[GP/UI] New Initial Deployment - Conquest

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Do you support the Conquest game option?

Yes
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51%
No
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42%
Yes, with restrictions.
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Total votes : 45

[GP/UI] New Initial Deployment - Conquest

Postby greenoaks on Mon Apr 08, 2013 4:45 pm

Initial Deployment - Conquest

Concise description:
  • Every player starts with 1 and only 1 terit

Specifics/Details:
  • Instead of starting with 8, 10 or 12 terits you get 1 and must advance from there - no more dropping bonuses
  • This would be a conquest mode similar to the Realms, the Feudals & the King's Courts maps but for every map

How this will benefit the site and/or other comments:
  • It will double the number of maps on this site without doubling the number of maps.
  • Provides an alternative option to Automatic or Manual in Initial Deployment
Last edited by greenoaks on Wed Apr 10, 2013 7:20 pm, edited 3 times in total.
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Re: Conquest

Postby DoomYoshi on Mon Apr 08, 2013 5:20 pm

Very similar to [Choose Number of Starting Territories]. Do you prefer only having the one option or do you think I can merge this?
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Re: Conquest

Postby greenoaks on Mon Apr 08, 2013 10:27 pm

DoomYoshi wrote:Very similar to [Choose Number of Starting Territories]. Do you prefer only having the one option or do you think I can merge this?

with [Choose Number of Starting Territories] you choose the number of starting terits. with this it is fixed at 1, always 1.
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Re: Select Amount of Starting Positions

Postby DoomYoshi on Wed Apr 10, 2013 5:22 pm

Ok, how about a more unique title then?

Conquest Mode? Initial Deployment - Conquest? Start with 1 territory Only?

Any of those are better than the current title as it a)is non-unique and b) describes this suggestion less than fazeem's.
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Re: Conquest

Postby agentcom on Wed Apr 10, 2013 5:23 pm

DoomYoshi wrote:Very similar to [Choose Number of Starting Territories]. Do you prefer only having the one option or do you think I can merge this?


I said that he could break it out from that topic because people were thinking that the conversation was getting too cluttered over there. We can always merge them back later if this proves unproductive.

But yeah, agree with DY about the title
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Re: Conquest

Postby greenoaks on Wed Apr 10, 2013 7:21 pm

agentcom wrote:
DoomYoshi wrote:Very similar to [Choose Number of Starting Territories]. Do you prefer only having the one option or do you think I can merge this?


I said that he could break it out from that topic because people were thinking that the conversation was getting too cluttered over there. We can always merge them back later if this proves unproductive.

But yeah, agree with DY about the title

it had a unique title but someone changed it.
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Re: New Initial Deployment - Conquest

Postby DoomYoshi on Wed Apr 10, 2013 9:36 pm

Sorry greenoaks, I'm not sure who, but it's all solved, so let's get the discussion started.

I support this idea.
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Re: New Initial Deployment - Conquest

Postby nicestash on Wed Apr 10, 2013 10:34 pm

In the 'choose number of starting territories; thread, this is what we had pretty much agreed to (I don't know why the idea was never submitted). Just as I supported it there, I support the idea here.
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Re: New Initial Deployment - Conquest

Postby agentcom on Mon Apr 15, 2013 4:35 pm

nicestash wrote:In the 'choose number of starting territories; thread, this is what we had pretty much agreed to (I don't know why the idea was never submitted). Just as I supported it there, I support the idea here.


My understanding is that some people want to flesh out the details of this one; don't want it to get mixed in with other discussions about lower starting troop count; and would like this suggestion to go forward with or without additional lower territory count options.
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Re: New Initial Deployment - Conquest

Postby DoomYoshi on Mon Apr 15, 2013 10:50 pm

So there is only a few questions:
how would neutrals be decided?

how would balance be ensured? Let's say its trench and I start in Australia, and you start in NA... are we going to have preset starts or just let it be random? This is why I think an option of 2 tert starts works. It is still conquest style, since if I play New World, I get more than 1 start location.
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Re: New Initial Deployment - Conquest

Postby greenoaks on Tue Apr 16, 2013 4:58 am

DoomYoshi wrote:So there is only a few questions:
how would neutrals be decided?

how would balance be ensured? Let's say its trench and I start in Australia, and you start in NA... are we going to have preset starts or just let it be random? This is why I think an option of 2 tert starts works. It is still conquest style, since if I play New World, I get more than 1 start location.

Conquest Deployment is 1 terit, decided randomly from the available starting terits. in Classic it could be anywhere on the map, with Feudal it would be 1 of the castles.

for a map like Pot Mosbi that has normal terits and auto-deploys assigned at the start then it should be 1 auto-deploy or 1 normal terit but everyone in the game gets the same type of starting terit.
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Re: New Initial Deployment - Conquest

Postby DoomYoshi on Tue Apr 16, 2013 4:40 pm

Ok. Are neutrals starting at 3? What is the starting value of player territories? 3 also?
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Re: New Initial Deployment - Conquest

Postby greenoaks on Tue Apr 16, 2013 9:28 pm

DoomYoshi wrote:Ok. Are neutrals starting at 3? What is the starting value of player territories? 3 also?

Neutrals would start with whatever they do now. for most maps that is 3 however there are some terits that currently start with 2, 5 or some other figure. they would continue to start with that figure.

3 would be the starting value for players. a large number would be similar to Manual single terit deployed on and 1 or 2 would make it far too difficult to advance from the 1st turn.

if the starting terit is a castle that currently starts with more then it would continue to start with that under Conquest.
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Conquest Mode

Postby Fazeem on Thu Apr 18, 2013 12:32 pm

Conquest mode a game start option where each player begins with a single territory


Each player starts game with a single starting point territory all other territories on map are neutral, Players then battle towards one another building a empire/force from scratch. From the beginning every seeking out and risking immediate battle by joining a conquest game.


It will add a great new gameplay option providing more variety and enjoyment all around here. A number of Maps will be far more challenging and it will enhance features like fog of war and nuclear. Players will have to place a lot of forethought on whether they choose to play as this setting has the potential to make a game very fast or slow depending on the great random factors of drop and dice. Overall it would be yet another defining facet in the sites continual growth of variations that everyone can appreciate

Based on ideas from this thread viewtopic.php?f=4&t=184336
Last edited by Fazeem on Thu Apr 18, 2013 1:29 pm, edited 1 time in total.
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Re: Conquest Mode

Postby NoSurvivors on Thu Apr 18, 2013 12:54 pm

I think it is a great idea. They do have maps such as feudal war and Age of Realms where you can play such games.. But I think it would make for an interesting setting, though you couldnt play it on some maps (city mogul for instance)
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