by Culs De Sac on Fri Feb 19, 2010 6:47 am
The main argument being presented by the so called "Elite" is that 1v1 games have a tremendous amount of luck (Drop or Turn order). But no one has seemed to mention that this luck is proportional to the map size. Larger Maps allow for a higher first deployment and with average or above average dice the ability to negate the same deployment for the opponent. There are certain maps that do allow for a "fairer" 1v1 game. In addition, there are various settings that are currently available that help decrease the luck factor and increase the skill factors of a game..Adj vs Unlimited, No Spoils or Esc vs Flat, and or Foggy vs Sunny. Hence, individuals choose not to play 1v1 games, not due to luck but rather because they don't want to. (This being an assumption) You could choose to make 1v1 games on maps with certain settings that would allow for a much more challenging game.
*** If you are so worried about the 1st turn advantage play freestyle..You both go at the same time and hence that argument becomes invalid.***
As for the Drop Luck: Even in team games, there is still the possibility of being gifted a bonus on the drop, or 3/4 territories and so forth..So having 1 individual share those territories doesn't negate the luck factor, especially if its unlimited forts, they can fort themselves and take the bonus on turn 2 anyway. Hence, the luck still decides the game, it just takes 1 or 2 extra turns for them to benefit from it..
Even with current team formats, if you have a team who communicates well, the drop can still dictate the game. So lets all be honest here, its not about eliminating luck, its about ADDING A GAME PLAY OPTION.
I would venture to say that 75-80% of this site is luck based.. You depend on the rolls of electronic die to determine your fate. You still can't control if you roll a 1 or a 6, if you are dropped a bonus or not, or control who goes first.
Although many of us would like to consider ourselves expert players, the bottom line is that you can try and play a perfect game but if your opponent out cards you, out rolls you, or out drops you, You still get screwed. Making an A,A vs. B,B option will not negate such events.
So, this entire thread is simply about the addition of AN OPTION AND AN OPTION ONLY. I can guarantee you that like every other setting implemented on this site, someone will always find a reason to B$tch and Moan about how "LUCKY" their opponent was.