maxfaraday wrote:Dako wrote:The scoreboard is not the problem. The points system is me thinks.
I have an idea but don't have time to write it down in details. It is based on Starcraft 2 pooling system. Basically, you divide all ranks into 5 leagues and award points only inside your own league. You don't lose or gain playing in another league - but you still get overall win percent, medals and stuff. To move to the league upwards means you have to win at least 50% of the games in your league for the past 3 months (of course games got to be weighted akin current points system, meaning that 1v1 is like 1 point in your win% while 1v7 win will give you at least 7 points). When you move up the league someone is being pushed from the top league to yours (so you swap places). Of course the ones to get down should be shifted from the bottom of the league. And conqueror title should be given to a person who has best win% in the top league against other top league players. Also, every league has roughly the same amount of players and when new players appear - they start from the bottom league (and it means somebody will be instantly promoted upwards in all other leagues).
Or you can have not winning %, but a points system inside a league. Say when you cross the league you start at 1000 again. You move up when you double it and move down when you get below zero (or below 500 or some other number) in your own league. Of course inactive players should decay points at some rate.
Leagues can be called something like bronze, silver, gold, platinum and brilliant being the top.
We keep one scoreboard, we keep approach versatility, we keep settings and maps all in one place. We just eliminate points as a measure of professionalism.
That is a rough idea but you can speculate upon it and I think you can dissect it and describe every detail and possibility.
I think that's the best idea I've seen so far regarding that matter...
But it would cause segregation.
Those who care about their points, especially high-ranked players, won't waste their time against players from other leagues.
I'm not sure about that, but it could lead to some kind of "stalemate" in the scoreboard.
Still a good idea though.
ive seen tennis leagues set up this way. it seems interesting. it keeps people playing at their own skill level making for better games. but unless you can make it to where you only play players in your own league then problems can come up. because no one really wants to play meaningless games. which is what would happen if you get paired with a player outside of your league. at least i wouldn't want to play a long hard fought game and not get points from it just because someone is out of my certain league. especially if he was higher up.
agentcom wrote:I really like this idea. How many users are there on CC these days? Why do we have only one Conqueror? It would be cool to have a 2-player Conqueror, Freestyle Conqueror, etc. Or maybe some other rank just below the overall Conqueror.
Dammit, while I was typing, I realized the flaw in this idea. You would probably see a lot of privates being conquerors of various settings. Some of you will know instantly what I'm talking about, so stop reading. I'll try to explain for those that don't.
Have you ever mapranked a mediocre player and discovered that on some map he has +3000 points. That's because he loses a lot of other games and wins a lot of games on one map. If he didn't play those other games, he wouldn't have as high a score on the favored map. Why? Because his points per win would be lower and points per loss would be higher. His rank is kept down by playing the other settings and so he earns more points when he wins and loses fewer points when he loses.
The same thing would happen with various gameplay options. Last I checked, I was up thousands of points in standard games, but had lost about 1,000 in assassin games. If I wanted to be the "Standard Game Conqueror", I could just keep losing assassin games (among others) and balance them out with wins in standard games. I could probably bring my score down to private if I played enough assassin games because apparently I suck at them. But my standard game score would just keep climbing and climbing.
you would only have one conquerer. and someone that is good at a certain map and settings would have a hard time being conquerer because all the other maps he's bad at would drag him down.
like a marathon runner running a triathlon. he would kick butt in the marathon portion. but lose the race because he can't swim good or ride a bike fast.
you could have a few categories, or a bunch. i'm all for either.
such as just team games, standard games, freestyle/manual
or really make it interesting, and this is what i'd really like to see. i'm not a compluter geek so i don't really know how hard this is or not. but i'm sure it can be done. ( nothing against computer geeks. all my best friends are computer geeks )
1v1, standard games 3-5 players, standard games 6-8 players, 2v2, 3v3, 4v4, 2v8, freestyle 1v1, freestyle standard 3+, manual, escalating.......etc you get the idea.