Conquer Club

[GP] Increase to 12 Players

Suggestions that have been archived.

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What should the final proposal be?

Up the number of players to 9, and see how it goes from there.
29
8%
Up the number of players to 10, and see how it goes from there.
47
14%
Up the number of players straight to 12.
193
55%
I don't mind, as long as the number goes up.
19
5%
Keep the number of players at 8.
57
16%
Other, stated in thread.
3
1%
 
Total votes : 348

Re: TRIPLE THREAT MATCHES

Postby max is gr8 on Wed Feb 24, 2010 2:48 pm

Yeah, 9 was troublesome too. There was a reason for it, though that's been suggested too.
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Re: TRIPLE THREAT MATCHES

Postby TeeGee on Sat Feb 27, 2010 9:19 pm

max is gr8 wrote:Yeah, 9 was troublesome too. There was a reason for it, though that's been suggested too.



make colour 9 = black :D
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Re: TRIPLE THREAT MATCHES

Postby Aalmeida17 on Sat Feb 27, 2010 10:18 pm

i think is not good idea will be so unfair like 3 guys standart games
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Re: TRIPLE THREAT MATCHES

Postby TeeGee on Tue Mar 02, 2010 12:06 am

Aalmeida17 wrote:i think is not good idea will be so unfair like 3 guys standart games


It really would be more like the 3 team doubles games that are currently played and has much less of a chance of being "teamed" up on than standard games
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Re: TRIPLE THREAT MATCHES

Postby WPBRJ on Wed Mar 03, 2010 6:34 pm

love the idea

i always thought there should be 12 player games this way you can do up to 6 dbls teams 4 trip teams and 3 quad teams
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Re: TRIPLE THREAT MATCHES

Postby AndyDufresne on Thu Mar 04, 2010 10:59 am

An update we have slated for 2010 might have an impact on games of slightly larger size. But that will have to come first I believe before we can seriously entertain any games of slightly larger size.


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9 Player Triples

Postby Industrial Helix on Mon Mar 08, 2010 11:01 am

Concise description:
    Allow 9 players for triples games only

Specifics:
    You can start 9 player triples games but not 9 player any other type of games.

This will improve the following aspects of the site:
    It would definitely make for fun games. I really like my partners for triples games, but I'm kind of tired of facing off against just one team. This would bring the fun dynamic of three and four team doubles games to triples games. I'm pretty sure most of the maps would support it as they all have a minimum of 16 territories, though maps with 8 starting points are obviously out. (Might be an incentive to make Feudal Odyssey :P)
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Re: 9 Player Triples

Postby natty dread on Mon Mar 08, 2010 11:21 am

Why not just increase the max. amount of players to 10? Then you could have 3 team trips and 5 team doubles...

As for colours of the extra 2 players, brown and indigo would be good.
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Re: 9 Player Triples

Postby army of nobunaga on Mon Mar 08, 2010 1:22 pm

I like this , I have a feeling it has been suggested a few times before.

I even like the Idea of having a Handicap match where there are 4 teams of 2. .. and one lone guy :-)
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Re: 9 Player Triples

Postby Industrial Helix on Tue Mar 09, 2010 10:21 pm

Handicap would be pretty cool as well... though this is more about 9 person triples.
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Re: 9 Player Triples

Postby 2dimes on Wed Mar 10, 2010 3:16 pm

12 for the dreaded 4 teams of 4. or 6 player teams. muhahahaha.
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Re: 9 Player Triples

Postby fumandomuerte on Wed Mar 10, 2010 3:18 pm

I support the 3 triples idea (9 players).
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Increase to 12 players. [Poll added - JoshyBoy][Last Call]

Postby 2dimes on Sun Mar 28, 2010 7:08 pm

It has been sugested it would it take a bunch of coding to do.


Concise description:
  • add a couple more options to the max # of players allowed

Specifics:
  • I'd like to see 12 and it works with all the current game types, 12 singles, 6 doubles teams, 4 triples teams, 3 quad teams.
  • increments would be fine.
  • 9
  • 10
  • send me money
  • Here's 12 distinct colours with different letters for "add color codes"
    red r
    green g
    blue b
    yellow y
    pink p
    cyan c
    orange o
    silver s
    maroon m
    lime l
    violet v
    drab d

This will improve the following aspects of the site:
    You can do more than two team triples and quad games.
    Might make some cool tourneys also.
Last edited by 2dimes on Sat May 08, 2010 12:14 am, edited 3 times in total.
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Re: Up the limit to 12 players.

Postby AAFitz on Sun Mar 28, 2010 7:09 pm

Hopefully, its just a matter of time.

Might have to see 10 first though
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Re: Up the limit to 12 players.

Postby Thomassaurus on Sun Mar 28, 2010 8:49 pm

If they did this some maps wouldn't work for this like feudal, but its a good idea. Maybe 10, 12 might be over doing it.
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Re: Up the limit to 12 players.

Postby epicethan on Sun Mar 28, 2010 8:49 pm

2dimes wrote:<DELETE ME>
PLACE A CONCISE DESCRIPTION OF THE SUGGESTION OR BUG IN THE SUBJECT LINE!!!

The dice ARE random, lots and lots of analysis has been done on them both internally and by community members.

Search for previous suggestion or bug reports and check stickies before posting something "new".

Delete or replace any xxxxxxx with the appropriate information.
Delete any entires which do not apply.
</DELETE ME>

Have to delete where it says delete!!!
But back on topic, I think it would be a good idea, but only for larger maps. Imagine fitting twelve different players on a map like Doodle Earth.
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Re: Up the limit to 12 players.

Postby jrh_cardinal on Sun Mar 28, 2010 11:13 pm

would def have to group maps
AOR's and Feudal War already can only have 6
Feudal Epic, maybe a couple others are made for a max of 8
Doodle Earth, 12 people, shoot myself in the face (same for Lux. and sort of Madagascar)

But for larger maps (Hive, World 2.1, Charleston, etc.) this would be a good idea
the mods will definitely do this sometime, or at least up it to 10, idk if there is a way to get them to do it faster (that's what she said)
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Re: Up the limit to 12 players.

Postby TheForgivenOne on Sun Mar 28, 2010 11:46 pm

Thomassaurus wrote:If they did this some maps wouldn't work for this like feudal, but its a good idea. Maybe 10, 12 might be over doing it.


8 players already don't work on the original Fuedal...



And it would be hard to get 12 distinguishable colours
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Re: Up the limit to 12 players.

Postby jsholty4690 on Mon Mar 29, 2010 12:03 am

TheForgivenOne wrote:
Thomassaurus wrote:If they did this some maps wouldn't work for this like feudal, but its a good idea. Maybe 10, 12 might be over doing it.


8 players already don't work on the original Fuedal...



And it would be hard to get 12 distinguishable colours


red
green
blue
yellow
pink
cyan
orange
grey
black
purple
burgundy
lime green

There 12 unique colors.
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Re: Up the limit to 12 players.

Postby maasman on Mon Mar 29, 2010 12:06 am

Black and blue, gray and purple and pretty close there. Find 2 more colors (at least for me) and you would be good to go :) maybe brighten blue and purple.
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Re: Up the limit to 12 players.

Postby TheForgivenOne on Mon Mar 29, 2010 12:14 am

jsholty4690 wrote:
TheForgivenOne wrote:
Thomassaurus wrote:If they did this some maps wouldn't work for this like feudal, but its a good idea. Maybe 10, 12 might be over doing it.


8 players already don't work on the original Fuedal...



And it would be hard to get 12 distinguishable colours


red
green
blue
yellow
pink
cyan
orange
grey
black
purple
burgundy
lime green

There 12 unique colors.


Black and Burgundy are WAY to close
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Re: Up the limit to 12 players.

Postby jsholty4690 on Mon Mar 29, 2010 12:15 am

maasman wrote:Black and blue, gray and purple and pretty close there. Find 2 more colors (at least for me) and you would be good to go :) maybe brighten blue and purple.


some sort of gay purple-pink hybrid
puke green
a better looking grey
tan
salmon
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Re: Up the limit to 12 players.

Postby TheForgivenOne on Mon Mar 29, 2010 12:24 am

I like Salmon
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Re: Up the limit to 12 players.

Postby Army of GOD on Mon Mar 29, 2010 12:26 am

1. White

2. (Invisible)
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Re: Up the limit to 12 players.

Postby lurkerleader on Mon Mar 29, 2010 1:09 am

also you would have to consider colour codes - I definitely read the starting letter of each colour to be certain who is where.

r, g, b, y, o, s, c, p

are already in use, you would need colours that don't start with these letters
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