Deadbeating is encouraged in speed games where people have to leave and no one wants them to suicide. This would promote suiciding even more to get out of a game.
ctgottapee wrote:so Fabled doesn't like it because he cares about speed games, in which deadbeating isn't an issue and in some cases is proper play
simple solution, no deadbeating penalties in single player speed games, problem solved; that wasn't hard and i didn't have to resort to ridicule.
however Fabled you are drastically wrong on the consequences of missed turns and deadbeating in other games, especially team games. it is pretty much a nuclear bomb in team games. note the point penalty is only a means to encourage people to play and not actually compensate fairly; this suggestion isn't about points, but about the QUALITY of play. deadbeaters destroy the quality of play, whether they help you or hurt you, and deadbeating doesn't equal out in a single game like the dice can.
the other big benefit here is that new recruits who turn into deadbeats instantly see their score plummet drastically, rather than slowly biting everyone.
as an aside...
i've noticed a lot of selfishness in the suggestion and discussion threads which seems to be a big part of the problem around here. if a suggestion doesn't affect the types of games one plays, well then f*ck'em is the attitude. if a suggestion improves play for everyone else but the way one plays, then f*ck'em again; no compromise, no suggested solutions, etc... if a suggestion helps the suggestor but nobody else, well then everybody else is an asshole for disagreeing. so sad....
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