Eliminate first-turn bonuses

Suggestions that have been archived.

Moderator: Community Team

Post Reply
User avatar
drunkmonkey
Posts: 1704
Joined: Thu May 14, 2009 4:00 pm

Eliminate first-turn bonuses

Post by drunkmonkey »

Concise description:
  • Players who receive a region bonus upon initial deployment have an automatic advantage in the game. If this player goes first, the game often becomes un-winnable for the second player.
Specifics:
  • I assume there's a routine which randomly places troops on the map. My suggestion would be to put this in a loop. After placement, if abs([Player 1's troops due] - [Player 2's troops due]) > 1, reset the map and run the placement routine again. Do this until a fair map is generated.
This will improve the following aspects of the site:
  • This is especially a problem in 1v1 games. Even if you're doing best of 3, an imbalanced map forces the other player to win both of the "fair" games.
Image
User avatar
Sir. Ricco
Posts: 4555
Joined: Tue Oct 02, 2007 2:33 pm
Gender: Male
Location: Making kingdoms burn and bloodshed start.
Contact:

Re: Eliminate first-turn bonuses

Post by Sir. Ricco »

I like the idea, but it would conflict with maps that gain you first round bonuses.
Image
Image
Image
User avatar
drunkmonkey
Posts: 1704
Joined: Thu May 14, 2009 4:00 pm

Re: Eliminate first-turn bonuses

Post by drunkmonkey »

Sir. Ricco wrote:I like the idea, but it would conflict with maps that gain you first round bonuses.
I'm not sure I understand...which maps are you referring to?

Edit: If you're referring to Feudal, New World, etc., both players are due the same bonus at the beginning of the game. That scenario would pass the check in my suggestion.
Image
User avatar
phantomzero
Posts: 827
Joined: Fri Dec 28, 2007 7:13 pm
Location: 2742 high score 122710

Re: Eliminate first-turn bonuses

Post by phantomzero »

This could help make drops more even. Although, like dice, these things tend to sort themselves out over many games...
Image
User avatar
iamkoolerthanu
Posts: 4119
Joined: Sun Dec 31, 2006 6:56 pm
Gender: Male
Location: looking at my highest score: 2715, #170

Re: Eliminate first-turn bonuses

Post by iamkoolerthanu »

phantomzero wrote:This could help make drops more even. Although, like dice, these things tend to sort themselves out over many games...
This is true... Just because your opponent got all of Aussie one game, doesn't mean your never going to get it in another game... I like the idea though, because I hate when I start a 1v1 game and the other player starts off with Africa.. but on the other hand I love when I start with it...
User avatar
drunkmonkey
Posts: 1704
Joined: Thu May 14, 2009 4:00 pm

Re: Eliminate first-turn bonuses

Post by drunkmonkey »

I agree, it evens out over time. But I see this as a different issue than dice. You shouldn't be randomly given more troops to start the game. It's possible to rebound from bad dice. It's impossible to rebound from the other player starting with a +4 bonus and going first, if the other player knows what he/she's doing.
Image
User avatar
Sir. Ricco
Posts: 4555
Joined: Tue Oct 02, 2007 2:33 pm
Gender: Male
Location: Making kingdoms burn and bloodshed start.
Contact:

Re: Eliminate first-turn bonuses

Post by Sir. Ricco »

drunkmonkey wrote:
Sir. Ricco wrote:I like the idea, but it would conflict with maps that gain you first round bonuses.
I'm not sure I understand...which maps are you referring to?

Edit: If you're referring to Feudal, New World, etc., both players are due the same bonus at the beginning of the game. That scenario would pass the check in my suggestion.
Well, City Mogul's whole point is the bonuses.
Image
Image
Image
User avatar
SultanOfSurreal
Posts: 97
Joined: Thu Jul 03, 2008 3:53 am
Gender: Male

Re: Eliminate first-turn bonuses

Post by SultanOfSurreal »

iamkoolerthanu wrote:
phantomzero wrote: I hate when I start a 1v1 game and the other player starts off with Africa.. but on the other hand I love when I start with it...
why should you love that? it just makes the game a boring mop-up chore from the beginning
User avatar
rhp 1
Posts: 1285
Joined: Fri Sep 14, 2007 5:19 pm
Location: IF YOU HAVE NO CLUE WHAT YOU'RE DOING, IT IS BEST TO DO IT....... QUICKLY

Re: Eliminate first-turn bonuses

Post by rhp 1 »

lame... luck is part of the game. evens out over enough games. you're obviously crying about it happening to you, you just don't remember the times you dropped bonuses.
User avatar
phantomzero
Posts: 827
Joined: Fri Dec 28, 2007 7:13 pm
Location: 2742 high score 122710

