of troops is nuked (in the same way as happens with nuclear spoils) each turn".

Agreed. Also, why would the strongest territory has to be nuked? It sounds like penalizing someone because of his/her good strategy.Metsfanmax wrote:This would create its own deadlock. How could anyone win if the troops are continually being destroyed? It's better for there to be a one-time or fixed-amount event; troop destruction each turn would basically prevent anyone from actually gaining dominance and then winning.MichelSableheart wrote:I think the best way to implement it is "after X turns (specified at startup), the territory with the highest amount of troops is nuked (in the same way as happens with nuclear spoils) each turn".