mpjh wrote:Yes, of course, forcing people to jump through hoops as opposed to a more organic process of learning by doing worked well in the Soviet Union. It really, really doesn't make any sense, unless of course you are training people to join the circus.
I assume you never had to graduate from one level in order to get to a university...
Having trolled that for long enough. I still think the original premise of queens proposal is solid.
Namely, the allowing of more settings and types of maps based on objective criteria (them being succes, attendance, premium or otherwise, i dont care)
I feel the SoC has much to offer. I feel the need to unlock stuff should also be able to be bypassed, but discouraged.
I do NOT think the SoC should be mandatory, but a pm on the creation of the account is worthwhile and should also have a link to a comprehencive guide of the first few games/maps, not just a wierd forum where someone should have to read and make a new post.
I have stated before, and will state here again that CC has truly grows. When i started, I grew with CC. But Currently i have played the majority of all maps, but a huge number of maps i have not played before. Some would have baffeled me if i had to play them in my first few days if i had had BOB. If i do not have bob, i am SURE i would have quit, should i have played certain maps. If i was unable to get bob, i would have quit cc a long time ago.
I have previously teached cc to a few noobs, including the art of teamgames, and the learningcurve only gets bigger and bigger for new players. Its way too easy to get overwhelmed. Hell i have seen old players like myself seek advice how to play a map.. as if they cant figure that out for themselves. I know they can, but it does take a lot of time, something that is a scarse comodity. But at least they have an incling of what they need to do. new players dont. there is no comparison data for them. Bombarding, nuking esc spoils, attack routes are totally alien concepts. I would not have minded a low eductation and encouragement to grow.
Please Mind, I dont want someone to play 100's of games before getting into freestyle or something, but to have at least SEEN the options availiable and to see that there is info to be learned in some other way that just to give them a website and have fun (but no fun because they dont have a clue, and never see the bullet comming)... Whether they do learn or not is irrelevant.
In this sense SoC differs in my view. You can graduate from SoC by achieving a rank, or something. All i suggest, and this was the original proposal as i understood it, is that new players do not get overwhelmed with a total maountain of maps and settings, but instead get to play a few maps and the get offered new maps and settings complete with a link to the strategy guide e.g.
not everybody will have need to do this, not everybody will even want to follow the links. But at least you can get a better retention-rate on the new players who now might leave becasue they dont know what is going on, and cant figure it out when they play fog freestyle next to nuclear fuedal...
well this post is getting a bit longer then i expected.
I think instituting a way of 'guiding' (automaticly, e.g. by instituting a welcome pm in chapters) new players, next to the SoC is a good idea.
thats all folks