Conquer Club

Random Turn Order (Variable)

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Postby hecter on Mon Jul 09, 2007 10:22 pm

wicked wrote:People don't like random dice, what makes you think they would like random order? I don't think this will fly.

Well, in this system people won't be able to say something like "OMGZ!! HE WENT 8 TIMES IN A ROW!!!11!" unlike people being able to say with the dice "OMGZ!!! HE ROLLED 8 6'S IN A ROW!!!!111".
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Postby AAFitz on Mon Jul 09, 2007 10:45 pm

wicked wrote:People don't like random dice, what makes you think they would like random order? I don't think this will fly.


actually, it really would be a fun way to play, but skill wouldnt account for wins quite as much, and there really would need to be a seperate forum to complain about the order such as

someone hacked and went first 4 times in a row

I went last 6 times in a row...theres a 1 in 19834u09875-9q2857-24985-98-98-987487432508743508974
32058720987 0438758780 875427048508437087342059 87430587230489570432987508347 chances of that happening, im Al einstein's great great nephew, a math teacher, and a scientist for nasa who works with steve hawkings every day, and im telling you it just cant happen....never ever....so someone must be cheating...im leaving...this site stinks...wahhhhhhhh, wahhhhhhhhhhhh, wahhhhhhhhhhhhhhhhhh

etc.

etc...

etc.....

I agree...id love to try it...but couldnt bear to see the complaints
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Postby Pious on Tue Jul 10, 2007 1:52 am

By the way, if it's random, what if someone ends and then gets to start the round, thus with a huge advantage? Or at least has two moves before someone could counter-attack?

How would random duels, doubles, and triples work?
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Postby Rocketry on Tue Jul 10, 2007 8:46 am

sounds good to me - i would give it a go. it wouldn't change much about game play, just add another layer of luck (requiring another layer of skill to beat.) so i voted "yay"

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Postby ParadiceCity9 on Tue Jul 10, 2007 4:12 pm

Pious wrote:By the way, if it's random, what if someone ends and then gets to start the round, thus with a huge advantage? Or at least has two moves before someone could counter-attack?

How would random duels, doubles, and triples work?


1 vs 1 wouldnt work for this...doubles and triples just pick a random teammate to start the turn for their team

And the thing you said about ending a turn then starting one...thats part of the luck factor involved..
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Postby ParadiceCity9 on Wed Jul 11, 2007 12:14 am

so what is my idea dubbed...to-do, pending, or rejected?
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Postby Pious on Wed Jul 11, 2007 1:26 am

ParadiceCity9 wrote:
Pious wrote:By the way, if it's random, what if someone ends and then gets to start the round, thus with a huge advantage? Or at least has two moves before someone could counter-attack?

How would random duels, doubles, and triples work?


1 vs 1 wouldnt work for this...doubles and triples just pick a random teammate to start the turn for their team

And the thing you said about ending a turn then starting one...thats part of the luck factor involved..

So you'd get an error if you made it with 2 players, just like you can't make a 5 player doubles?

Does this mean that teams would essentially function as sequential, but start at a different person each round?
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Postby ParadiceCity9 on Wed Jul 11, 2007 12:40 pm

Pious wrote:
ParadiceCity9 wrote:
Pious wrote:By the way, if it's random, what if someone ends and then gets to start the round, thus with a huge advantage? Or at least has two moves before someone could counter-attack?

How would random duels, doubles, and triples work?


1 vs 1 wouldnt work for this...doubles and triples just pick a random teammate to start the turn for their team

And the thing you said about ending a turn then starting one...thats part of the luck factor involved..

So you'd get an error if you made it with 2 players, just like you can't make a 5 player doubles?

Does this mean that teams would essentially function as sequential, but start at a different person each round?


yes...it would always be sequential. And its not an error its just how it works.
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Postby Keredrex on Wed Jul 11, 2007 6:11 pm

Pious wrote:By the way, if it's random, what if someone ends and then gets to start the round, thus with a huge advantage? Or at least has two moves before someone could counter-attack?

How would random duels, doubles, and triples work?


that won't happen... this idea is like freestyle but NOT everyone gets to go at the same time... once the random selection cycles through all players it starts again (game starts - Player 4, then 2, then 3 then 6 then 1 then 5.... player 3 , 4, 6, 1, 5, 2,....1, 4, 2, 3, 6, 5,... etc.)
as for doubles, etc,.... Player 2 on team1 goes then player 1 on team 2 then player 2 on team 2 then player 1 on team 1 then player 1 on team 2 then player 1 on team 1 then player 2 .... etc etc etc....

I think 4 is the lowest you could have 3 players would be weird but 6 players would be spectacular especially triples or three double teams... it could create situations where at a certain round a team may go back to back but not on other rounds
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Random play order (in addition to Sequential and Freestyle)

Postby flatrick on Wed Dec 31, 2008 12:58 am

I have gone through the official suggestion box and some of the topics in this section of the forum and have not found a suggestion such as this one. So, I beg pardon in advance in case this proposition has already been made.

I am suggesting to add a "Random" play order (in addition to the existing "Sequential" and "Freestyle" ones).

    This option would randomize the play order each round, including the very first round.

In my opinion, this option would contain the advantages of both Sequential and Freestyle play orders, without having their flaws.

