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Assasin Mode - Allow to deploy troops on all targets

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Assasin Mode - Allow to deploy troops on all targets

Postby gulio on Wed Feb 21, 2007 8:05 pm

In assasin mode allow people to put troops on other players armies.

WHy?

Say you're killing blue, but blue is killing red (you're yellow). If red is about to die, you can give him men so that you can keep him alive long enough to kill blue.
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Postby wcaclimbing on Wed Feb 21, 2007 8:34 pm

i like it. it adds more to the already hectic game of assassin.
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Postby AndyDufresne on Wed Feb 21, 2007 8:44 pm

Imagine the drop down menus...they'd never be short. You'd have to scroll through all 'x' number of countries. I can only see a lot of headaches and complaints about people deploying on the wrong country...and giving away their troops to an enemy.


--Andy
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Postby aphockey23 on Thu Feb 22, 2007 12:50 am

i already put armies in the wrong spot when its just my team
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Postby Wisse on Thu Feb 22, 2007 4:15 am

aphockey23 wrote:i already put armies in the wrong spot when its just my team

i already forfit it to the wrong spot when its just a singles game
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Postby max is gr8 on Thu Feb 22, 2007 11:50 am

I like the idea but maybe it would get a bit hectic
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Postby shaddowfire on Thu Feb 22, 2007 2:37 pm

I agree 100%...I actually posted this in another thread. Allow people to place on each other, and allow fortifications to one another.

http://conquerclub.com/forum/viewtopic.php?p=240113&highlight=#240113

I know we are all to lazy to click on the link so this is what it says...

shaddowfire wrote:I think that just adds to it, if you know who's trying to kill you, then you know who to trust.

Another weird thing I though of for this new game type. Because of the rules, when one player dies the game is over, even if the person who had that player didn't eliminate them. I was thinking that it would add a new element if every player could fortify armies to every player. So when a player was getting weak people who weren't trying to kill him could help save the player, and the game.
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Postby AndyDufresne on Thu Feb 22, 2007 3:58 pm

Imagine the world 2.0 map. You'd have every country in your drop down. Would you really want to scroll through all that?


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Postby Opera Man FL on Thu Feb 22, 2007 4:32 pm

Just won one of these and figured out that the first to assassinate the correct target wins the game. It may sound stupid that I didn't come to that conclusion earlier. However, I'd leave the game as is. The current format should encourage all to be aggressive in going after their target and try to defend against the one they think is after them. Good luck and happy murdering.
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Postby Evil Semp on Thu Feb 22, 2007 4:37 pm

I can see someone complaining that they reinforced their target by mistake.
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Postby gulio on Thu Feb 22, 2007 4:57 pm

Evil Semp wrote:I can see someone complaining that they reinforced their target by mistake.


People complain that the wall was made too big when the stub their toe too ;
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Postby yeti_c on Thu Feb 22, 2007 6:42 pm

AndyDufresne wrote:Imagine the world 2.0 map. You'd have every country in your drop down. Would you really want to scroll through all that?


--Andy


Perhaps your target would not be in the fortify - deploy list?

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Postby max is gr8 on Fri Feb 23, 2007 12:12 pm

Maybe you could create 2 drop downs your places and enemy places much like what we have at the moment and we have radio keys to decide which menu we want to use
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Postby Evil Semp on Fri Feb 23, 2007 12:22 pm

Part of the stratagy is to protect someone if you think his assasin is close. Just giving troops is the easy way to do it.
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Postby vic on Mon Feb 26, 2007 12:35 am

i like the idea :)
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Postby ZawBanjito on Mon Feb 26, 2007 6:57 am

On top of Andy's point, which is good, I think it's a bad idea anyway. Fortifying yourself right and moving carefully is the essence of Conquering! Assassin adds having to work out who's trying to take who, and then you carefully move into their path while trying to stay on target. It's tense and exciting multitasking. There ain't no joy in just placing troops wherever you think they're needed. That's not even playing the game.
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Postby LewisJB3 on Mon Feb 26, 2007 11:52 am

Glad to hear you like the idea Zaw, I love double negitives, don't you?

Great idea I think, especially if you have two drop down options.
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Postby Marvaddin on Mon Feb 26, 2007 4:29 pm

And about these games that end by someones mistake, like I said, shouldnt be added a default message with rules to the game chat?

Or, another idea... Give players 2 targets instead of 1, so the first that have both targets eliminated will win... What people think about this?
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