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Re: Fractured America [D] *V10.4* - pg.24

Postby jefjef on Fri Oct 16, 2009 1:37 pm

No can see Libertarian symbol.
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Re: Fractured America [D] *V10.4* - pg.24

Postby isaiah40 on Fri Oct 16, 2009 1:38 pm

jefjef wrote:No can see Libertarian symbol.


Oooops, forgot to show it! :oops:

Here it is!!
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Re: Fractured America [D] *V10.4* - pg.24

Postby RedBaron0 on Fri Oct 16, 2009 1:42 pm

I think you turned the opacity of the Libertarians up all the way or the layers are in the wrong order you can't see the flag at all now.

EDIT - jefjef beat me to it
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Re: Fractured America [D] *V10.4* - pg.25

Postby soundman on Fri Oct 16, 2009 2:29 pm

It doesn't look as cluttered as I thought it would... Don't know if I like it better or not. ;)
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Re: Fractured America [D] *V10.4* - pg.24

Postby porkenbeans on Fri Oct 16, 2009 3:29 pm

jefjef wrote:No can see Libertarian symbol.
Or Deseret. All of them are very hard to distinguish. You know what they are, but the average viewer dose not.
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Re: Fractured America [D] *V10.4* - pg.24

Postby soundman on Fri Oct 16, 2009 6:59 pm

porkenbeans wrote:
jefjef wrote:No can see Libertarian symbol.
Or Deseret. All of them are very hard to distinguish. You know what they are, but the average viewer dose not.

Isaiah forgot to put it on. That's what he's saying, not that it's too light. ;)
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Re: Fractured America [D] *V10.2* - pg.23

Postby iancanton on Sat Oct 17, 2009 6:35 am

isaiah40 wrote:moved the NM border to the left and took out the panhandle of Neuvo Arizona. I alos moved the left border of Amarillo to the left as well so the text would fit better, as well as moved the Baja California/Neuvo Arizona border down a little to get rid of the four way corner.

these are good changes that add clarity.

is there a need for grand forks to be such a strange shape? it seems natural for grassland to be able to fort to an adjacent minnesota.

the presence of long island makes the east coast of the usa look like the east coast, even though it seems strangely darker than new jersey.

isaiah40 wrote:I moved San Diego from Amexica to Ecovnia. Amexica already has 13 territories so 1 less won't change the bonus.

that was excellent, to avoid amexica becoming a wasteland that is ignored in favour of the smaller bonuses. in fact, please go further by merging zacatecas into durango (both of them rather insignificant places) to reduce amexica to 11 regions and adding either la or san fran to ecovania, next to bakersfield (la looks more likely, since there's space in the western part of san diego). at 6 regions, ecovania, along with democrats, will become one of only 2 medium-sized bonus zones on the map.

isaiah40 wrote:we would have Montana, Havana, Quebec, Winnipeg, Illinois, SLC, Iowa, and I think adding in Ecoville as capitals that start with 3 neutrals.

sounds good! ecoville can start normally if ecovania has 6 regions. this means there will be 87 regions on the map, of which 7 capitals start with 3 neutrals, leaving 80 regions to be shared out randomly (a nice number for all sizes of game, whereas 79 isn't great for 8-player).

other than the above, i have little to add gameplay-wise and we're almost at a stage when we can lock the basic structure of the connections to allow the bonuses to be finalised.

ian. :)
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Re: Fractured America [D] *V10.2* - pg.23

Postby isaiah40 on Sat Oct 17, 2009 11:47 am

iancanton wrote:is there a need for grand forks to be such a strange shape? it seems natural for grassland to be able to fort to an adjacent minnesota.


Um, no so I redid all the Metis borders. Enlarged Winnipeg so that the text wasn't crammed in, and connected Grassland to Minnesota.

iancanton wrote:the presence of long island makes the east coast of the usa look like the east coast, even though it seems strangely darker than new jersey.


Yes it is because of the inner glow.

iancanton wrote:
isaiah40 wrote:I moved San Diego from Amexica to Ecovnia. Amexica already has 13 territories so 1 less won't change the bonus.

that was excellent, to avoid amexica becoming a wasteland that is ignored in favour of the smaller bonuses. in fact, please go further by merging zacatecas into durango (both of them rather insignificant places) to reduce amexica to 11 regions and adding either la or san fran to ecovania, next to bakersfield (la looks more likely, since there's space in the western part of san diego). at 6 regions, ecovania, along with democrats, will become one of only 2 medium-sized bonus zones on the map.


