Moderator: Community Team
treefiddy wrote:Concise description: Adjust Freestyle in such a way that if someone is active in their turn when the round timer ends; they must still wait half the round or until someone else starts their turn to start their turn. If all players are active when the round expires, then anyone may go at the start of the new round.
Specifics: If Player 1 is playing against Player 2. Player 1 starts and ends their turn. Player 2 can then start their turn, and let the round time out. Because Player 2 did not end their turn, and the round timeout triggered the new turn, Player 2 can immediately take their turn again. If done correctly, Player 2 basically gives up a card (or nothing in No Cards games) to get two turns in a row.
This will improve the following aspects of the site: Will eliminate Double Turns from Freestyle while still allowing people to play faster paced games where they can take their turns at the same time as their opponents and/or teammates. In my opinion, putting everyone on a level playing field and allowing the best player to win without any cheap advantages.
This is basically a more formal request from some discussion that has taken place in the cheating forum in this thread: viewtopic.php?f=5&t=50587
cramill wrote:demonfork wrote:Did your even read what I wrote?
The strategy I mentioned was not regarding the taking of a double turn but to thwarting of one.
Yes I did read what you wrote and it wasn't clear that you were talking about thwarting double turns.demonfork wrote:It's not hard.
Opponents don't double turn me because I don't allow them to.
Congratulations. Its not a matter of being hard or not - its a matter of fairness.Artimis wrote:Just to clarify my opinion of 'Double Turns'.
It's not a strategy, it's a cheap tactic, like skipping a turn in an escalating game when you have 5 cards and want more troops for your set.
As has also been mentioned earlier in this thread, not everyone has the free time to hang around a computer all day waiting for an optimal moment to play their turn. Similarly not everyone can afford to go without sleep waiting for the clock to run down just in case the last guy to have a turn to play double turns. The Freestyle Turn Delay was implemented for a reason, enough with trying to gainsay this simple fact.
I couldn't agree more.
Mr.Brix wrote:
I would actually go one further and say, that I think the rule about waiting for a player or half the turn passes should be: waiting for player, or until the previous round would have ended(24 hours after previous round started). That way there are no surprises, and the idea of "play whenever" is still somewhat intact.
Well, just my two bits... I'm prolly gonna get flamed shitless now
banana_hammocks wrote:This was brought in because people were waiting to start their turn with 30 seconds left, thus making the other player miss their go, and getting a double turn. Thus the 12 hour rule was brought in, as that gave the best of both worlds.
The player who triggers a new round is blocked from taking a second back-to-back turn and must wait until either an opponent begins their turn or half of the round passes.
Taken from the instructions.....Hence showing that you should not be allowed back to back turns (ie. double turns)
Artimis wrote:banana_hammocks wrote:This was brought in because people were waiting to start their turn with 30 seconds left, thus making the other player miss their go, and getting a double turn. Thus the 12 hour rule was brought in, as that gave the best of both worlds.
The player who triggers a new round is blocked from taking a second back-to-back turn and must wait until either an opponent begins their turn or half of the round passes.
Taken from the instructions.....Hence showing that you should not be allowed back to back turns (ie. double turns)
Indeed, that the round clock resets the turn playability of all the players when the round time exceeds 24 hours is an oversight. I don't think that Lack would have left this in place deliberately when he was originally coding for the 12 hour/next player goes turn delay. It just needs fixing when he's decided on the appropriate piece of code for the patch.
Gengoldy wrote:Of all the games I've played, and there have been some poor sports and cursing players out there, you are by far the lowest and with the least class.
alstergren wrote:Artimis wrote:banana_hammocks wrote:This was brought in because people were waiting to start their turn with 30 seconds left, thus making the other player miss their go, and getting a double turn. Thus the 12 hour rule was brought in, as that gave the best of both worlds.
The player who triggers a new round is blocked from taking a second back-to-back turn and must wait until either an opponent begins their turn or half of the round passes.
Taken from the instructions.....Hence showing that you should not be allowed back to back turns (ie. double turns)
Indeed, that the round clock resets the turn playability of all the players when the round time exceeds 24 hours is an oversight. I don't think that Lack would have left this in place deliberately when he was originally coding for the 12 hour/next player goes turn delay. It just needs fixing when he's decided on the appropriate piece of code for the patch.
