gdeangel wrote:This is a good idea. I suggested something like this too... all that is needed to make it fair is to make is so you shouldn't be able to set it higher than the rank that is a few ranks below you. Then there is no reason you can't still have a site with good quality inter-rank play.
I don't think it would be a good idea to restrict the upper and lower limits in any way. If a cook were to specify opponents with a lower limit of 2400 and no upper limit than i think he/she should be allowed to do that. Marked forces will decide if that game will be played! Fairness is not really an issue here.
As for discrimination of weaker players:
Unlike a game like poker where a difference in playing skill does not make for a bad game per se, conquer club or risk is very sensitive to difference in skill levels. One player can very easily destroy an 8 player game in one unthinking move. That is why its important to have the option to invite players of a similar level. be that low or high. The private game option gives players a way to discriminate as does the friends and foes list. All these options are widely used and liked. Discrimination of weaker players is a feature of conquer club and the marked demands it.
I only play private games speed and 24hr. I've got about 60 friends in my friends list and many of whom expect to be invited to games where all opponents are 1600+ or 1800+ or 2000+. every time i'm setting up a game i have to check my friends list to see what each individual players rank is to see if they qualify for a specific points range. If friends would have they're rank next to their name in the friends list it would be easy to scroll through, but since they do not, i have to click on the name, wait for the page to load and check the ranking. This process takes ages. The other drawback of this system of inviting is that i only play against players who are in my friends list. So by adding an optional top and bottom limit to the game setup i would infact be playing a larger number of different players! Because I do not have access to all elligable players when i start a private speed game, it sometimes takes ages to fill, which is a real pain for players with limited time on they're hands.
It seems that not implementing this simple suggestion is going against marked forces. Players want to choose the opponents skill level, they allready do it through private games. It could be made more user friendly.
I hope you will re-visit issue