World Cities Contest: London

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World Cities Contest: London

Postby kengyin on Tue Apr 05, 2011 1:40 am

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note: this is a small for supersize

total territories: 107

so pretty much the subway is the main gimmick in this map, the adjacent stations can attack each other (as in the territories that contain the stations, they are not separate territories like in transsib), of course when they branch out the opposite ones are not adjacent, so e11 connects to e13 and e5, but e13 does not connect to e5. if you have been on subways with branching paths it should be easy to understand.

i hope this gets at least a bit of attention (i.e more than 2 people) unlike for my vietnam map which is here (10 versions and 14 pages and still in the drafting room)
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Re: World Cities Contest: London

Postby Bruceswar on Tue Apr 05, 2011 2:24 am

how will you fit all the numbers in ?

Central looks crammed along with some other places.

Overall Looks pretty nice

BTW nice use of the postal code map... I looked at that one also.
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Re: World Cities Contest: London

Postby natty dread on Tue Apr 05, 2011 2:45 am

Nice!
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Re: World Cities Contest: London

Postby kengyin on Tue Apr 05, 2011 2:56 am

bruceswar, glad you liked it, i am working on another map called vietnam the struggle for supremacy, i invite you to comment on it
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Re: World Cities Contest: London

Postby kengyin on Tue Apr 05, 2011 2:59 am

oh by the way, im only doing this for gameplay so need for graphics comments
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Re: World Cities Contest: London

Postby Bruceswar on Tue Apr 05, 2011 3:01 am

Further comments:

West at 3 is way low? 11 spots for 3 men

Same for Northwest? Among other issues
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Re: World Cities Contest: London

Postby Bruceswar on Tue Apr 05, 2011 3:04 am

kengyin wrote:oh by the way, im only doing this for gameplay so need for graphics comments



True but we also need to understand that if something cannot work out graphically then game play means nothing. Just the numbers is more what I was getting at. Fitting those in. :) GL!
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Re: World Cities Contest: London

Postby natty dread on Tue Apr 05, 2011 3:06 am

All of the bonus areas are really big... I'm a bit worried that they would be too hard to hold. There's no easy bonuses to pick in the start of the game. You could either merge some territories together or split some bonus areas to smaller pieces.
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Re: World Cities Contest: London

Postby Bruceswar on Tue Apr 05, 2011 3:13 am

When I thought of this map I envisioned it like NYC.... With the split up bonuses using different shades of the same color.
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Re: World Cities Contest: London

Postby kengyin on Tue Apr 05, 2011 6:11 am

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Re: World Cities Contest: London

Postby Bruceswar on Tue Apr 05, 2011 6:22 am

nice.. will something like that check out vs the color blind test?
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Re: World Cities Contest: London

Postby natty dread on Tue Apr 05, 2011 10:32 am

Bruceswar wrote:nice.. will something like that check out vs the color blind test?


Doesn't really matter at this point, it's up to the graphics artist to make his work colourblind proof...
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Re: World Cities Contest: London

Postby Bruceswar on Tue Apr 05, 2011 12:39 pm

natty_dread wrote:
Bruceswar wrote:nice.. will something like that check out vs the color blind test?


Doesn't really matter at this point, it's up to the graphics artist to make his work colourblind proof...



I guess you are right.. I just assumed he would be the artist and would want to start thinking about things like that before he got married to any colors etc.
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Re: World Cities Contest: London

Postby natty dread on Tue Apr 05, 2011 3:56 pm

Bruceswar wrote:I guess you are right.. I just assumed he would be the artist and would want to start thinking about things like that before he got married to any colors etc.


I don't think the contest works like that... I mean, the gameplay designer doesn't get to choose who does the graphics for his map. The "winning" gameplays go to the 2nd round, where each graphics artist gets to pick which gameplay he makes graphics for.
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Re: World Cities Contest: London

Postby kengyin on Tue Apr 05, 2011 10:26 pm

cool, that means there can be a potentially good map here
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