World Cities - London - War on the Streets

Have an idea for a map? Discuss ideas and concepts here.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.
Post Reply
User avatar
Teflon Kris
Posts: 4236
Joined: Sun Jul 13, 2008 4:39 pm
Gender: Male
Location: Lancashire, United Kingdom

World Cities - London - War on the Streets

Post by Teflon Kris »

Click image to enlarge.
image
Ok, so its too big height wise but that can be mastered by messing about with all the explanation boxes and making the inset smaller.

I have used a little artistic licence with some of the green zones. I can post a link to a green zone map if anyone wishes?

There are 9 gang control regions where players start. Coding will arrange for Hounslow to be rarely used as it has a slight advantage.

There are 60 neutral regions.

In 2-player, each player starts with 2 gang control regions each, and there would be 65 neutrals.

In 3-player, each player starts with 3 gang control regions each, and there would be 60 neutrals.

In 4-player, each player starts with 2 gang control regions each, and there would be 61 neutrals.

In 5, 6, 7 & 8-player games, each player starts with 1 gang control region each, and there would be 64, 63, 62 and 61 neutrals respectively.
Main gameplay features
  • Battle of Iraq style BYOB mini bonus system with cancelling feature for interesting strategy.

    Starting region style game with players not meeting until several turns in.

    Lunar-War-style one-way attack and killer neutral system for strategic killing.

    Very open Inner London battleground with transport links and Central London auto deploys.

    Objective gameplay.

    Setting reflecting the real wars on the streets of London.
Last edited by Teflon Kris on Thu Apr 07, 2011 3:19 pm, edited 8 times in total.
Riskismy
Posts: 391
Joined: Thu Jun 01, 2006 8:21 pm
Location: Copenhagen

Re: World Cities - London - War on the Streets

Post by Riskismy »

I like this one. Aside from my own entry, this is the only one showing some non-standard gameplay. The rest is just another batch of run-of-the-mill mechanics.

Cheers mate!
Image
Post Reply

Return to “Melting Pot: Map Ideas”