Conquer Club

Unlimited Parachutes

Have any bright ideas? Share and discuss them with the community

Moderator: Community Team

Forum rules
Please read the Community Guidelines before posting.

And don't forget to search for previously suggested ideas first!

More parachute options

Postby smithallan on Sat Oct 26, 2013 2:59 pm

Specifics/Details:
  • Currently, the parachute spoils option is basically chained, but with a catapult. Add another option for unlimited parachute spoils. Basically instead of moving from ant 1 territ to any other territ, you can do this unlimited times, all across the map. This would be even better in a polymorphic game. What if I want to move some of green's troops to blue and some of them to red?
  • Also, how about parachute attacks? I know this sounds crazy, maybe a little too crazy.

How this will benefit the site and/or other comments:
  • another option always benefits everyone, including player retention and increased fun for everyone
Major smithallan
 
Posts: 138
Joined: Mon Oct 15, 2012 8:47 pm

Re: More parachute options

Postby IcePack on Sat Oct 26, 2013 4:39 pm

Why not provide for unlimited reinforcement on adjacent, chained, parachute and not just parachute?
Image

fac vitam incredibilem memento vivere
Knowledge Weighs Nothing, Carry All You Can
User avatar
Major IcePack
Multi Hunter
Multi Hunter
 
Posts: 16535
Joined: Wed Aug 04, 2010 6:42 pm
Location: California

Re: More parachute options

Postby JamesKer1 on Sat Oct 26, 2013 5:01 pm

If we did that, it might be easier to make two categories of reinforcements like we did the game type...

Adjacent, Connected or Parachute

Limited or Unlimited
Join CrossMapAHolics!

Stephan Wayne wrote:Every day is Fool's Day on CC.




A new era of monthly challenges has begun...
User avatar
Private JamesKer1
 
Posts: 1338
Joined: Fri Jun 24, 2011 9:47 am
Location: Good ol' Kentucky

Re: More parachute options

Postby greenoaks on Sat Oct 26, 2013 5:04 pm

the restriction of 1 reinforcement in Chained, Adjacent & Parachute adds to the strategy of the game as you must prioritise your possible reinforcements. a decision must be made regarding which stack to move to defend or use to attack during the next round.
User avatar
Sergeant greenoaks
 
Posts: 9977
Joined: Mon Nov 12, 2007 12:47 am

Re: More parachute options

Postby koontz1973 on Sun Oct 27, 2013 2:30 am

IcePack wrote:Why not provide for unlimited reinforcement on adjacent, chained, parachute and not just parachute?

Because unlimited chain is unlimited and unlimited adjacent is unlimited that takes a long time.

This is one that can be thought of at a later date but not now.
Image
User avatar
Lieutenant koontz1973
 
Posts: 6960
Joined: Thu Jan 01, 2009 10:57 am

Re: More parachute options

Postby JamesKer1 on Sun Oct 27, 2013 7:11 am

koontz1973 wrote:
IcePack wrote:Why not provide for unlimited reinforcement on adjacent, chained, parachute and not just parachute?

unlimited adjacent is unlimited that takes a long time.


Unlimited adjacent is an option where you can only move armies one territory at a time, you can do that as many times as you want but you can't move the same armies twice. Check submitted, it's there. If it gets implemented, this would be an insane but logical next step. Can't see how different this would end up from manual though if we are making stacks of all of our armies on turn 1... unlimited is bad enough with that.
Join CrossMapAHolics!

Stephan Wayne wrote:Every day is Fool's Day on CC.




A new era of monthly challenges has begun...
User avatar
Private JamesKer1
 
Posts: 1338
Joined: Fri Jun 24, 2011 9:47 am
Location: Good ol' Kentucky

Unlimited Parachutes

Postby Lord and Master on Fri Jun 19, 2015 2:56 pm

Concise Description:
  • Unlimited Parachutes

Specifics/Details:
  • In the re-inforcement/redeployment phase

How this will benefit the site and/or other comments:
  • It'd be a good option
Image
User avatar
Lieutenant Lord and Master
 
Posts: 64
Joined: Tue Jul 31, 2007 3:38 pm
Location: Wherever

Re: Unlimited Parachutes

Postby 2007spaceodyssey on Fri Jun 19, 2015 5:24 pm

A first turn wins scenario that is...

Let's have a parachute unlimited medal also then :D
User avatar
Captain 2007spaceodyssey
 
Posts: 579
Joined: Wed Sep 03, 2008 3:11 pm
2

Re: Unlimited Parachutes

Postby JBlombier on Fri Jun 19, 2015 5:50 pm

Exactly, this option only sounds good, because it can be very useful.
Too bad it's particularly useful for the first player. 1v1's will become more of a coinflip than they are at the moment.

The suggestion won't pass, but thanks for putting your thoughts on the forum.
Image
User avatar
Colonel JBlombier
 
Posts: 1435
Joined: Mon Jun 04, 2007 5:47 am
Location: Gouda

Re: Unlimited Parachutes

Postby Lord and Master on Sat Jun 20, 2015 3:21 pm

Hmmmm fair point but surely such concerns would've applied to unlimited when it was first suggested..?
Image
User avatar
Lieutenant Lord and Master
 
Posts: 64
Joined: Tue Jul 31, 2007 3:38 pm
Location: Wherever

Re: Unlimited Parachutes

Postby KernowWarrior on Sat Jun 20, 2015 4:01 pm

Its another game play option, providing an opportunity to play with a different strategy. If you don't like it then don't join unlimited Parachute games. I agree 2 player games would be a first player wins scenario, as is unlimited already is, which is why I don't join 2 player unlimited games.
“Do not spoil what you have by desiring what you have not; remember that what you now have was once among the things you only hoped for." (Epicurus (Greek philosopher, BC 341-270))
User avatar
Corporal KernowWarrior
 
Posts: 80
Joined: Tue Aug 21, 2007 7:39 am
Location: At work probably!
5

Re: Unlimited Parachutes

Postby Arama86n on Sat Jun 20, 2015 4:42 pm

:sick:
User avatar
Major Arama86n
 
Posts: 2272
Joined: Thu Jul 23, 2009 1:32 pm
Location: Gothenburg, Sweden

Re: Unlimited Parachutes

Postby rockfist on Sat Jun 20, 2015 6:34 pm

I'm not in favor of this for the reasons others have listed above.
Image
User avatar
Brigadier rockfist
 
Posts: 2149
Joined: Mon Apr 27, 2009 9:17 pm
Location: On the Wings of Death.
3222

Re: Unlimited Parachutes

Postby JBlombier on Sat Jun 20, 2015 7:04 pm

1v1 unlimited is indeed already much of a coinflip, unless played on a certain kind of maps. Still, Unlimited Parachutes would increase the first player's advantage extremely.

I do agree it's just another setting and I can choose not to play it. We've got plenty, of not too much, settings already. This one doesn't improve the gameplay and is, in my opinion, not necesarry or beneficial.

- JBlombier
Image
User avatar
Colonel JBlombier
 
Posts: 1435
Joined: Mon Jun 04, 2007 5:47 am
Location: Gouda


Return to Suggestions

Who is online

Users browsing this forum: No registered users