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Victor Sullivan wrote:Bump
Darwins_Bane wrote:Victor Sullivan wrote:Bump
Don't bump a thread unless you have something to contribute please.
DJ Teflon wrote:Nice idea Sully - as discussed above a better option than flat rate - still requires some luck so not as much of a stalemate as no spoils.
I also wonder about the +2 troops on card regions and whether we could have an option to include this or not - maybe that's a seperate suggestion though.
DoomYoshi wrote:I am bringing these topics out from the archives. This idea has been suggested 7 times before, and at one point was marked *pending*. I am presuming that is the system they used before we had "Submitted" but the suggestion was never implemented. I want to judge if there is any interest in this. If not, I can move it back to the archives.
The suggestions have been for 4 per set, 7 per set (the current mean cash value), 10 per set and 15 per set.
greenoaks wrote:meh for me.
if the setting doesn't blow us away it should not be added. quality control is a good idea, yes i'm looking at you Foundry
Funkyterrance wrote:greenoaks wrote:meh for me.
if the setting doesn't blow us away it should not be added. quality control is a good idea, yes i'm looking at you Foundry
It does blow me away, to be quite honest. Ever since I started playing here I didn't like playing flat rate for the crazy amount of luck it provides. I've always wanted a constant flat rate option and I would be really excited if this came through.
greenoaks wrote:Funkyterrance wrote:greenoaks wrote:meh for me.
if the setting doesn't blow us away it should not be added. quality control is a good idea, yes i'm looking at you Foundry
It does blow me away, to be quite honest. Ever since I started playing here I didn't like playing flat rate for the crazy amount of luck it provides. I've always wanted a constant flat rate option and I would be really excited if this came through.
but it doesn't really alter the way games are played or blow most of us away.
this might be a decent setting but so are many others. it just doesn't stand out like Nukes and Trench did or like Conquest does now.
DoomYoshi wrote:I am bringing these topics out from the archives. This idea has been suggested 7 times before, and at one point was marked *pending*. I am presuming that is the system they used before we had "Submitted" but the suggestion was never implemented. I want to judge if there is any interest in this. If not, I can move it back to the archives.
The suggestions have been for 4 per set, 7 per set (the current mean cash value), 10 per set and 15 per set.
Lord_Bremen wrote:This is a good idea. I think it should be set somewhere between 6-8 (or could we have an option to pick when we create the map?). The idea is to take away the luck of the current 'flat rate" system, not to make cards less useful (which 4 would do).
greenoaks wrote:Lord_Bremen wrote:This is a good idea. I think it should be set somewhere between 6-8 (or could we have an option to pick when we create the map?). The idea is to take away the luck of the current 'flat rate" system, not to make cards less useful (which 4 would do).
why bother giving spoils at all, just automatically credit the players with 6 troops every few turns.
Fazeem wrote:I am surprised by how ignored this thread has been and the fact that it and the others bumped on this topic have yet to be merged. If I am to gather from what has been posted in one thread the Current administration looks to backpeddling from the previous and are now goingto ignore this option. I personally feel it is a mistake to do so but I can understand how previous supporters her are still current active players are not continuing participate in what was a unfullfilled promise
Lord_Bremen wrote:greenoaks wrote:Lord_Bremen wrote:This is a good idea. I think it should be set somewhere between 6-8 (or could we have an option to pick when we create the map?). The idea is to take away the luck of the current 'flat rate" system, not to make cards less useful (which 4 would do).
why bother giving spoils at all, just automatically credit the players with 6 troops every few turns.
Choosing when to use cards is an important part of strategy. I'll often save sets (in flat rate) in case I get attacked and need them to recover, etc.
greenoaks wrote:Lord_Bremen wrote:greenoaks wrote:Lord_Bremen wrote:This is a good idea. I think it should be set somewhere between 6-8 (or could we have an option to pick when we create the map?). The idea is to take away the luck of the current 'flat rate" system, not to make cards less useful (which 4 would do).
why bother giving spoils at all, just automatically credit the players with 6 troops every few turns.
Choosing when to use cards is an important part of strategy. I'll often save sets (in flat rate) in case I get attacked and need them to recover, etc.
there is very little need to hold onto them as everyone gets the same.
at least in Flat the decision to hold & try for a Rainbow set or cash that Red/Green/Blue set now always comes into play.
Constant offers nothing as holding provides no chance to improve your cash.
greenoaks wrote:Lord_Bremen wrote:greenoaks wrote:Lord_Bremen wrote:This is a good idea. I think it should be set somewhere between 6-8 (or could we have an option to pick when we create the map?). The idea is to take away the luck of the current 'flat rate" system, not to make cards less useful (which 4 would do).
why bother giving spoils at all, just automatically credit the players with 6 troops every few turns.
Choosing when to use cards is an important part of strategy. I'll often save sets (in flat rate) in case I get attacked and need them to recover, etc.
there is very little need to hold onto them as everyone gets the same.
at least in Flat the decision to hold & try for a Rainbow set or cash that Red/Green/Blue set now always comes into play.
Constant offers nothing as holding provides no chance to improve your cash.
agentcom wrote:Fazeem wrote:I am surprised by how ignored this thread has been and the fact that it and the others bumped on this topic have yet to be merged. If I am to gather from what has been posted in one thread the Current administration looks to backpeddling from the previous and are now goingto ignore this option. I personally feel it is a mistake to do so but I can understand how previous supporters her are still current active players are not continuing participate in what was a unfullfilled promise
If you find identical suggestions let us know and we'll merge them. Maybe not quite identical ... a suggestion for flat rate should be 5 troops per set could be merged with one that sets the rate at 6 ... but very similar at the least.
I don't know that anyone is backpedaling or breaking promises. The response here seems to be some people like the idea, other people don't think it would add much. That doesn't make for a very strong candidate for implementation.
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