At Patriot cards you get bonus based on how many troops you have on a territory. But not only that, everyone wins like it's a nuke, a nuke of soldiers. Everyone gets more soldiers.
I thought of two versions for choice. Either one or another.
When you exchange cards, troops are added independent of collor to the territories pertinent to the cards, even neutrals could gain something.
The options are as I thought.
- It doubles the territories of the chosen card. Be it enemy of friend.
- It gives 5 + roundNumber()*2 in territories to the owner.
The Idea is simple. If you exchange a card you can give armies to your opponent. In foggy games you even have the chance of giving him the entire game depending on how you exchanged his stack out of bad luck.
At the first option you double the stack, so it means you have to stack up something to better performance. It can give you huge advantage or huge disadvantage.
The second is the milder one. You add 5 armies(numbers can be changed) and it will escalate slowly If you're in round ten you put more armies than in round 5 as an example.
I specified that one would get 5 + the roundNumber multiplied by 2, it means in round 10 everyone would get added 25 troops at the cards location.
That means the first option tends to be chaotic and the second one is lesser chaotic.
How this will benefit the site and/or other comments:
Well this would benefit the site adding a completely new way of playing cards. A new way of Risk it.
Also a new medal.
Also combination with Foggy games I Like.
Also it shall force some people into fight to get territories the want to exchange cards in. So the game will get more action.
It can get people into thinking of new strategies.