What I proposed was something like
Code: Select all
<!-- Territories -->
<territory>
<name>William Shaw</name>
...
<neutral>3</neutral>
</territory>
<territory>
<name>Joseph Buxton</name>
...
<neutral>3</neutral>
</territory>
<!-- ...and so forth for every green SP-->
<!-- Start positions -->
<positions>
<position>
<territory>William Shaw<territory>
</position>
<position>
<territory>Joseph Buxton</territory>
</position>
<!-- ...and so forth for every green SP-->
But only for the green starting positions. The bonus starting positions are the only other territories left non-neutral, but they're not designated as starting positions. What would happen (if I understand correctly) is that the Starting Positions tag overrides the initial neutral coding of the green territories, so those are divided evenly, with the remainder being turned neutral. Then the eight remaining, bonus, starting positions are all that's left, and those get divided evenly, with any remainder becoming neutral.
You could switch it around and make the eight bonus SPs coded and the eight green positions uncoded. There's not much difference except that in 2-player game for the coded octet each player gets 4, and for the uncoded octet the "neutral player" gets taken into account, so each actual player gets 2.