Runners up:
Entry A: Castle World
Entry B: Kingdoms of Zarhn
---- Original post ---
Could it be? The felicific aroma or a substantial new gameplay update? Losing Conditions are here!
MrBenn wrote:Losing conditions (technically known as 'requirements') are a form of objective that you must continue to hold in order to avoid being eliminated. If your 'requirement' objective is taken from you, then you will be instantly eliminated from the game. (You can think of this as a 'capture the flag' scenario).
Your faithful CAs have thought long about how to commemorate this historic addition, and I am proud to announce the launching of our new Capital Map Graphics Competition. My fellow CAs and I have come up with a gameplay scheme based on capitals -- territories each player has to hold in order to stay in the game. To make it easy for you, we've done did all the delicate balancing and number crunching, and now it's your turn. Take this gameplay scheme, and immortalize it as Conquer Club's first required capital map.
Format
- The main period for entries into this contest will be three weeks long, ending on Wednesday, November 10. The entries will, as usual, be anonymous, and so please PM your entries to me, Evil DIMwit, by then.
After three weeks, all the entries will be looked over by a committee of discerning CAs who will produce a shortlist of only the best few entries. The mapmakers, still anonymous, will get one week for comments and refinements before the maps are put to a general vote. Voting should last about another week, with possibly a final runoff round.
Map Specs
- The gameplay is as follows: There are eight capitals on the map, that are separate regions from the geographical territories they're contained in. There are eight starting positions, each of which consists of one capital and the adjoining territory: The capital starts with 9 troops and the other territory starts with 3 (yes, we can have starting positions with multiple territories -- another XML feature that's never been used).* If at any point you don't hold a capital -- as soon as you have no capitals left -- you're eliminated from the game as if you have no territories left, and your remaining armies revert to neutral.
The gameplay scheme as is set above has to be followed. We can tweak bonuses and territories after the winner is crowned, but for now, in the interest of fairness, every map will have the same gameplay scheme. That's not to say it must have the same theme, location, or shape. As far as those go, creativity is encouraged. Capitals don't have to be capitals; they can be castles, or radio stations, or what have you. The map can take place anywhere and any time as long as it has the same territorial arrangement. However, for those who want something to trace over we do provide a standard theme:
Note that territories labeled with "2" start with 2 neutrals. This is to prevent high bonuses from being dropped on the first turn.
The Stakes
- The overall winner will receive one year of premium membership, as well as an achievement medal and a mapmaking medal. The final runners-up will receive achievement medals for competing.
Good luck!
_____________
*Each capital is coded to start with 9 neutrals if no player gets it, but their adjacent territory isn't coded neutral. But you don't really need to know that for this competition.