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"Shotgun" Reinforcements

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"Shotgun" Reinforcements

Postby Victor Sullivan on Mon Aug 23, 2010 10:34 pm

Concise description:
  • Troops can move from one territory to any and all adjacent territories.

Specifics/Details:
  • Let's say you have 7 troops in Western Australia. You can move 1 to Eastern Australia, 2 to New Guinea and 3 to Indonesia.

How this will benefit the site and/or other comments:
  • This style of reinforcement is a step up from the dull Adjacent and a step or two down from the cheap Chained and Unlimited. In other words, a beneficial upgrade from Adjacent without being as overpowered as Chained and Unlimited.
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Re: "Shotgun" Reinforcements

Postby TheForgivenOne on Tue Aug 24, 2010 2:44 pm

A form of this has been suggested before, called "unlimited Adjacent". Depending how far you go with it, this could be a complete mirror of an already Rejected Idea.
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Re: "Shotgun" Reinforcements

Postby Victor Sullivan on Tue Aug 24, 2010 3:59 pm

I see... Me and my friends play this way all the time when we play Risk, so I thought I'd suggest it. We call it "Shotgun" reinforcements since it's like a "spread shot" in both situations :D
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Re: "Shotgun" Reinforcements

Postby 40kguy on Tue Aug 24, 2010 4:04 pm

its cool
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Re: "Shotgun" Reinforcements

Postby maasman on Tue Aug 24, 2010 4:59 pm

why was it rejected before?
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Re: "Shotgun" Reinforcements

Postby TheForgivenOne on Wed Aug 25, 2010 12:49 am

maasman wrote:why was it rejected before?


As i said, i'm unsure if the TS is going as far as they wanted. Unlimited Adjacents had many flaws, as it gave you the option to reinforce adjacent as many times as possible. Well, that just turns into Unlimited, just takes 5 minutes longer, as they reinforce, then reinforce to the next, until they get the troops where they want them
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Re: "Shotgun" Reinforcements

Postby TheSaxlad on Wed Aug 25, 2010 7:41 am

How about then like adjacent you can only move troops to a territ once, and you can only move troops from one territ like adjacent.

That way you could use the shotgun like mr sullivan is suggesting.
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Re: "Shotgun" Reinforcements

Postby 40kguy on Wed Aug 25, 2010 12:27 pm

TheForgivenOne wrote:
maasman wrote:why was it rejected before?


As i said, i'm unsure if the TS is going as far as they wanted. Unlimited Adjacents had many flaws, as it gave you the option to reinforce adjacent as many times as possible. Well, that just turns into Unlimited, just takes 5 minutes longer, as they reinforce, then reinforce to the next, until they get the troops where they want them

when you click it you 5 guys if there is 6 on the spot and you can put them all any place that is around you and then you turn automaticly ens so its sourda like chained adjacent
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Re: "Shotgun" Reinforcements

Postby Victor Sullivan on Thu Aug 26, 2010 5:47 am

Okay, just to be clear on my idea, look at ye olde map below:
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If I had 7 troops in Western Australia I can choose to move troops from W. Australia to any or all adjacent territories (such as 1 troop to E. Australia, 2 to New Guinea, and 3 to Indonesia or 4 to Indonesia and 2 to E. Australia). YOU CANNOT CONTINUE DOING TROOP MOVEMENTS FROM OTHER TERRITORIES. Essentially you just pick one territory to move troops from. Please let me know if I'm not being clear.

-Sully
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Re: "Shotgun" Reinforcements

Postby rambeaupied on Fri Mar 18, 2011 1:06 am

It's clear Sully, and i think really playable!

And, I still want to bring back the idea of multiple adjacent. It would be possible to not let it become like a "slow unlimited" just by adding this rule: once a region have received troops, it canot reinforce another.

So if you want to move troop like, 5 regions away, it will need 5 rounds.

In the end you'll be able to do multiple reinforcements.. And avoiding troop to travel the world in one round!
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Re: "Shotgun" Reinforcements

Postby sniffie on Fri Mar 18, 2011 2:01 am

Victor Sullivan wrote:Okay, just to be clear on my idea, look at ye olde map below:
Image
If I had 7 troops in Western Australia I can choose to move troops from W. Australia to any or all adjacent territories (such as 1 troop to E. Australia, 2 to New Guinea, and 3 to Indonesia or 4 to Indonesia and 2 to E. Australia). YOU CANNOT CONTINUE DOING TROOP MOVEMENTS FROM OTHER TERRITORIES. Essentially you just pick one territory to move troops from. Please let me know if I'm not being clear.

-Sully



Old map....
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Re: "Shotgun" Reinforcements

Postby Queen_Herpes on Fri Mar 18, 2011 9:43 am

playable and excellent, might be some coding issues to allow a second and third reinforcement per your desccription using ye olde map.

How about this? If truly a shotgun, you get one click (select the territory to reinforce from) and then the software blasts your armies outward to all of the adjacent territories in a random manner?
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Re: "Shotgun" Reinforcements

Postby greenoaks on Fri Mar 18, 2011 8:46 pm

Queen_Herpes wrote:playable and excellent, might be some coding issues to allow a second and third reinforcement per your desccription using ye olde map.

How about this? If truly a shotgun, you get one click (select the territory to reinforce from) and then the software blasts your armies outward to all of the adjacent territories in a random manner?

that sounds more like nail bomb reinforcements
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Re: "Shotgun" Reinforcements

Postby Hannibał on Fri Mar 18, 2011 8:50 pm

Good idea with multiple adjacent reinforcments. If its possible with coding like Q brings up, that sounds like a viable option to add a new flavor to the reinforcment settings
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Re: "Shotgun" Reinforcements

Postby OliverFA on Tue Mar 22, 2011 7:08 am

I like this suggestion. But, shouldn't this just substitute the current "adjacent reinforcements"? Looks like this is the way adjacent reinforcements was mean to be from the begining.

Plus, I think it will be a lot more likely to be accepted if this is an upgrade to an existing (and almost unused) option than "yet another option" ;)
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