- Add an "Extended" selection for Fog of War (so you can choose Extended, Yes, or No).
- This option will eliminate some of the information displayed during a Fog of War match to make the games more secretive.
Specifics:
- The Game Log will display your own actions and your teammates' actions, but NOT your opponents' actions.
- The Game Log will also inform when an opponent is kicked out or eliminated (but not by who).
- There will be no "playing" icon next to your opponent when he/she is playing, so their playtime cannot be measured. (Maybe)
- The number of cards each person is holding would no longer be visible.
- Lastly, one of the two should happen:
- -- More preferably, the map doesn't change during your opponents' turns until the start of your next turn. This may be difficult to implement, though.
- -- If the above cannot work, the map won't be displayed at all until the start of your next turn. This will be easy to implement, but won't allow players to plan before their turns.
- All other aspects will be identical to the regular Fog of War.
This will improve the following aspects of the site:
- In a normal Fog of War, it is still VERY easy to judge who is in the lead, adding a target to whoever has "received 10 reinforcements for 32 territories". This option will force players to make guesses based only on what they can see.
- The message "___ has received x reinforcements for holding ___" tells the players if someone is holding a continent. And since it tells you the amount they earn, it is easy to tell WHICH continent they hold. This makes it pretty obvious where players are, which defeats the purpose of a Fog of War.
- Eliminating the playing icon isn't necessary, but it will prevent people from measuring other players' playtimes, thus judging who is the strongest or weakest.
- By not displaying the map, it will prevent players from hitting refresh over and over while they watch their opponents' actions.
- I believe this option will make the game more interesting. You will have to constantly make educated guesses based only on your surroundings. More indepth strategies will emerge. For example, a player could hold a large continent but only keep 1 to 3 armies on the borders to trick other players, while they pile reinforcements in the center.
Edit: Forgot to add the info about cards!
Edit: Changed the title from "Advanced" to "Extended" (thanks for the suggestion, Joodoo)