    In regards to the Sequential play order, this option would benefit of its turn-based system, which is more adapted to Conquer Club (in my opinion, at least) and much less stressful in Speed Mode.
    In regards to the Freestyle order, this option would benefit of its more equitable system since the play order would be aleatory.
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Re: Random play order (in addition to Sequential and Freestyle)

Postby blakebowling on Wed Dec 31, 2008 1:16 am

I like this suggestion, it should be made so that one person isn't able to take two turns in a row. Having said that, I cant wait to see this and Freestyle with no Simultanious play to be done (assuming they are approved).
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Suggestion: Random Play Order

Postby trekwest on Fri Apr 16, 2010 1:11 pm

Concise description:

Right now, we have 'Sequential' and 'Freestyle'. Propose 'Random' as another choice.


Specifics:

After a round is complete, play order is determined randomly.

Example: Round starts. Next turn is determined randomly. Player goes. The next turn is selected randomly
among the remaining players. And so on until the round is complete. Process repeats.

Add the caveat that going twice in a row impossible. This would prevent a player from possibly gaining
several turns in a row in 2 player games.


This will improve the following aspects of the site:

More variety and adds a twist to game. Sequential is obviously very predictable, Freestyle can benefit
those players who hover around their games. This adds an option somewhere in the middle.
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Re: Suggestion: Random Play Order

Postby TheForgivenOne on Fri Apr 16, 2010 3:52 pm

Well, if CC uses Random.org for this, i know a ton of people will say it's not random, since so many say that towards the dice
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Re: Suggestion: Random Play Order

Postby army of nobunaga on Fri Apr 16, 2010 4:05 pm

its a good idea, would be a fun new twist.
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Re: Suggestion: Random Play Order

Postby I_am_DOOZY on Fri Apr 16, 2010 5:50 pm

Being stuck in a game where everything has almost become predictable, in large part because of the turn order staying the same, I really like this idea.
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Re: Suggestion: Random Play Order

Postby jefjef on Fri Apr 16, 2010 6:13 pm

ONLY if in team games the turn is still randomed one team to the other. But this still can be a CC random screwing like the dice and the drop.
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Re: Suggestion: Random Play Order

Postby trekwest on Fri Apr 16, 2010 6:49 pm

Good point on the team games. Was thinking as a primarily singles player who plays standard-kinda games, I haven't fully thought out the impact on all the other game varieties. But if it could be put into place for team games, all the better.

One other advantage I just thought of. It would have a Freestyle feel to it, yet it would prevent simulaneous play (which I deplore in Freestyle).
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Re: Suggestion: Random Play Order

Postby squishyg on Sat Apr 17, 2010 3:51 pm

i like this idea. i don't care for freestyle, and this could be a fun variant on sequential play. in team games, it would be really interesting to not know which team member will go next (obviously, it would have to be coded so that it still switches between teams every turn).
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Re: Suggestion: Random Play Order

Postby wolfpack0530 on Sat Apr 17, 2010 4:04 pm

i like this idea as well. i also 100% agree with jefjef regarding the team aspect
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Re: Suggestion: Random Play Order

Postby BrutalBob on Sun Apr 18, 2010 1:30 am

Of course we all know it wont really be "random" but it would provide another mechanism for this site to screw me over.

Getting two turns in a row could really reduce the value of ability and strategy even further

I like it.
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Random Play Order

Postby The Voice on Mon Nov 15, 2010 5:32 pm

Along with having sequential and freestyle, we should also have the opportunity to play in a game with a random play order. This play order would work both in singles and team games. After each round, a player is randomly chosen to start the next round. For example, if I started round 1 in an 8-player singles game, the likelihood I start the second round would be a 12.5 percent chance. I could start first again, or I could start last, or anywhere in between.

In team games, a team will be randomly selected to start the upcoming round and then a player will be randomly selected. Then a randomly selected player from another team will start.

NOTE: Players on a specific team will still not get to take turns in a row unless one member took the last turn in a round and the same or different member was randomly selected to begin the next round.

NOTE: Even in team games, the randomizer would not enable an individual player to take more than one turn per round.

NOTE: To elucidate this matter, I liken this to sequential in the sense that only one person will take a turn at a time and liken it more to freestyle in the sense that play order will rarely go from top to bottom, because a player will be randomly selected rather than the first-come first-serve nature of freestyle.

POSSIBLE CORRECTION: A player who is chosen to take the last turn in the round should probably not be able to randomly be picked to take the first turn in the next round (just as in freestyle, the person who takes the turn last in the round cannot turn around immediately and take the first turn of the next round). This might, however, make it pointless to play 1 v 1 with random order because it would simply be seq. order, just as a 1 vs 1 terminator game is just a standard game.
Last edited by The Voice on Thu Dec 09, 2010 7:38 pm, edited 5 times in total.
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Re: Random Play Order

Postby blakebowling on Mon Nov 15, 2010 7:14 pm

I like this suggestion, assuming that the player that went last would not be able to go first in the next round.
I also think it would be interesting if it picked each player, instead of just the first and continuing through the list, it would randomly choose a player until all have taken their turn and then it would repeat.
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Re: Random Play Order

Postby InsomniaRed on Mon Nov 15, 2010 7:18 pm

Yes I like what blake said about the whole turn being random not just the first player. Good idea, it would definitely be fun to play!
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Re: Random Play Order

Postby The Voice on Mon Nov 15, 2010 8:41 pm

Thank you. I understand why it would be a problem if the person who took the turn last got to start the next round, just like in freestyle.

I actually did mean to say that each turn within a round would be picked randomly. Thank you for bringing that up. I think that aspect of the play order would make it the most interesting.
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Re: Random Play Order

Postby Jatekos on Tue Nov 16, 2010 5:50 am

The Voice wrote:I actually did mean to say that each turn within a round would be picked randomly.

A player who is chosen to take the last turn in the round should probably not be able to randomly be picked to take the first turn in the next round

That would be great.
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