- THE MAPMAKER'S GUIDE
This map guide is still a work in progress; some parts are very incomplete, and some chapters are not yet fit for publicaiton. Contributions have been made by yeti_c, Gimil, Oaktown, wcaclimbing, MrBenn, IanCanton, WidowMakers, RjBeals, taCkTiX, cairnswk, and of course AndyDufresne and lack himself.
Part 1: Foundry Process and Infrastructure
Hi, and welcome to the foundry! Whether or not you intend to creat a map of your own, we hope you keep returning, as public input is what keeps the foundry running. Each map exists in its own development thread, where mapmakers receive input from the rest of the community, helping them balance the gameplay and improve the graphics. The maps progress from one forum to the next, receiving "stamps" from the Foundry Mods and Foundry Assistants as the maps meet certain criteria.
[spoiler=What are the different Foundry forums for]Map Ideas/Suggestions
The Map Ideas/Suggestions forum is a place to discuss possible maps, or to develop your own idea before posting a draft.
- Recycling Bin
Looking for more map ideas? Check out the Recycling Bin and see if anyone has worked on your idea before.
Drafting Room
Every map starts in the Drafting Room. This is where a mapmaker posts the first visual implementation of a map, and gameplay is developed into something playable. Many drafts never reach the next stage, but when a map seems as if it's going somewhere, and meets certain requirements, it will be stickied. Once a map advances beyond a rough draft and graphics work has begun plus the map meets another set of requirements, it receives the Draft Stamp.
Main Foundry
When a map receives the Draft Stamp, its thread is moved out of the Drafting Room into the main Map Foundry. Here, gameplay and graphics complete most of their development. Mapmakers continue to respond to public feedback, and eventually they receive the Gameplay Stamp and the Graphics Stamp. Once both these stamps have been received, and most problems have been resolved, a map will receive the Final Forge Stamp, and be moved to the Final Forge.
Final Forge
In the Final Forge, the map is completely polished. This is the place for final nitpicks and minor changes, to ensure maps of the finest quality. Also, this is where the mapmakers must provide the XML code to accompany the map's picture. This is what makes the map work when it is finally implemented into the site! When the XML is provided, and if it is free of problems, it will receive the XML Stamp. Once the map has this stamp, and all the nitpicking has come to an end, the map is finally finished. It will soon be Quenched, meaning that it is ready to be uploaded to the site.
***Note*** Any errors found during the map’s live play on the site must be attended to promptly or else the map will be taken down until said errors are fixed.
Foundry Discussion
Finally, there's the Foundry Discussion forum. You can read the Foundry Newsletter, discuss map theory, or exchange tips about the process. It is pretty much a place for any foundry banter that isn't a map in development.[/spoiler]
The rules of map making
Before starting your own map it is recommend that you read and understand the following rules to ensure that the process is as enjoyable and efficient as possible for you and the community at large.
[spoiler=General Rules]1. A map should be ‘inherently unique either in gameplay, location, or theme’.
2. Gameplay features must be compatible with the game engines currently usable XML.
3. A maps content must be the original work of the cartographer unless consent to use copyrighted works is gained. This is your responsibility.
4. All sound advice must be followed unless a logical rebuttal by the cartographer or another member of the community is provided.
5. To proceed through the foundry the community must show a reasonable amount of interest towards a map.
6. Host the image using Photobucket.com, imageshack.us, or something similar. The type of image file must be PNG, GIF, or JPEG.
7. For a map to be used for live play the cartographer must agree to the Conquer Club copyright agreement*.
8. All maps should be posted using [bigimg] tags instead of the standard [img] tags when posting map drafts.
9. A map must work within the following map size restrictions:
[/spoiler][spoiler=Title Requirements]1. The page with the latest development of production. (I.E. ‘Update – Pg 3')1. SMALL MAP: WIDTH up to 630 px; HEIGHT 600 px
2. LARGE MAP: WIDTH up to 840 px ; HEIGHT 800 px.
3. SIZE DIFFERENTIAL: A large map must be noticably larger than their small map; 9% larger is required but 33.3% (1/3rd) is recommended.
4. NOTE: Mapmakers are encouraged to make their large maps smaller than the maximum size limits when possible to eliminate scrolling to attack/read the sidebar info.
2. No use of [brackets]: use (parentheses), --dashes--, or “quotes” instead.
3. For every stamp you receive the appropriate tag should be included in the title. [I, Gp, Gr, X]
- D = Draft
Gp = Gameplay
Gr = Graphics
X = XML
1. Map developers
2. The number of territories currently on the map
3. The number of continents. (If this makes sense for your map)
4. Descriptions of any unique features or areas.
[/spoiler]
Some good foundry conduct
We know everyone has there own way of doing things. Below is just our advice to you on good foundry conduct when it comes to posting map updates or posting feedback to a map you have interest in.
[spoiler=Good conduct when posting a map update]To those of you who make maps, we know you all have different ways of doing it but here are the basics we feel are needed when posting map updates to help make your development thread as easy to understand and follow as possible.:
1. Post image links in [bigimg] tags.
2. List what you have changed for this update.
3. List what is on your TODO list
3. List points that you feel need attention for discussion.
These basic points will give a community member the information they need to best give feedback on your map. Also remeber when posting updates to keep your first post and title up to date with the changes.[/spoiler][spoiler=Good conduct when posting feedback on a map]If you have a map your interested in and you intend to give it feedback, proably the best way to help the map maker when you post each piece of feedback is to remember the following three points:
1.State what your concerns are.
2.State why you find these points concerns.
3.State what you believe is a good or possible solution to your concerns.
The closer to these three basic points you follow, the better received your feedback will generally be.[/spoiler]
Map making medals and our copyright agreement
For each map that travel through the map foundry process they are two map making medals up for grabs for the maps main developers.

[spoiler=copyright agreement]The author retains copyright on their work, and gives Conquer Club permission to use the imagery free of charge, for as long as Conquer Club sees fit on the Conquer Club website. Conquer Club cannot sell, lease, or lend the right to use the images to anyone else. The author swears that their map is their own work, or a legal derivative work and by submitting it, do hereby claim all responsibility for that being true.[/spoiler]
