Queen_Herpes wrote:Actually, I did prove my point, and your argument helped me to prove my point. If they would have reinforced the SA border, then those armies would have been put into play and could be attacked by the opponent(s). By deferring the troops, the player-who-misses protects those troops.
What you've failed to demonstrate is why it is a bad thing that those troops are "protected." If you lost that 4-on-2 battle, then it wouldn't have mattered if it was instead 4-on-6, because you still wouldn't have broken the bonus. If you won the 4-on-2 battle, then they don't get their bonus next turn, and there's a clear example of how missing your turn leaves you at a disadvantage.
"Let me know how that happens for players who take their turns, and you will have demonstrated for me that the deferred troops provides an equitable position for all players involved. If you cannot find an example of how the players-who-takes-their-turns can hold armies in a position where they are not in play and those same armies can then be distributed onto the map at the end of a subsequent turn, then you must recognize that deferred troops does not offer an equal position for all players in any game."
I simply don't understand how you think there is some form of inequity here. You seem to draw on two major complaints:
1) The troops are protected
I concede that this is true - obviously you cannot attack troops that are not on the board. However, in the majority of circumstances this will be a boon to the player-who-took-his-turn, because the opponent missed a troop drop, and it's a great chance to break a continent bonus and otherwise mess with their strategy. I will also concede that one can come up with a few examples where the protection of troops can actually be advantageous (against a player who doesn't correctly calculate for that). But you cannot use those few as justification for banning the entirety of deferred troops, because that creates a much more major inequity than the one you believe exists now. That's ultimately the problem I have with the argument made here. Proponents of this suggestion are exaggerating the few circumstances where deferred troops can be taken advantage of, when in reality it is probably the case that the advantage exists, in less than 10% of games. Thus you're willing to essentially destroy the winning chances of a player in 90% of these games, because in the small minority of cases, they'll gain an advantage from the missed turn (and even then, I still believe that if you prepare for it correctly, the advantage is removed). That is a lack of equity in much larger scale than what you're discussing here.
2) The troops can be placed where the opponent wants
Well... I don't see the issue with this. They could have placed those troops where they wanted to if they had actually taken their turn. The fact that they place them next turn means you have one more turn to prepare for their drop, and figure out where the troops are going. If you're at all good at the game, you'll know where they're going to drop the troops, so the fact that they can place them where they want is irrelevant, since you should be able to plan accordingly if you're actually paying attention.