Re: Eliminate first-turn bonuses

Post by phantomzero »

SultanOfSurreal wrote:
iamkoolerthanu wrote:
phantomzero wrote: I hate when I start a 1v1 game and the other player starts off with Africa.. but on the other hand I love when I start with it...
why should you love that? it just makes the game a boring mop-up chore from the beginning
It looks like you miss quoted me...
Image
User avatar
drunkmonkey
Posts: 1704
Joined: Thu May 14, 2009 4:00 pm

Re: Eliminate first-turn bonuses

Post by drunkmonkey »

rhp 1 wrote:lame... luck is part of the game. evens out over enough games. you're obviously crying about it happening to you, you just don't remember the times you dropped bonuses.
Before you showed up, there was a civil discussion going on. No one is "crying" about anything *Mod Edit*
Yeah, I've dropped bonuses too. It takes the fun out of the game. Can anyone honestly tell me that starting with such an advantage is any fun?
Last edited by TheForgivenOne on Sat May 15, 2010 9:35 pm, edited 2 times in total.
Reason: Removed Flame
Image
Queue
Posts: 1
Joined: Thu Feb 04, 2010 11:28 am

Re: Eliminate first-turn bonuses

Post by Queue »

drunkmonkey wrote:
rhp 1 wrote:lame... luck is part of the game. evens out over enough games. you're obviously crying about it happening to you, you just don't remember the times you dropped bonuses.
Before you showed up, there was a civil discussion going on. No one is "crying" about anything *Mod Edit*

Yeah, I've dropped bonuses too. It takes the fun out of the game. Can anyone honestly tell me that starting with such an advantage is any fun?
I can.
Last edited by TheForgivenOne on Sat May 15, 2010 9:43 pm, edited 1 time in total.
Reason: Removed Flame in quote
User avatar
drunkmonkey
Posts: 1704
Joined: Thu May 14, 2009 4:00 pm

Re: Eliminate first-turn bonuses

Post by drunkmonkey »

Queue wrote:
drunkmonkey wrote:
rhp 1 wrote:lame... luck is part of the game. evens out over enough games. you're obviously crying about it happening to you, you just don't remember the times you dropped bonuses.
Before you showed up, there was a civil discussion going on. No one is "crying" about anything *Mod Edit*

Yeah, I've dropped bonuses too. It takes the fun out of the game. Can anyone honestly tell me that starting with such an advantage is any fun?
I can.
Anyone with > 2 wins?
Image
User avatar
william.paul
Posts: 8
Joined: Mon Nov 02, 2009 1:14 pm

Re: Eliminate first-turn bonuses

Post by william.paul »

In theory it would be nice, but wouldn't it take a lot of work to account for all the different bonus conditions that are available?
The Civil War map for example has bonuses for regions, capitals, and key cities. You want to eliminate all of those on the first turn?

What about maps with an auto-deploy territory like Vancouver or Texas Wars?

Also, there is no guarantee that a first turn bonus guarantees a win. I played a game in which I got a first turn bonus, and lost every roll out of the gate. Sh!t happens, you learn what (if anything) you can from your mistakes and you move on to the next game.
User avatar
drunkmonkey
Posts: 1704
Joined: Thu May 14, 2009 4:00 pm

Re: Eliminate first-turn bonuses

Post by drunkmonkey »

Another bump to see if this gets picked up by the new mods.
Image
User avatar
TheForgivenOne
Posts: 5998
Joined: Fri May 15, 2009 8:27 pm
Gender: Male
Location: Lost somewhere in the snow. HELP ME

Re: Eliminate first-turn bonuses

Post by TheForgivenOne »

Knowing little about XML, i don't know if you can possibly code it to so that it is impossible that 1 player can drop 3 certain Spaces, yet can possibly still drop there.... If that made any sense at all. I agree, bonuses on the drop are Bull, but i don't know jack squat about XML. I know about as much XML coding as you would know about Some random star in a different Galaxy.
Image
Game 1675072
2018-08-09 16:02:06 - Mageplunka69: its jamaica map and TFO that keep me on this site
User avatar
drunkmonkey
Posts: 1704
Joined: Thu May 14, 2009 4:00 pm

Re: Eliminate first-turn bonuses

Post by drunkmonkey »

TheForgivenOne wrote:Knowing little about XML, i don't know if you can possibly code it to so that it is impossible that 1 player can drop 3 certain Spaces, yet can possibly still drop there.... If that made any sense at all. I agree, bonuses on the drop are Bull, but i don't know jack squat about XML. I know about as much XML coding as you would know about Some random star in a different Galaxy.
Here's my idea (in pseudocode). I assume there's a function that randomly places all the troops on the board. We'll call it InitialDrop().

repeat
ClearBoard()
InitialDrop()
until (abs(Player1Reinforcement - Player2Reinforcement) < 2)

This would randomly place all the troops, then check to see if one player was getting a larger bonus than the other. If so, it would wipe the board and start over.
Image
User avatar
JoshyBoy
Posts: 3750
Joined: Mon May 26, 2008 6:04 pm
Gender: Male
Location: In the gym. Yeah, still there.

