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## World Cities: Sully's Moscow

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### World Cities: Sully's Moscow

The graphics are an eyesore, but I hope you like the crisp, simple, yet new-ish gameplay:

Click image to enlarge.

show: Old News

Neutrals: 4 on each minor and major "building". All intersections are drops.
So, 33 droppable, 14 neutral, 47 total.

-Sully
Last edited by Victor Sullivan on Mon Apr 11, 2011 4:33 pm, edited 3 times in total.
"Don't give us the dispatch, give us a mustache ride."

Scaling back on my CC involvement...

Victor Sullivan

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### Re: World Cities: Sully's Moscow

Alright, we got Moscow now too!
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575

Industrial Helix

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### Re: World Cities: Sully's Moscow

I like the objective points a lot!

Didn't think it was possible though. Thought it would require to group together each and every permutation in the XML, that would yield 8 points. But I guess not?
Riskismy

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### Re: World Cities: Sully's Moscow

Riskismy wrote:Thought it would require to group together each and every permutation in the XML, that would yield 8 points. But I guess not?

It does require that, but the amount of ways you can combine 1:s and 2:s to get to 8 isn't all that onerous:

0*1 + 4*2
2*1 + 3*2
4*1 + 2*2
6*1 + 1*2
8*1 + 0*2

5 objectives in total, with 8 continents (the 0:s can be ignored).

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### Re: World Cities: Sully's Moscow

Riskismy wrote:Thought it would require to group together each and every permutation in the XML, that would yield 8 points. But I guess not?

It does require that, but the amount of ways you can combine 1:s and 2:s to get to 8 isn't all that onerous:

0*1 + 4*2
2*1 + 3*2
4*1 + 2*2
6*1 + 1*2
8*1 + 0*2

5 objectives in total, with 8 continents (the 0:s can be ignored).

huh? One of us is misunderstanding either the math or the objective points.
Counting only the terts giving +1, there's 10. Having any eight of those are far more than 5 permutations.
Riskismy

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Location: Copenhagen
Medals: 10

### Re: World Cities: Sully's Moscow

The first objective contains a continent that contains all the territories that give 2 objective points with a "required: 4" tag. (4*2)

The 2nd objective contains:
- a continent that contains all the territories that give 1 objective point, with a "required: 2" tag. (2*1)
- a continent that contains all the territories that give 2 objective points, with a "required: 3" tag. (3*2)

The 3rd objective contains:
- a continent that contains all the territories that give 1 objective point, with a "required: 4" tag. (4*1)
- a continent that contains all the territories that give 2 objective points, with a "required: 2" tag. (2*2)

Etc and so on.

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### Re: World Cities: Sully's Moscow

Ah! I see! Guess I didn't get the finer points of the required tag. Thanks for explaining!
Riskismy

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### Re: World Cities: Sully's Moscow

Forgot to mention the neutrals: 4 on each minor and major "building". I'll update my first post.
"Don't give us the dispatch, give us a mustache ride."

Scaling back on my CC involvement...

Victor Sullivan

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### Re: World Cities: Sully's Moscow

ok, I need for you to put the neutrals on the map and explain what the 'bases' are. Are they starting points? If so, can you put colored numbers on the bases to indicate this.
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575

Industrial Helix

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### Re: World Cities: Sully's Moscow

Industrial Helix wrote:ok, I need for you to put the neutrals on the map and explain what the 'bases' are. Are they starting points? If so, can you put colored numbers on the bases to indicate this.

Bases...? *checks the legend* Oh, haha, I meant that each player gets a +3 no matter what. I meant "base", like in the "starting foundation" sense, not the "headquarters" sense of the word. I guess I should make that more clear

I can put the neutrals on the objective territories, no problem.
"Don't give us the dispatch, give us a mustache ride."

Scaling back on my CC involvement...

Victor Sullivan

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Joined: Mon Feb 08, 2010 8:17 pm
Location: Columbus, OH
Medals: 45

### Re: World Cities: Sully's Moscow

Okay, I updated the first post.
"Don't give us the dispatch, give us a mustache ride."

Scaling back on my CC involvement...

Victor Sullivan

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Joined: Mon Feb 08, 2010 8:17 pm
Location: Columbus, OH
Medals: 45

### Re: World Cities: Sully's Moscow

Ahhhhh!! Why is this a sticky in the Melting Pot?? I thought I was out?
"Don't give us the dispatch, give us a mustache ride."

Scaling back on my CC involvement...

Victor Sullivan

Posts: 7267
Joined: Mon Feb 08, 2010 8:17 pm
Location: Columbus, OH
Medals: 45

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