Done, and moved Ecoville to where Bakersfield was and added Redding. Connected Los Angeles with Oasis, Baja California and Neuvo Arizona to avoid the stair-step effect.

Here is the new Version with the changes noted plus:

- Reduced Canada bonus to 6 (due to a miscount of territories)
- Increased Ecovania bonus to 5
- Reduced Amexica bonus to 8
- Cleaned up the Libertarian bonus due to color bleed over

Need to do:

- Get this Gp'd! :lol:

That's it for now. Version 10.5
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Re: Fractured America [D] *V10.5* - pg.25

Postby Alaskan Viking on Sat Oct 17, 2009 9:10 pm

I joined Conquer Club after I saw this map, it looks freaking awesome! The only thing missing is Alaska. :cry: (I understand there are space issues, but still.)

The only thing I would suggest, is to break Canada in two, IMHO it is too big and drawn out. I would make Washington state, (major businesses have headquarters in Washington, Boeing, Microsoft, etc.) Alberta,(Alberta is like a Canadian Texas; very conservative, large oil sector.) British Columbia and Vancouver be an extreme Anarcho-Capitalist faction. Maybe name it "Oil Barons" or "The Corporation".

Also; I'd really like to see the South Rise again. I love the Libertarian Party, but, the map already has a libertarian faction in the form of the Gadsden flag wielding Freemens. I think the map would have even more character if the Libertarian south was changed to the Confederacy--if no one is offended, of course.
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Re: Fractured America [D] *V10.5* - pg.25

Postby captainwalrus on Sat Oct 17, 2009 9:48 pm

Alaskan Viking wrote:I joined Conquer Club after I saw this map, it looks freaking awesome! The only thing missing is Alaska. :cry: (I understand there are space issues, but still.)

Wait, why were you in here before you joined?

That being said, I completely agree with splitting up Canada, they aren't really any more unified than us.
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Re: Fractured America [D] *V10.5* - pg.25

Postby isaiah40 on Sat Oct 17, 2009 10:11 pm

Alaskan Viking wrote:I joined Conquer Club after I saw this map, it looks freaking awesome! The only thing missing is Alaska. :cry: (I understand there are space issues, but still.)

The only thing I would suggest, is to break Canada in two, IMHO it is too big and drawn out. I would make Washington state, (major businesses have headquarters in Washington, Boeing, Microsoft, etc.) Alberta,(Alberta is like a Canadian Texas; very conservative, large oil sector.) British Columbia and Vancouver be an extreme Anarcho-Capitalist faction. Maybe name it "Oil Barons" or "The Corporation".

Also; I'd really like to see the South Rise again. I love the Libertarian Party, but, the map already has a libertarian faction in the form of the Gadsden flag wielding Freemens. I think the map would have even more character if the Libertarian south was changed to the Confederacy--if no one is offended, of course.


First of all welcome to CC!! =D> Who would have thought someone would join just because they saw a map that wasn't even a real payable map (at least someone who saw this map :lol: ). I thank you!!

I had thought about breaking up Canada at one point early in this maps development, but decided not to as I have 14 bonuses already with 87 territories, quite enough for this map. If you look, Canada has a bonus of 6 with 9 territories, fairly easy to hold, yet hard enough to lose with all the bordering territories. I believe the map is/will be a challenge for a lot of players requiring a little skill.
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Re: Fractured America [D] *V10.5* - pg.25

Postby Alaskan Viking on Sat Oct 17, 2009 10:32 pm

captainwalrus wrote:
Alaskan Viking wrote:I joined Conquer Club after I saw this map, it looks freaking awesome! The only thing missing is Alaska. :cry: (I understand there are space issues, but still.)

Wait, why were you in here before you joined?

That being said, I completely agree with splitting up Canada, they aren't really any more unified than us.


I was browsing the board-game-geek forums, and saw a thread about Conquer Club, I was intrigued so I checked out the CC forums and found this thread.

