Here we go Crusaders... trying to prove these guys are a myth..
Rules: 61 games 12 game maximum per player no speed games no freestyle no beta maps no manual deploy Maps can be used only 2 times, but not in the same setting ex: Dub, Trip or Quad. Maps excluded-Hive,Luxembourg,Doodle Earth
Each team will get these home games: 12 Dubs 10 Trips 8 Quads
3 sets: Set 1: 4 dubs/3 trips/3 quads - Home team to have filled and presented by May 9 Set 2: 4 dubs/4 trips/2 quads - Home team to have filled and presented by May 23 Set 3: 4 dubs/3 trips/3 quads - Home team to have filled and presented by June 6
TIEBREAKER: 1 QUAD GAME, RANDOM MAP, NO SPOILS, CHAINED FORTS, FOGGY
TheSaxlad wrote:Looks as though TNC has the advantage in some of the games
And myth has the advantage in some too. It's the nature of a clan war. In 60 games the dice/drop will give each clan 20 to 25 wins it's what you do in those 10-20 remaining games that makes a difference (obviously if you are completely outmatched you won't hit that 20 mark but i don't see that happening here)
bad dice happen to good players ...We'll roll up a mighty score never give in, shoulder to shoulder we will fight, fight, fightfightfight!