Conquer Club

[Abandoned] Guatemala

Abandoned and Vacationed maps. The final resting place, unless you recycle.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

What do you think? (Plz be honest)

Poll ended at Wed Jun 02, 2010 3:46 am

 
Total votes : 0

Re: guatemala(v6)

Postby jleonnn on Wed Jul 21, 2010 7:20 am

lol... OK thnx.
Major jleonnn
 
Posts: 1808
Joined: Tue Jan 06, 2009 5:11 am
Location: The Communist Republic of Aoria

Re: guatemala(v6)

Postby MrBenn on Wed Jul 21, 2010 5:15 pm

I'm surprised this is here with only 22 territories..... :-k
Image
PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
User avatar
Lieutenant MrBenn
 
Posts: 6880
Joined: Wed Nov 21, 2007 9:32 am
Location: Off Duty

Re: guatemala(v6)

Postby RedBaron0 on Thu Jul 22, 2010 5:52 am

http://registry.gimp.org/node/186

Script-fu layer effects for GIMP, very much like photoshop effects, not as elaborate, but should be sufficient.
ImageImage
User avatar
Sergeant 1st Class RedBaron0
 
Posts: 2657
Joined: Sun Aug 19, 2007 12:59 pm
Location: Pennsylvania

Re: guatemala(v6)

Postby jleonnn on Sun Jul 25, 2010 8:22 am

I've already downloaded it, transfered it to the plug-ins file... but I can't find it
Major jleonnn
 
Posts: 1808
Joined: Tue Jan 06, 2009 5:11 am
Location: The Communist Republic of Aoria

Re: guatemala(v6)

Postby Bruceswar on Sun Jul 25, 2010 8:28 am

MrBenn wrote:I'm surprised this is here with only 22 territories..... :-k



Lux and doodle earth are also this small... They seem to work out fine... lets see how this one does.
Highest Rank: 26 Highest Score: 3480
Image
User avatar
Corporal Bruceswar
 
Posts: 9713
Joined: Sun Dec 23, 2007 12:36 am
Location: Cow Pastures

Re: guatemala(v7)

Postby jleonnn on Tue Jul 27, 2010 12:07 am

VERSION 7

Click image to enlarge.
image


I didn't know where to find the plug-in so I outlined it.
Major jleonnn
 
Posts: 1808
Joined: Tue Jan 06, 2009 5:11 am
Location: The Communist Republic of Aoria

Re: guatemala(v7)

Postby thenobodies80 on Tue Jul 27, 2010 3:34 am

Gimp has a good guide in which you can find all the informations about how to install and how to use script-fu http://docs.gimp.org/2.6/en/gimp-scripting.html
User avatar
Sergeant 1st Class thenobodies80
 
Posts: 5400
Joined: Wed Sep 05, 2007 4:30 am
Location: Milan

Re: guatemala(v7)

Postby jleonnn on Tue Jul 27, 2010 5:14 am

well but how's the new version?
Major jleonnn
 
Posts: 1808
Joined: Tue Jan 06, 2009 5:11 am
Location: The Communist Republic of Aoria

Re: guatemala(v7)

Postby jleonnn on Tue Jul 27, 2010 10:04 pm

Guys? Is the new version OK?
Major jleonnn
 
Posts: 1808
Joined: Tue Jan 06, 2009 5:11 am
Location: The Communist Republic of Aoria

Re: guatemala(v7)

Postby RedBaron0 on Wed Jul 28, 2010 5:32 am

dunno, I've been using PS4 Extended for a while now, I rarely use GIMP anymore.
ImageImage
User avatar
Sergeant 1st Class RedBaron0
 
Posts: 2657
Joined: Sun Aug 19, 2007 12:59 pm
Location: Pennsylvania

Re: guatemala(v7)

Postby Industrial Helix on Wed Jul 28, 2010 7:47 am

Not really, the borders are still bumpy and pixelated.
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
User avatar
Cook Industrial Helix
 
Posts: 3462
Joined: Mon Jul 14, 2008 6:49 pm
Location: Ohio

Re: guatemala(v7)

Postby jleonnn on Thu Jul 29, 2010 8:41 am

Yeah I agree... I'll make the borders thiner again and use the blur this time
Major jleonnn
 
Posts: 1808
Joined: Tue Jan 06, 2009 5:11 am
Location: The Communist Republic of Aoria

Re: guatemala(v7)

Postby thenobodies80 on Sun Aug 08, 2010 8:27 am

If you want to have better borders you should try to draw them using the path tool Image.
First of all chose a 2px brush then select the path tool. Now draw your border (need a bit of practice but when you've got it's not so difficult), then when you have your path ready go in the tool box and select the path tool option label, then click on the "stroke path" button. In the new window select "stroke with a paint tool" and then select paintbrush, confirm everything. It's not the easiest way but it works if you find hard to draw them freehand.

Now some other thoughts:
I think you should use the space in a different way, try to move the main title outside Peten. Then you should try something different as filler for the text of your title, since the flag is almost invisible. Moreover, find a better order/aesthetics for the legend because now it looks a bit a mess.
Try to find better colors for text of both oceans, now they are more visible than the playable part of the map.
I'd like to suggest to add a sort of small map to localize this state in the world, being a small country, not everyone knows its position in the world. In addition you'll have something more to fill all the empty/unused space that there's on your map right now.

Add more Mayan feeling could also nice, even though your visual representation doesn't go exactly in that direction.

