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[CC14] R2: S&M (4) vs LHDD (7)

Active clan challenges between two competitive clans.

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[CC14] R2: S&M (4) vs LHDD (7)

Postby fishydance on Mon Mar 18, 2024 5:56 pm

S&M vs LHDD

Clan War Page

49 Game War
24 Home Games for each clan
• 8 Doubles
• 8 Triples
• 8 Quads

One Tiebreaker: Classic triples, no spoils, chained, sunny

Clan Contacts
S&M
fishydance
TeeGee

LHDD
Donche64
Unai

Schedule and Round Breakdown
Two rounds: Round 1 must be exchanged by March 24th 23:59 CCT and Round 2 must be exchanged by April 14th 23:59 CCT, Clans will have 1 week to fill games (both home and away).
• Round One: Each clan will create 4 Dubs + 4 Trips + 4 Quads
• Round Two: Each clan will create 4 Dubs + 4 Trips + 4 Quads
• A Tie-breaker Classic triples, no spoils, chained, sunny (will be created by S&M)

War Terms
• Only game types allowed are "Teams" (Polymorphic is not considered a team game)
• All games must have automatic initial troop deploy (no manual)
• All games must be sequential (no freestyle)
• All games must have 24 hour round length (no speed)
• All spoils are allowed except zombie spoils
• All forts are allowed except "no forts"
• There is no limit on the number of trench games
There is a 30-round limit on trench games
• Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
• Beta maps are not allowed
In regards to exchanging games, the home clan just needs to create the games and has the full week to fill both home and away games
• 12 Hour Fog of War Rule will not be in effect
• New settings that are implemented after the start of the Cup will be excluded from wars
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Re: [CC14] R2: S&M (0) vs LHDD (0)

Postby rockfist on Mon Mar 18, 2024 9:41 pm

This should be an interesting one. I think S&M takes it, but it’s close.
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Re: [CC14] R2: S&M (0) vs LHDD (0)

Postby donche64 on Tue Mar 19, 2024 1:20 pm

fishydance wrote:S&M vs LHDD

Clan War Page
49 Game War
24 Home Games for each clan
• 8 Doubles
• 8 Triples
• 8 Quads

One Tiebreaker: Classic triples, no spoils, chained, sunny

Clan Contacts
S&M
fishydance
TeeGee

LHDD
Donche64
Unai

Schedule and Round Breakdown
Two rounds: Round 1 must be exchanged by March 24th 23:59 CCT and Round 2 must be exchanged by April 14th 23:59 CCT, Clans will have 1 week to fill games (both home and away).
• Round One: Each clan will create 4 Dubs + 4 Trips + 4 Quads
• Round Two: Each clan will create 4 Dubs + 4 Trips + 3 Quads
• A Tie-breaker Classic triples, no spoils, chained, sunny (will be created by S&M)

War Terms
• Only game types allowed are "Teams" (Polymorphic is not considered a team game)
• All games must have automatic initial troop deploy (no manual)
• All games must be sequential (no freestyle)
• All games must have 24 hour round length (no speed)
• All spoils are allowed except zombie spoils
• All forts are allowed except "no forts"
• There is no limit on the number of trench games
There is a 30-round limit on trench games
• Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
• Beta maps are not allowed
In regards to exchanging games, the home clan just needs to create the games and has the full week to fill both home and away games
• 12 Hour Fog of War Rule will not be in effect
• New settings that are implemented after the start of the Cup will be excluded from wars


LHDD agrees.

Let's have a good and fun fight :)
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For being named MVP of the Premier Division of [CL7] Clan League VII

...thus being better than Mishalex!
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Re: [CC14] R2: S&M (0) vs LHDD (0)

Postby Donelladan on Tue Mar 19, 2024 1:33 pm

rockfist wrote:This should be an interesting one. I think S&M takes it, but it’s close.


