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experimentation game type

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experimentation game type

Postby tyler197802198 on Thu Oct 25, 2007 1:53 pm

* Suggestion Idea:
How about making a game setting that reduces (or eliminates) the number of points exchanged each game?

* Specifics:
In this game type the base number of points gained/lost (currently 20) would be lowered to 5 (or a different number, or a drop-down box of options).

* Why it is needed:
This would encourage people to experiment with new maps instead of being afraid of losing points while they are getting used to the different strategies. Also, it would encourage people to create public games by eliminating the chance that they will loose 80+ points to a lucky Cook.
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Postby Herakilla on Thu Oct 25, 2007 2:06 pm

the second part is why it will be rejected, once you get to the top all you have to do is play this for a very low number and you can lose a lot but still be at the top
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Postby tyler197802198 on Thu Oct 25, 2007 3:11 pm

Herakilla:

At least they would be in public games - who cares if they are only risking 20 pts or so (when playing cooks). Isn't playing the game more important than points?
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Postby Herakilla on Thu Oct 25, 2007 3:14 pm

tyler197802198 wrote:Herakilla:

At least they would be in public games - who cares if they are only risking 20 pts or so (when playing cooks). Isn't playing the game more important than points?


i agree with you there wholeheartedly but there are many who think the exact opposite, just check out those with lots of negative feedbacks they are generally the players who play only for points
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Postby Inhuman14 on Thu Oct 25, 2007 6:29 pm

I definitely like this idea. Why not totally eliminate the point exchange? That would make the most sense.
Ideas in progress:
Average points count of enemies in profile page
http://www.conquerclub.com/forum/viewtopic.php?f=4&t=70340&st=0&sk=t&sd=a
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Postby Herakilla on Thu Oct 25, 2007 7:49 pm

both ideas rejected many times
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Postby tyler197802198 on Fri Oct 26, 2007 12:03 am

Herakilla wrote:both ideas rejected many times


Why? I mean, look at the chat in Game 986486 - this system is like a monopoly where people play to preserve rank rather than enjoy the game.

If there are this many reasons for a change and it has STILL been "rejected many times", can we get an explanation why?
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