Back on topic; Is the mafia faction set in stone? I think the area makes more sense as an Islamic faction than the west coast did. Dearborn Michigan could be the capital. lol
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Re: Fractured America [D] *V10.5* - pg.25

Postby isaiah40 on Sat Oct 17, 2009 10:40 pm

Alaskan Viking wrote:
captainwalrus wrote:
Alaskan Viking wrote:I joined Conquer Club after I saw this map, it looks freaking awesome! The only thing missing is Alaska. :cry: (I understand there are space issues, but still.)

Wait, why were you in here before you joined?

That being said, I completely agree with splitting up Canada, they aren't really any more unified than us.


I was browsing the board-game-geek forums, and saw a thread about Conquer Club, I was intrigued so I checked out the CC forums and found this thread.

Back on topic; Is the mafia faction set in stone? I think the area makes more sense as an Islamic faction than the west coast did. Dearborn Michigan could be the capital. lol


It pretty much is, unless someone comes up with a really GOOD idea. I had an Extremist Islamic Faction in the earlier maps, but someone complained that (I also had a Democratic Socialist Party Faction) I was being too right wing and bigoted so this thread was locked down for about 5 days. I then changed some of the names to be more 'PC' for some people so I could move this map along. So an Islamic Faction will not be on this map. The Outfit capital is Chicago (Illinois), and that is staying.
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Re: Fractured America [D] *V10.5* - pg.25

Postby Alaskan Viking on Sat Oct 17, 2009 11:47 pm

Yeah, I read through this thread and saw that guy's post, complaining about the "bigoted map". It seems a little silly to complain about a faction being Islamic, when said faction is situated right next to a faction which is Mormon... :roll: (Ironically, Salt Lake City has a large Muslim population.)
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Re: Fractured America [D] *V10.2* - pg.23

Postby iancanton on Sun Oct 18, 2009 6:13 am

having a muslim zone is inappropriate because there are so few muslims in the usa and no cities where they are the majority. for example, michigan, which is used in the example above, has 10 million people, of whom 2 million are roman catholic, 110,000 are jews, 80,000 are muslims and most of the rest protestant christians. muslims are a minority even in dearborn.

http://en.wikipedia.org/wiki/Michigan#Religion

isaiah40 wrote:Need to do:

- Get this Gp'd! :lol:

have u considered expanding winnipeg to meet the river, so that grassland becomes an internal region? lengthen the st croix river too, so that minnesota no longer borders wisconsin, to give to the metis zone a bit more protection. possibly lose the iowa-missouri arrow to let the missouri river be more of a barrier and put an extra mountain between colorado and amarillo to make it clear that these regions are not adjacent.

now to run those bonus calculator spreadsheets and see what they tell us.

ian. :)
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Re: Fractured America [D] *V10.5* - pg.25

Postby jefjef on Sun Oct 18, 2009 8:25 am

Neuvo Arizona. You have 7 tert connection again. ???????

Redrawing Minnesota tert & Grand Rapids tert so only one connects to Wisc might be worth looking at.

Missouri river crossing to Iowa I like having it.

Libertarian. Could you use a confederate gray shade?
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Re: Fractured America [D] *V10.5* - pg.25

Postby isaiah40 on Sun Oct 18, 2009 10:48 am

jefjef wrote:Neuvo Arizona. You have 7 tert connection again. ???????

Redrawing Minnesota tert & Grand Rapids tert so only one connects to Wisc might be worth looking at.

Missouri river crossing to Iowa I like having it.

Libertarian. Could you use a confederate gray shade?


Libertarians color will be staying the same due to it would be too close to the Democrats color for our color blind friends.

New version changes:

- Extended Mississippi River to disconnect Minnesota from Wisconsin
- Disconnected Grassland from Montana
- Removed attack route from Missouri to Iowa
- Reduced Metis bonus from 4 to 3 due to the border realignment
- Added new mountain between Amarillo and CO so it is clear they don't connect

That are all the changes for now.