Oh. Give it a break people. De facto double turns has been a part if freestyle games from the beginning. Has nothing to do with the 12h change. It's a perfectly good tactic available to everyone. And it's like everything else, you need to learn it. If you don't like it, play sequential. It's really that simple. Why are people who don't enjoy playing freestyle trying to change the game engine in a way that people who actually enjoy and play freestyle don't appreciate. Just stick to sequential God damnit!
alstergren wrote:Oh. Give it a break people. De facto double turns has been a part if freestyle games from the beginning. Has nothing to do with the 12h change. It's a perfectly good tactic available to everyone. And it's like everything else, you need to learn it. If you don't like it, play sequential. It's really that simple. Why are people who don't enjoy playing freestyle trying to change the game engine in a way that people who actually enjoy and play freestyle don't appreciate. Just stick to sequential God damnit!
cramill wrote:alstergren wrote:Oh. Give it a break people. De facto double turns has been a part if freestyle games from the beginning. Has nothing to do with the 12h change. It's a perfectly good tactic available to everyone. And it's like everything else, you need to learn it. If you don't like it, play sequential. It's really that simple. Why are people who don't enjoy playing freestyle trying to change the game engine in a way that people who actually enjoy and play freestyle don't appreciate. Just stick to sequential God damnit!
I enjoyed playing freestyle until i got screwed over by someone who used this "tactic" (read: exploit) when I was unaware of it. It is not clear that this is possible in the game instructions - and I (along with many people) think that this was not meant to be a part of freestyle - and is mearly a side-effect.
Again, I don't agree that the "if you don't like it, don't play it" argument works here. Something needs to be changed - either the description in the game instructions (which would be simple to change and since it hasn't been changed yet shows that this is not an intended part of freestyle) or the game itself. My vote is for the latter.
poo-maker wrote:yeti_c wrote:Double turns due to running out of time is a tactic that should be disallowed from the rules - claiming that it's a tactic is a load of shit and all of you know it... very shocked at Poo Maker for his comments - I thought that you were better than that.
C.
Yeti, the double turns in freestyle are what helps to make freestyle so much fun. Anyone and everyone can do it, so I don't see anything unfair about it.
Supreme_Pookie wrote:poo-maker wrote:yeti_c wrote:Double turns due to running out of time is a tactic that should be disallowed from the rules - claiming that it's a tactic is a load of shit and all of you know it... very shocked at Poo Maker for his comments - I thought that you were better than that.
C.
Yeti, the double turns in freestyle are what helps to make freestyle so much fun. Anyone and everyone can do it, so I don't see anything unfair about it.
Yeti: the unfair part is that the other players have to wait for the rule-breaking player.
Supreme_Pookie wrote:The rules specifically state that if you're the last one to take a turn in the round then you can't be the one to play first in the next round.
Supreme_Pookie wrote:This is a clear vio;ation of the rule.
Supreme_Pookie wrote:This is a bug in need of extermination.
Thezzaruz wrote:Supreme_Pookie wrote:The rules specifically state that if you're the last one to take a turn in the round then you can't be the one to play first in the next round.
Not true, it states that the player that triggers a new round is prohibited from going first.Supreme_Pookie wrote:This is a clear vio;ation of the rule.
Not true.Supreme_Pookie wrote:This is a bug in need of extermination.
It is NOT a bug. I would still like to see the rules changed so that it isn't possible though.
kylegraves1 wrote:Supreme_Pookie wrote:poo-maker wrote:yeti_c wrote:Double turns due to running out of time is a tactic that should be disallowed from the rules - claiming that it's a tactic is a load of shit and all of you know it... very shocked at Poo Maker for his comments - I thought that you were better than that.
C.
Yeti, the double turns in freestyle are what helps to make freestyle so much fun. Anyone and everyone can do it, so I don't see anything unfair about it.
Yeti: the unfair part is that the other players have to wait for the rule-breaking player.
it isn't breaking the rules so grow up
Supreme_Pookie wrote:kylegraves1 wrote:Supreme_Pookie wrote:poo-maker wrote:yeti_c wrote:Double turns due to running out of time is a tactic that should be disallowed from the rules - claiming that it's a tactic is a load of shit and all of you know it... very shocked at Poo Maker for his comments - I thought that you were better than that.
C.
Yeti, the double turns in freestyle are what helps to make freestyle so much fun. Anyone and everyone can do it, so I don't see anything unfair about it.
Yeti: the unfair part is that the other players have to wait for the rule-breaking player.
it isn't breaking the rules so grow up
This is a discussion amongst adults. You probably don't qualify.
kylegraves1 wrote:if cc hasnt fixed it by now how is it a bug?
Supreme_Pookie wrote:Can you agree the spirit of the rule is being violated?
If not, why would you like the rule changed?
Supreme_Pookie wrote:Thanks for technically correcting me Thezzaruz.
Supreme_Pookie wrote:BTW, the automatic "End Reinforcement" action would trigger the new round on behalf of the perp.
kylegraves1 wrote:if cc hasnt fixed it by now how is it a bug?
Supreme_Pookie wrote:BTW, the automatic "End Reinforcement" action would trigger the new round on behalf of the perp.
fiction wrote:Seems the majority of people rightly see there is a problem so what is taking so long to solve it? I mean if it a logistics problem just make it a rule that you can't do it and lets ban the cheaters that do it. Why go through the effort of changing the code.
Return to Archived Suggestions
Users browsing this forum: No registered users