Moderator: Cartographers
Err... until territories have been named and coordinate locations confirmed, this seems a little but futileender516 wrote:Working on it.

Arbitrary placeholder labels can be used and easily changed with global search-and-replace commands when the time is right.MrBenn wrote:Err... until territories have been named and coordinate locations confirmed, this seems a little but futileender516 wrote:Working on it.
What exactly do you mean by that? Do you mean there can't be a victory objective, or a main assaulting territory, like P.A.F. in WWII Poland?The gameplay scheme as is set above has to be followed. We can tweak bonuses and territories after the winner is crowned, but for now, in the interest of fairness, every map will have the same gameplay scheme.
No objectives, no new elements. There can't even be a single territory connection that's different from the contest scheme. In theory, if a group of players start up any one of the contest entries, they are playing the exact same game, and just seeing different pictures.RedFlyingGolf wrote:What exactly do you mean by that? Do you mean there can't be a victory objective, or a main assaulting territory, like P.A.F. in WWII Poland?The gameplay scheme as is set above has to be followed. We can tweak bonuses and territories after the winner is crowned, but for now, in the interest of fairness, every map will have the same gameplay scheme.
Oh wow. I'm not entering thenEvil DIMwit wrote:No objectives, no new elements. There can't even be a single territory connection that's different from the contest scheme. In theory, if a group of players start up any one of the contest entries, they are playing the exact same game, and just seeing different pictures.RedFlyingGolf wrote:What exactly do you mean by that? Do you mean there can't be a victory objective, or a main assaulting territory, like P.A.F. in WWII Poland?The gameplay scheme as is set above has to be followed. We can tweak bonuses and territories after the winner is crowned, but for now, in the interest of fairness, every map will have the same gameplay scheme.
Sounds like a planEvil DIMwit wrote:If you've got an idea for something that's similar but with new gameplay features, you're welcome to take it to the Melting Pot for discussion.
Lol!Evil DIMwit wrote:putting together a shortlist just three entries long from a wide open field of three entries.

All the maps have identical gameplay :-/Victor Sullivan wrote: C is alright and fairly unique, but I'm not convinced the palaces are in evenly guarded spots.


Okay, I see it now. Still like the basic World format best.MrBenn wrote:All the maps have identical gameplay :-/Victor Sullivan wrote: C is alright and fairly unique, but I'm not convinced the palaces are in evenly guarded spots.
Perhaps put the continents' initial letters on the bonus value diagram for easy identification. Then you don't even have to worry about colorblindness.MrBenn wrote: Map B: The bonuses are too difficult to work out from the colour-bar. Either similar values need to have similar colours, or you need to find a clearer way of matching the area to a square.
I think that messes up the starting territory counts, though. In any case it's only a bonus of 2 and it's not too easy to hold, as it is, which I think is fine given how it fits with the rest of the map.dolomite13 wrote: As for the bonuses I think Sully is right and I noticed that the west africa area on the sample map doesn't have a territory marked to start neutral like all other territories. To make it so there can be no bonus drop at all one of those should start neutral.