Version 10.6!
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Re: Fractured America [D] *V10.5* - pg.25

Postby iancanton on Sun Oct 18, 2009 12:36 pm

now for my bonus recommendations, as promised.

let each bonus be no more than the number of regions in the zone (an exception is where a region is not adjacent to the others in the same bonus zone, but there are no such zones on this map now). this means reducing republicans and freemen to +4 each.

new england is better a +4 than a +5 because quebec can be held with it to produce a powerful 4-border combination.

when compared with libertarians and classic asia, which are both +7, amexica is not worthy of +8, largely because of its relatively secluded position in the south. i'd rate it equal to canada, at +6.

captainwalrus wrote:I completely agree with splitting up Canada, they aren't really any more unified than us.

canada has already been split into 3 parts (4 including winnipeg)!

is there a bonus that can be called the easiest on the board? if there is a consensus that one exists, then there is room to reduce it to +2, otherwise all 4 of the small bonuses can remain at +3.

a count of the regions produces a total of 86. that means 6 capitals start neutral, not 7. the 7 capitals bonus can be raised to +5, since it's a difficult one to achieve quickly if only 8 are allocated randomly. the progression of the higher capital bonuses almost makes "hold all capitals" a gamewinning objective. nothing wrong with that!

ian. :)
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Re: Fractured America [D] *V10.6* - pg.26

Postby isaiah40 on Sun Oct 18, 2009 2:40 pm

Okay as per ian's suggestions here is V10.7

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Re: Fractured America [D] *V10.7* - pg.26

Postby jefjef on Sun Oct 18, 2009 3:45 pm

Neuvo Arizona. You have 7 tert connection.

That is a lot of weight to put on a single tert bordering 3 other bonus regions.
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Re: Fractured America [D] *V10.7* - pg.26

Postby isaiah40 on Sun Oct 18, 2009 3:50 pm

jefjef wrote:Neuvo Arizona. You have 7 tert connection.

That is a lot of weight to put on a single tert bordering 3 other bonus regions.


Well since it is bordering 3 other bonuses, then it only has 4 connections not 7. 7 yes if you also count the territories in Amexica.

What suggestions do have to eliminate some of the connections?
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Re: Fractured America [D] *V10.7* - pg.26

Postby jefjef on Sun Oct 18, 2009 5:29 pm

Well I have always thought walls - concertina wire - mine fields and machine gun nests would be the answer in that part of the world.

How about a redrawing of Baja? Connect it to Oasis border.

Not a major thing I spose but sure puts a lot of value/pressure on that 1 tert.
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Re: Fractured America [D] *V10.7* - pg.26

Postby Evil DIMwit on Sun Oct 18, 2009 5:35 pm

isaiah40 wrote:
jefjef wrote:Neuvo Arizona. You have 7 tert connection.

That is a lot of weight to put on a single tert bordering 3 other bonus regions.


Well since it is bordering 3 other bonuses, then it only has 4 connections not 7. 7 yes if you also count the territories in Amexica.

What suggestions do have to eliminate some of the connections?


I don't think you need to eliminate any of these. Nuevo Arizona is a very pivotal territory but that's not necessarily a bad thing.
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Re: Fractured America [D] *V10.7* - pg.26

Postby soundman on Sun Oct 18, 2009 11:35 pm

Evil DIMwit wrote:
isaiah40 wrote:
jefjef wrote:Neuvo Arizona. You have 7 tert connection.

That is a lot of weight to put on a single tert bordering 3 other bonus regions.


Well since it is bordering 3 other bonuses, then it only has 4 connections not 7. 7 yes if you also count the territories in Amexica.

What suggestions do have to eliminate some of the connections?


I don't think you need to eliminate any of these. Nuevo Arizona is a very pivotal territory but that's not necessarily a bad thing.

I agree, leave it as it is.
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Re: Fractured America [D] *V10.7* - pg.26

Postby isaiah40 on Mon Oct 19, 2009 10:31 am

soundman wrote:
Evil DIMwit wrote:
isaiah40 wrote:
jefjef wrote:Neuvo Arizona. You have 7 tert connection.

That is a lot of weight to put on a single tert bordering 3 other bonus regions.


Well since it is bordering 3 other bonuses, then it only has 4 connections not 7. 7 yes if you also count the territories in Amexica.

What suggestions do have to eliminate some of the connections?


I don't think you need to eliminate any of these. Nuevo Arizona is a very pivotal territory but that's not necessarily a bad thing.

I agree, leave it as it is.


Yes it is going to stay as it is!
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