Improve Adjacent forts

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Improve Adjacent forts

Postby greenoaks on Sat Nov 24, 2012 8:53 am

Improve Adjacent Forts


Concise description:
  • Allow multiple forts from 1 terit to any and all adjacent territories

Specifics/Details:
  • Instead of forting all troops from 1 terit to another you could fort some to the one on the left and some to the one on the right
  • If all troops are moved from that terit (in 1 or more goes) the message/button 'You can make no more Fortifications' appears for you to click and end your turn
  • If you do not wish to move all troops, fort those you want to move to 1 or more adjacent territories then select 'End Forts' like you do now for Unlimited

How this will benefit the site and/or other comments:
  • Similar to the sug by VS called Shotgun Reinforcements however it would be an improvement to an existing option, not an additional one
  • It would reinvigorate Adjacent Fortifications, increasing the demand to play it instead of Chained or Unlimited
  • It would increase the movement of troops in team games as stacks can be split and reformed with greater ease
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Re: Improve Adjacent forts

Postby chapcrap on Sat Nov 24, 2012 1:01 pm

Kind of interesting... If you were going to do this for adjacent, why not for chained too?
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Re: Improve Adjacent forts

Postby greenoaks on Sat Nov 24, 2012 6:00 pm

chapcrap wrote:Kind of interesting... If you were going to do this for adjacent, why not for chained too?

although it could very well apply to that, chained is already a very popular setting.

this is about generating interest in an underused setting.
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Re: Improve Adjacent forts

Postby chapcrap on Sat Nov 24, 2012 9:30 pm

Yeah, I understand the goal. I'm just thinking confusion will arise about chained and adjacent being setup differently.
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Re: Improve Adjacent forts

Postby Funkyterrance on Sun Nov 25, 2012 11:53 am

I am actually a big fan of adjacent. I wouldn't mind this option as long as I could still have the old fashioned adjacent option too. But who knows, over time I might end up liking this version better, it has some attractive possibilities. I'm sure it would make for longer games, however and adjacent can be long to begin with. ;)
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Re: Improve Adjacent forts

Postby greenoaks on Thu Feb 14, 2013 6:52 am

a quick search of active games shows Chained with 11,687; Unlimited with 4,932 and Adjacent with only 1,939 active games.
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Re: Improve Adjacent forts

Postby agentcom on Thu Feb 14, 2013 12:26 pm

Your point being that adjacent is under-played? I'm not sure that almost 2,000 active games proves that point. There are 3222 1v1 standard games and "only" 685 quads games. Does that mean we should change how quads works? No. It's just another game option.
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Re: Improve Adjacent forts

Postby The Voice on Thu Feb 14, 2013 1:20 pm

As an additional option, I'm all for it. Needless to say I'm a fan of the current adjacent, however, being that 42% of my nearly 4,000 games played have been on adjacent.
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Re: Improve Adjacent forts

Postby DoomYoshi on Thu Feb 14, 2013 1:56 pm

Adjacent is the game, chained is some kind of freakshow.
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Re: Improve Adjacent forts

Postby rishaed on Thu Feb 14, 2013 2:22 pm

chapcrap wrote:Kind of interesting... If you were going to do this for adjacent, why not for chained too?

Because then it would be more than like Unlimited. Unless I accidently for the wrong number of troops from an area I will only be using 1 reinforcement from that area. :lol:
aage wrote: Maybe you're right, but since we receive no handlebars from the mod I think we should get some ourselves.

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Re: Improve Adjacent forts

Postby rishaed on Thu Feb 14, 2013 2:24 pm

Sry i misunderstood the OP :oops:. However I do think that it is a good suggestion.
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Re: Improve Adjacent forts

Postby Eddygp on Wed Mar 27, 2013 4:20 am

I like adjacent, fog and trench games, being the most similar to real life settings. I do not know if this idea would be interesting, but I would give it some tries, and, who knows, it might be quite interesting. So I support it as an extra game setting, but not to replace current adjacent option.
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Re: Improve Adjacent forts

Postby Funkyterrance on Wed Mar 27, 2013 4:25 pm

Eddygp wrote:I like adjacent, fog and trench games, being the most similar to real life settings. I do not know if this idea would be interesting, but I would give it some tries, and, who knows, it might be quite interesting. So I support it as an extra game setting, but not to replace current adjacent option.

I would think that this suggestion is probably the closest to real life if you are going to look at it that way. In real life you can fort adjacently on all of your lines, not just one.
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Re: Improve Adjacent forts

Postby Swifte on Wed Mar 27, 2013 5:06 pm

Funkyterrance wrote:
Eddygp wrote:I like adjacent, fog and trench games, being the most similar to real life settings. I do not know if this idea would be interesting, but I would give it some tries, and, who knows, it might be quite interesting. So I support it as an extra game setting, but not to replace current adjacent option.

I would think that this suggestion is probably the closest to real life if you are going to look at it that way. In real life you can fort adjacently on all of your lines, not just one.


How do you mean 'in real life'. Like... in a war? or the game of Risk? because here are the rules of Risk i'm familiar with:

FORTIFYING YOUR POSITION

To fortify your position, move as many armies as you’d like from one (and only one) of your territories into one (and only one) of your adjacent territories. Remember to move troops towards borders where they can help in an attack! In moving your armies from one territory to another, you must leave at least one army behind.
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Re: Improve Adjacent forts

Postby Funkyterrance on Wed Mar 27, 2013 6:18 pm

Swifte wrote:
Funkyterrance wrote:
Eddygp wrote:I like adjacent, fog and trench games, being the most similar to real life settings. I do not know if this idea would be interesting, but I would give it some tries, and, who knows, it might be quite interesting. So I support it as an extra game setting, but not to replace current adjacent option.

I would think that this suggestion is probably the closest to real life if you are going to look at it that way. In real life you can fort adjacently on all of your lines, not just one.


How do you mean 'in real life'. Like... in a war? or the game of Risk? because here are the rules of Risk i'm familiar with:

FORTIFYING YOUR POSITION

To fortify your position, move as many armies as you’d like from one (and only one) of your territories into one (and only one) of your adjacent territories. Remember to move troops towards borders where they can help in an attack! In moving your armies from one territory to another, you must leave at least one army behind.

Lol yeah I thought he was referring to real as in war. I didn't consider that he might have meant the board game. :oops:
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