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Melkor52 wrote:I was unaware such maps existed having never played one. But for maps such as those just code them so that a nuke strike at a home base has a missile defense system (protective magic, whatever) so that a person can send the nuke but it fails to detonate. Sort of like bombarding a region that has already been brought to a neutral 1. You can keep bombarding but it is still a neutral 1.
Melkor52....
Silvanus wrote:perch is a North Korean agent to infiltrate south Korean girls
Melkor52 wrote:I have a suggestion for nuclear spoils. I play a lot of nuclear games and have always thought that no one in their right minds would create a nuclear device that is launched randomly and potentially at themselves.
My suggestion is that when a spoils match is made you can target the single nuke. A set of red spoils means the nuke is a short range missile that can only reach an adjacent region. A green set of spoils is a medium range missile that can reach two regions away. Blue spoils reach three regions, and a RGB set is an ICBM that can reach anywhere on the board.
This is far more realistic in my opinion. It would also add a new level of strategy to the game as building up massive armies would have obvious drawbacks. And trying to decide targets in fog of war games would be a tactual challenge. Also, have you ever played an eight player game on a small map with nukes? It's pandemonium, fun but way to much death from above.
I'm not suggesting changing the current nuclear spoils, but adding Targeted Nukes as a additional spoils option. I believe it would be a popular option, and a new medal should be created for the option as well, 20-100-400.
So what does everyone think?
Melkor52....
loutil wrote:This is a very good idea and opens up a lot of tactical options. I, for one, would choose this option over the current nuclear spoils option. I find the current setting to random and often decides games without respect to skill or tactics. How do we push this idea forward?
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