- A different method for playing spoils that would create the ability for the big cashes of bonus armies, yet remove the chance factor that can be of paramount importance in determining a winner in some games.
- Instead of all the current spoils variations, where a set is always 3 spoils, a tiered value for a set based on the number of spoils you cash.
- The value of a set doubles with each additional card cashed at the same time.
- The 3 colors would no longer have any meaning, so you wouldn't have the 3 card cashes and 2 pair game-changers of escalating, nor the deus ex machina flat rate mixed sets.
1 spoil: 1 troop
2 spoils: 2 troops
3 spoils: 4 troops
4 spoils: 8 troops
5 spoils: 16 troops
This creates a whole new level of strategy for the game.
- The number of spoils is seen by your opponents, so they know your potential cash at any time.
- It is exponentially more valuable to hold more spoils, yet this also makes you a prime target.
- As I already mentioned, the luck factor would cease to exist.
In my vision for this spoils type there will be some coding challenges, to be sure.
- First, a set can be any number of cards, so coding would have to exist to give the player the option to cash at the beginning of every turn in which they begin while holding spoils.
- Second, it would have to be made possible to hold more than 5 cards at a time. In theory, there would be no limit. The value of the cash doubles each time, so if someone wants to take that 8th card, it would make their hand worth 128 troops, but it would also mean that if they are eliminated, someone else could cash them in for that or more.
- Third, the 3 spoils colors would become meaningless, so there'd have to be a way to deal with that.
What do you think?