Eager to prove you wrong.
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Re: [CC14] R2: S&M (0) vs LHDD (0)

Postby Caymanmew on Tue Mar 19, 2024 1:53 pm

fishydance wrote:S&M vs LHDD

Clan War Page
49 Game War
24 Home Games for each clan
• 8 Doubles
• 8 Triples
• 8 Quads

One Tiebreaker: Classic triples, no spoils, chained, sunny

Clan Contacts
S&M
fishydance
TeeGee

LHDD
Donche64
Unai

Schedule and Round Breakdown
Two rounds: Round 1 must be exchanged by March 24th 23:59 CCT and Round 2 must be exchanged by April 14th 23:59 CCT, Clans will have 1 week to fill games (both home and away).
• Round One: Each clan will create 4 Dubs + 4 Trips + 4 Quads
• Round Two: Each clan will create 4 Dubs + 4 Trips + 3 Quads
• A Tie-breaker Classic triples, no spoils, chained, sunny (will be created by S&M)

War Terms
• Only game types allowed are "Teams" (Polymorphic is not considered a team game)
• All games must have automatic initial troop deploy (no manual)
• All games must be sequential (no freestyle)
• All games must have 24 hour round length (no speed)
• All spoils are allowed except zombie spoils
• All forts are allowed except "no forts"
• There is no limit on the number of trench games
There is a 30-round limit on trench games
• Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
• Beta maps are not allowed
In regards to exchanging games, the home clan just needs to create the games and has the full week to fill both home and away games
• 12 Hour Fog of War Rule will not be in effect
• New settings that are implemented after the start of the Cup will be excluded from wars


approved
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Re: [CC14] R2: S&M (0) vs LHDD (0)

Postby fishydance on Tue Mar 19, 2024 2:56 pm

Donelladan wrote:
rockfist wrote:This should be an interesting one. I think S&M takes it, but it’s close.


Eager to prove you wrong.


That is my greatest fear! We will make you work for it!
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Re: [CC14] R2: S&M (0) vs LHDD (0)

Postby Caymanmew on Wed Mar 20, 2024 11:41 am

fishydance wrote:S&M vs LHDD

Clan War Page
49 Game War
24 Home Games for each clan
• 8 Doubles
• 8 Triples
• 8 Quads

One Tiebreaker: Classic triples, no spoils, chained, sunny

Clan Contacts
S&M
fishydance
TeeGee

LHDD
Donche64
Unai

Schedule and Round Breakdown
Two rounds: Round 1 must be exchanged by March 24th 23:59 CCT and Round 2 must be exchanged by April 14th 23:59 CCT, Clans will have 1 week to fill games (both home and away).
• Round One: Each clan will create 4 Dubs + 4 Trips + 4 Quads
• Round Two: Each clan will create 4 Dubs + 4 Trips + 4 Quads
• A Tie-breaker Classic triples, no spoils, chained, sunny (will be created by S&M)

War Terms
• Only game types allowed are "Teams" (Polymorphic is not considered a team game)
• All games must have automatic initial troop deploy (no manual)
• All games must be sequential (no freestyle)
• All games must have 24 hour round length (no speed)
• All spoils are allowed except zombie spoils
• All forts are allowed except "no forts"
• There is no limit on the number of trench games
There is a 30-round limit on trench games
• Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
• Beta maps are not allowed
In regards to exchanging games, the home clan just needs to create the games and has the full week to fill both home and away games
• 12 Hour Fog of War Rule will not be in effect
• New settings that are implemented after the start of the Cup will be excluded from wars


approved again (typo was missed on first look)
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Re: [CC14] R2: S&M (0) vs LHDD (0)

Postby groovysmurf on Sat Mar 23, 2024 1:54 pm

Please add the clan war page to the OP.
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Re: [CC14] R2: S&M (0) vs LHDD (0)

Postby Donelladan on Fri Apr 05, 2024 3:10 am

Josko is on low time on Hive and has already been missing a couple of turns yesterday. Maybe you want to start sitting him.
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Re: [CC14] R2: S&M (0) vs LHDD (0)

Postby fishydance on Fri Apr 05, 2024 6:22 am

Donelladan wrote:Josko is on low time on Hive and has already been missing a couple of turns yesterday. Maybe you want to start sitting him.


Thank you.
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