Re: Eliminate first-turn bonuses

Post by JoshyBoy »

I believe we should leave it as it is, and that this change would be unneccesary. Just my own honest opinion.
drunkmonkey wrote:I honestly wonder why anyone becomes a mod on this site. You're the whiniest bunch of players imaginable.
Ron Burgundy wrote:Why don't you go back to your home on Whore Island?
User avatar
TheForgivenOne
Posts: 5998
Joined: Fri May 15, 2009 8:27 pm
Gender: Male
Location: Lost somewhere in the snow. HELP ME

Re: Eliminate first-turn bonuses

Post by TheForgivenOne »

Dropping a bonus in Risk is luck factored. If we were to take out luck... we'd have to take out the dice.

And pretty soon people will start saying "Well he got 3 of the 4 on Australia, and i didn't. It's not fair"
Image
Game 1675072
2018-08-09 16:02:06 - Mageplunka69: its jamaica map and TFO that keep me on this site
User avatar
drunkmonkey
Posts: 1704
Joined: Thu May 14, 2009 4:00 pm

Re: Eliminate first-turn bonuses

Post by drunkmonkey »

Dropping a bonus in 1v1 effectively ends the game before it starts 99% of the time. Comparing this suggestion to "taking out the dice" is ridiculous. But if it's part of the game, I guess we'll just deal with it.
Image
User avatar
TheForgivenOne
Posts: 5998
Joined: Fri May 15, 2009 8:27 pm
Gender: Male
Location: Lost somewhere in the snow. HELP ME

Re: Eliminate first-turn bonuses

Post by TheForgivenOne »

The dice, in essence, are luck. Same with the drop. I played Risk at christmas at relatives, and my cousin basically dropped all of Europe. We still played. You got to take the good with the bad
Image
Game 1675072
2018-08-09 16:02:06 - Mageplunka69: its jamaica map and TFO that keep me on this site
User avatar
Mr_Adams
Posts: 1987
Joined: Fri Jul 13, 2007 8:33 pm
Gender: Male

Re: Eliminate first-turn bonuses

Post by Mr_Adams »

If you take away bonuses 1st turn, in 3 + player game, you are damning anybody with a first turn bonus fairly consistently, because all the opponents will ally against them to destroy their bonus(es). Given the human aspect, there will be some over shot in the attack, leaving the person who was previously at an advantage at a disadvantage. What about if the computer was programmed to give the person with the largest bonus the last turn?
Image
User avatar
drunkmonkey
Posts: 1704
Joined: Thu May 14, 2009 4:00 pm

Re: Eliminate first-turn bonuses

Post by drunkmonkey »

TheForgivenOne wrote:The dice, in essence, are luck. Same with the drop. I played Risk at christmas at relatives, and my cousin basically dropped all of Europe. We still played. You got to take the good with the bad
"Basically"...that means he didn't drop it, and there was still a fight. If he dropped Europe, and began turn 1 with 8 deployments, there wouldn't have been much of a fight left. Yes, you'd have played it, but would it have been fun? That's what we're here for, right?
Image
User avatar
Mr_Adams
Posts: 1987
Joined: Fri Jul 13, 2007 8:33 pm
Gender: Male

Re: Eliminate first-turn bonuses

Post by Mr_Adams »

drunkmonkey wrote:
TheForgivenOne wrote:The dice, in essence, are luck. Same with the drop. I played Risk at christmas at relatives, and my cousin basically dropped all of Europe. We still played. You got to take the good with the bad
"Basically"...that means he didn't drop it, and there was still a fight. If he dropped Europe, and began turn 1 with 8 deployments, there wouldn't have been much of a fight left. Yes, you'd have played it, but would it have been fun? That's what we're here for, right?
I believe he means that he got the whole continent on the drop, not that he gave up the bonus...
Image
User avatar
TheForgivenOne
Posts: 5998
Joined: Fri May 15, 2009 8:27 pm
Gender: Male
Location: Lost somewhere in the snow. HELP ME

Re: Eliminate first-turn bonuses

Post by TheForgivenOne »

Dropping all but 1 in Europe takes so much luck, with 3-4 players. He got to go first, and we played with unlimited forts. So he took it, and basically got to make sure all the angles had a defense.
Image
Game 1675072
2018-08-09 16:02:06 - Mageplunka69: its jamaica map and TFO that keep me on this site
Post Reply

Return to “Archived Suggestions”