deantursx wrote:All of these maps look awesome! I'm bummed we're only gonna get one of them! Hmmmmm....
We may get more than one in the end.
mint-murray wrote:Whats the territ count on the maps ? - somehow smaller than i was expecting.
1 and 2 seem to of hit the max limit of 65 regions. 3 and 4 seem smaller maps and 5 may of gone over but we will not know till completed graphics are produced.
Armandolas wrote:About n1 , whos is about to win, i have a request...come on Koontz, stop making borders "classic cities : Jakarta" style. They are ugly and you can do better than that. Map looks to have interesting gameplay as allways in your maps. Please hire a graphic guy to work along with you(only for this map
Nobody said number one was mine or even if I am in the contest. Why do you think number 1 is mine?
Because of the borders..they are tottally your face...or maybe someone is copycatying your style
Anyway..i like the map, just not the borders
Armandolas wrote:About n1 , whos is about to win, i have a request...come on Koontz, stop making borders "classic cities : Jakarta" style. They are ugly and you can do better than that. Map looks to have interesting gameplay as allways in your maps. Please hire a graphic guy to work along with you(only for this map
Nobody said number one was mine or even if I am in the contest. Why do you think number 1 is mine?
Because of the borders..they are tottally your face...or maybe someone is copycatying your style
Anyway..i like the map, just not the borders
Nope, one is not my creation and I have never done borders that way before.
dakky21 wrote:Map #1 is graphically superior to other maps, thats probably why it got most votes. BTW this voting would really benefit from a banner on top of CC
Disagree. It may be closer to the final product; but it's pretty simple graphics. #2 is much more sophisticated.
Okay. I figured it out. Map #1 is simple and straight forward. Maps #2 through #5 are complex. A certain segment of users want simple. I think there should be a run-off between the top two maps. I bet that #1 would lose.
Last edited by ViperOverLord on Sat Jun 22, 2013 5:47 am, edited 1 time in total.
I went with 3, but 1 would be my next vote. 5 looks pretty awesome, but I've never been much of a complex map person, which is why I think 4 and 5 won't win. I can't even begin to fathom how 4 would be played.
One question: even if the other 4 maps don't win for the competition, will they make it to the list of playable maps? I mean, I would especially want to play on the second and the fourth one, so... yes, just wanted to know.
Grats Manbungalow!
As you can all see, map 5 unfortunately ended up being a very rough draft... It sure would have helped to present something finished LOL.
Anyway, I'll get a better draft done and stick it in the forge.
i think dukasaur's comment wasn't aimed at you, but rather more at the foundry, to point out the deplorable state it is in.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku