- New Scoring system...
Specifics:
- The way score is determined now: Loser's Score / Winner's Score x 20
- The way the score would be determined: Loser's Map Rank on that Map and Settings / Same thing for the Winner x 20
- Why? Well, just because I come to the site... and become a major by playing 100% AoR... Then I decide to play a Waterloo for once. My skill on Waterloo is definitely not that of a major. I am a new recruit on it (for this, all simple maps count as the same). So, I should not lose points based on how good I am on AoR, and only based on how good I am on Waterloo in comparison to the other person.
- Take an average of map-rank and score, because just being able to play on CC helps in playing any new game type. Below are some similar settings that are combined to make things more carried over because of similarity in play style.
- All simple maps count as one map.
- Fog/No Fog count as the same setting.
- Fort Settings count as the same setting.
- Standard and Terminator count as one setting.
- All team games count as one setting.
This will improve the following aspects of the site:
- Reduces Specializing. Obvious as to why... if points are based on that map/settings, then anyone who specializes will have a lot more trouble doing so, especially from the fact of the low map ranks of his opponent (so, less of a sub-type of farming)
- Points are given away more fairly. I should not take as many points from someone on a map like Waterloo, if all they played was Classic and are a field marshal because of it. I did not beat a field marshal, I beat someone more of a new recruit.
I know that there are some missing logs... two solutions:
1. Ignore this small amount of points since it will average out in one month if not less.
2. Keep the current scoring system and add this one, then after this one goes along, get rid of the old one. (what we are doing with ratings and feedback.) Besides, the old system is kept in the new system as overall score.