Amount of starting territories in 1vs1

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Revamp older map XML for fair drops

Postby Ace Rimmer on Thu Jul 15, 2010 9:59 am

Concise description:
  • Change the XML of older maps to ensure fair drops

Specifics/Details:
  • Many drops start with players having territory count that is a multiple of 3, therefore potentially owning a larger bonus than the other team. As per oaktown's Gameplay suggestions in the foundry, located at viewtopic.php?f=466&t=81664#p1921330 (in the Balanced Gameplay/What to Avoid section) this is an unfair advantage
  • Even though a map has been through the foundry process, it may not be fair, especially if the requirements of the foundry change
  • As long as the original graphics are unchanged, there is no issue with the copyright given to the site as per the copyright agreement

How this will benefit the site and/or other comments:
  • Make maps fairer for all game types
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Re: Revamp older map XML for fair drops

Postby #1_stunna on Thu Jul 15, 2010 10:00 am

I couldn't have said it better.
12:17:31 ‹Pixar› im gonna be fappin to that all night long
10:59:12 ‹rhp 1› holy hell... that did it.. I pissed myself
15:15:52 ‹Ace Rimmer› Sackett58, I think I may get some action this weekend
15:16:05 ‹Sackett58› Right hand or left Ace?
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Re: Revamp older map XML for fair drops

Postby *Pixar* on Thu Jul 15, 2010 10:01 am

i could of lol j/k yes i agree u can lose from whoever goes 1st
Last edited by *Pixar* on Thu Jul 15, 2010 10:09 am, edited 1 time in total.
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Re: Revamp older map XML for fair drops

Postby trapyoung on Thu Jul 15, 2010 10:04 am

Agreed (fast track this)
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Re: Revamp older map XML for fair drops

Postby sonicsteve on Thu Jul 15, 2010 10:24 am

just makes sense
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Re: Revamp older map XML for fair drops

Postby Pedronicus on Thu Jul 15, 2010 10:56 am

yes. I vote for this. Not because I'm TOFU, but because of another reason that i can't quite put my finger on right now.
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Re: Revamp older map XML for fair drops

Postby trapyoung on Thu Jul 15, 2010 11:08 am

I might also add something like First Round bonuses based off territory count, not drop as well. Therefore if someone is dropped a bonus, the other team has an opportunity to respond. Just makes things fair and would likely lead to (1) less suiciding, (2) less cursing and (3) more competitive games
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Re: Revamp older map XML for fair drops

Postby MichelSableheart on Thu Jul 15, 2010 11:12 am

I'm having trouble understanding how you envision this. Doesn't this require changing the number of territories, which means automatically changing the graphics?
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Re: Revamp older map XML for fair drops

Postby AndyDufresne on Thu Jul 15, 2010 11:44 am

Hm, this suggestion may be better moved to the Foundry at some point, since they are the ones who would be looking into this.

However, I think there can be some discussion here, as to whether doing so would have any net negative impact on the way games are played on those maps.

It'd also be interesting to see how many maps 'suffer' from these sorts of issues. Anyone want to look up and find the info?


--Andy
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Re: Revamp older map XML for fair drops

Postby FattyMcFat on Thu Jul 15, 2010 12:01 pm

MichelSableheart wrote:I'm having trouble understanding how you envision this. Doesn't this require changing the number of territories, which means automatically changing the graphics?


If each player starts with 15 territories before Round 1 initiated then each has a guaranteed drop of 5 armies on their first turn, regardless if their territory count falls below 15 before their first turn. I don't think Jake's suggestion was about changing the number of territories a certain map has at all.
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Re: Revamp older map XML for fair drops

Postby Ace Rimmer on Thu Jul 15, 2010 12:08 pm

MichelSableheart wrote:I'm having trouble understanding how you envision this. Doesn't this require changing the number of territories, which means automatically changing the graphics?


Right, you can code in certain territories as starting points which affects the number of territories, or you can code certain territories to always start neutral (see First Nations of North America for this as an example). The same number of territories would be on the map, there would just be a few more neutrals to offset the unfair drops.
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Re: Revamp older map XML for fair drops

Postby Ace Rimmer on Thu Jul 15, 2010 12:09 pm

trapyoung wrote:I might also add something like First Round bonuses based off territory count, not drop as well. Therefore if someone is dropped a bonus, the other team has an opportunity to respond. Just makes things fair and would likely lead to (1) less suiciding, (2) less cursing and (3) more competitive games


This is a harder issue to deal with, so I decided not to address it in my original post. That will take more work and discussion and not be as simple of a fix.
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Re: Revamp older map XML for fair drops

Postby Ace Rimmer on Thu Jul 15, 2010 12:12 pm

AndyDufresne wrote:Hm, this suggestion may be better moved to the Foundry at some point, since they are the ones who would be looking into this.


Unfortunately, less people look at the foundry, and I wasn't able to get any traction there when I brought this up before. I'm hoping here there is more support and we can get this looked into.

AndyDufresne wrote:However, I think there can be some discussion here, as to whether doing so would have any net negative impact on the way games are played on those maps.

It'd also be interesting to see how many maps 'suffer' from these sorts of issues. Anyone want to look up and find the info?


--Andy


I tried to look up this info, but because of starting positions in XML, I couldn't do quick math based on the number of territories. I'm game to do this research if someone can show me a quick way to look through the XML and figure it out. I may even be game for the long way, but I'm certainly not excited to do it.
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Re: Revamp older map XML for fair drops

Postby Calidrmr on Thu Jul 15, 2010 12:18 pm

seems like a good idea to me!
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Re: Revamp older map XML for fair drops

Postby AndyDufresne on Thu Jul 15, 2010 12:23 pm

jakewilliams wrote:I tried to look up this info, but because of starting positions in XML, I couldn't do quick math based on the number of territories. I'm game to do this research if someone can show me a quick way to look through the XML and figure it out. I may even be game for the long way, but I'm certainly not excited to do it.


Have you looked into seeing if Chipv's Map Database can be of any assistance?

http://chipv.freehostia.com/


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