by cicero on Fri Jul 04, 2008 1:13 am
Almost Perfect!
I think that a simple percentage of turns taken statistic is almost perfect ...
Reflection ...
Consider what I believe are the categories of turn missers:
(Are there other significant ones I've missed?)
(i) Chronic short term deadbeats.
New players who sign up, don't appreciate the casual nature of CC and deadbeat as a result. And never return.
(ii) Reformed chronic short term deadbeats.
New players who sign up, don't appreciate the casual nature of CC and initially deadbeat as a result. However they subsequently return, get their act together and continue to return quickly becoming regular players.
(iii) Chronic long term deadbeats.
Players who continue to return, but continue to deadbeat to a high degree.
(iv) Chronic long term turn missers.
Players who continue to return, but continue to miss turns to a high degree though not actually deadbeating.
This includes those who miss turns as strategy and those who are chronically unreliable.
(v) Regular players.
Players who continue to return and despite the occasional mishap reliably take their turns.
Enhancements/Tweaks Required ... ?
[A] distinction between (iii) and (iv) may be difficult on percentages alone ...
Chronic turn missers are annoying in a quite different way to chronic deadbeats. My personal preference is for a deadbeat over a turn misser (but I might change my mind), but I think it is important to be able to make this distinction ...
[B] distinction between (i) and (ii) may be difficult on percentages alone ...
Perhaps it would be useful (and this could equally apply to existing ratings) if the data was not shown for new recruits ... so that a user has the opportunity to acquire a body of attendance data/ratings before that average is displayed as representative (eg at present one player has been rated only once and received all ones - this is unhelpful if presented as "representative").
Again I think it is important to be able to make this distinction.
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