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Ronaldinho wrote:People use it as a tatic also. They capture territories and then they waste down the clock to not get a card. I think you SHOULDENT get a card if the clock runs down though. Speeds up the game if some gimp keep just using the 1hour everytime knowing he will get a card
Evil Semp wrote:But if you have a set and don't want to cash you should not attack. I mean why risk losing armies if you don't want a card.
Evil Semp wrote:I agree with getting a card. A couple of times the site went down during my turn and I didn't get a card.
How can it be used as a tatic?
Backglass wrote:
Picture an escalating game and everyone on the board has (4) cards...you have two blue & two green. The next value is 20.
You can attack to your hearts content, then let the timer run out. YOU dont get a card, forcing you to use them in the next turn. Chances are howeverthat your opponents WILL, so when you do decide to use your cards you simply take the card and the higher redemtion value.
Did that make sense?
Evil Semp wrote:If you have 2 blue and 2 green how does this force you to use them next turn? Did you mean not force you to trade next turn?
aage wrote:Never trust CYOC or pancake.
pancakemix wrote:Sometimes that can be used strategically, though. Ex: I have 1 card, green has 3, and I'm about to lose. I can choose to do as much damage as possible, but not end my turn, he only gets 4 cards, and can't trade.
Supermath wrote:Or possibly "I don't want to end up with 5 cards and get only 4 armies."
vakEirn79 wrote:Supermath wrote:Or possibly "I don't want to end up with 5 cards and get only 4 armies."
Then don't conquer a country every turn for 5 turns. If you couldn't get in a position to have that choice, then the (current) rules of the game dictate that you don't have a choice to not take a card either.
If timing out to not get a card is supposed to be a valid strategy, then there should be a method to simply choose to not get a card instead of having the player wait an hour and waste everyone's time. It wouldn't be very hard to have another button beside End Attacks to Pass Turn, so they skip their fort round in exchange for not being forced to take a card. As it is, it's just exploiting a mechanic which was intended as punishment, by doing the exact thing that was supposed to be punished in the first place (taking over an hour on a turn).
Btw, I was just arguing that the "strategically not receiving a card" argument shouldn't apply. I don't feel strongly about someone receiving a card or not if they legitimately time out. They did earn the card, but they're also wasting an hour's time, so not getting the card serves as that punishment I mentioned above.
trackersdream wrote:vakEirn79 wrote:Supermath wrote:Or possibly "I don't want to end up with 5 cards and get only 4 armies."
Then don't conquer a country every turn for 5 turns. If you couldn't get in a position to have that choice, then the (current) rules of the game dictate that you don't have a choice to not take a card either.
If timing out to not get a card is supposed to be a valid strategy, then there should be a method to simply choose to not get a card instead of having the player wait an hour and waste everyone's time. It wouldn't be very hard to have another button beside End Attacks to Pass Turn, so they skip their fort round in exchange for not being forced to take a card. As it is, it's just exploiting a mechanic which was intended as punishment, by doing the exact thing that was supposed to be punished in the first place (taking over an hour on a turn).
Btw, I was just arguing that the "strategically not receiving a card" argument shouldn't apply. I don't feel strongly about someone receiving a card or not if they legitimately time out. They did earn the card, but they're also wasting an hour's time, so not getting the card serves as that punishment I mentioned above.
a few points 1st did you even read the options it should not be a punishemnt for people to not recieve a card if they earned it as is stated at the begginning any numer of things could happen
2ndthe whole not wanting to get a card thing is the most senseless thing I have heard if you do nto want to earn a card for some odd reason either do not attack and deploy and end turn or play a no cards game that is simple
trackersdream wrote:the whole point he was trying to make is stuff in life can come up like a computer crashing or your internet going out in the middle of you playing and you should get your card
SirSebstar wrote:if en real life emergency keeps you from your keyboard for 24 hours you also get punished by not being able to take a turn, why should you not be punished for not ending your turn within an hour?
Not getting a card is a punishment. That you can use the punishment to your own benefit is only good strategic thinking
compare this to the 5 card 2 turn deadbeater escalating, who is poised to take over the world is he is not killed in time. it is what is called using the system to your own advantage. Its not nice and ill put you on my ingnore list if you used it, but it is very well possible and permitable within the rules.
the rule should stay as it is to deter the deadbeater. the emergency guy just gets screwed and thats not nice, but its better then us all waiting for ever on the deadbeater who does not press the end turn because he does not have to
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