A small final thing, i know that gameplay was already stamped and maybe my suggestion comes a bit too late, but if you want, you should think to add a couple of territories to your map, increasing the number of region to 24. Peten is very large for example, split it with a simple northwest peten, south peten and northeast peten? or use a couple of important cities for this department? for example La libertad looks the most populated city in this department, or Flores that is an important turistic location (tikal), Dolores is a medium size city in the southern part, or Poptun. However, this choice probably would cause some changes to the values of the bonus so i'll ask to my gameplay colleagues if it is a valid option.
User avatar
Sergeant 1st Class thenobodies80
 
Posts: 5400
Joined: Wed Sep 05, 2007 4:30 am
Location: Milan

Re: guatemala(v7)

Postby Evil DIMwit on Mon Aug 09, 2010 8:52 am

thenobodies80 wrote:A small final thing, i know that gameplay was already stamped and maybe my suggestion comes a bit too late, but if you want, you should think to add a couple of territories to your map, increasing the number of region to 24. Peten is very large for example, split it with a simple northwest peten, south peten and northeast peten? or use a couple of important cities for this department? for example La libertad looks the most populated city in this department, or Flores that is an important turistic location (tikal), Dolores is a medium size city in the southern part, or Poptun. However, this choice probably would cause some changes to the values of the bonus so i'll ask to my gameplay colleagues if it is a valid option.

Hardly too late. Actually, adding a couple of territories to Petén sounds like a fine idea. It would probably merit raising Norte's value to 3.
ImageImage
User avatar
Captain Evil DIMwit
 
Posts: 1616
Joined: Thu Mar 22, 2007 1:47 pm
Location: Philadelphia, NJ

Re: guatemala(v7)

Postby jleonnn on Mon Aug 09, 2010 8:19 pm

k, I will do it.
Major jleonnn
 
Posts: 1808
Joined: Tue Jan 06, 2009 5:11 am
Location: The Communist Republic of Aoria

Re: guatemala(v7)

Postby Industrial Helix on Mon Aug 09, 2010 9:21 pm

The borders look better, but a little black glow effect would help them out as well.

Salola, jalapa and Santa Rosa need to be moved so their names don't touch the borders.
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
User avatar
Cook Industrial Helix
 
Posts: 3462
Joined: Mon Jul 14, 2008 6:49 pm
Location: Ohio

Re: guatemala(v7)

Postby RjBeals on Wed Aug 11, 2010 12:48 am

the borders look pixily
ocean labels look really bad
bonus colors look nice.
land textures look good.
the ocean texture looks bad. I can't tell what the imposed image is.
Image
User avatar
Private RjBeals
 
Posts: 2506
Joined: Mon Nov 20, 2006 5:17 pm
Location: South Carolina, USA

Re: guatemala(v8)

Postby jleonnn on Sun Aug 15, 2010 5:06 am

version 8

I did the blurring... I don't think this is much better tho...



Click image to enlarge.
image
Major jleonnn
 
Posts: 1808
Joined: Tue Jan 06, 2009 5:11 am
Location: The Communist Republic of Aoria

Re: guatemala(v8)

Postby RjBeals on Sun Aug 15, 2010 1:15 pm

I suggest starting over with the borders. Don't blur the pixel borders- it will never work out nice.
Image
User avatar
Private RjBeals
 
Posts: 2506
Joined: Mon Nov 20, 2006 5:17 pm
Location: South Carolina, USA

Re: guatemala(v8)

Postby natty dread on Sun Aug 15, 2010 2:24 pm

While you redraw the borders, fix the border between Petén & El Quiche - it is too hard to see. You need to make it more noticeable.
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: guatemala(v7)

Postby thenobodies80 on Sun Aug 15, 2010 6:29 pm

Evil DIMwit wrote:
thenobodies80 wrote:A small final thing, i know that gameplay was already stamped and maybe my suggestion comes a bit too late, but if you want, you should think to add a couple of territories to your map, increasing the number of region to 24. Peten is very large for example, split it with a simple northwest peten, south peten and northeast peten? or use a couple of important cities for this department? for example La libertad looks the most populated city in this department, or Flores that is an important turistic location (tikal), Dolores is a medium size city in the southern part, or Poptun. However, this choice probably would cause some changes to the values of the bonus so i'll ask to my gameplay colleagues if it is a valid option.

Hardly too late. Actually, adding a couple of territories to Petén sounds like a fine idea. It would probably merit raising Norte's value to 3.
User avatar
Sergeant 1st Class thenobodies80
 
Posts: 5400
Joined: Wed Sep 05, 2007 4:30 am
Location: Milan

Re: guatemala(v8)

Postby Industrial Helix on Sun Aug 15, 2010 8:51 pm

When you draw them, make sure you zoom in like 800% or else they'll end up pixelated.
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
User avatar
Cook Industrial Helix
 
Posts: 3462
Joined: Mon Jul 14, 2008 6:49 pm
Location: Ohio

Re: guatemala(v8)

Postby jleonnn on Tue Aug 17, 2010 2:04 am

thnx... I already updated it... I thought I posted... I'll do it again then

VERSION 8


Click image to enlarge.
image
Major jleonnn
 
Posts: 1808
Joined: Tue Jan 06, 2009 5:11 am
Location: The Communist Republic of Aoria

Re: guatemala(v8)

Postby natty dread on Tue Aug 17, 2010 6:45 am

You still need to redraw the borders.
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: guatemala(v8)

Postby jleonnn on Tue Aug 17, 2010 7:37 am

ya k
Major jleonnn
 
Posts: 1808
Joined: Tue Jan 06, 2009 5:11 am
Location: The Communist Republic of Aoria

PreviousNext

Return to Recycling Box

Who is online

Users browsing this forum: No registered users