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drunkmonkey wrote:I honestly wonder why anyone becomes a mod on this site. You're the whiniest bunch of players imaginable.
Ron Burgundy wrote:Why don't you go back to your home on Whore Island?
Bones2484 wrote:So when you get down to 1's on every territory do you just wait for someone to deadbeat?
hwhrhett wrote:Bones2484 wrote:So when you get down to 1's on every territory do you just wait for someone to deadbeat?
i think he means no fortification, not no reinforcements...
hwhrhett wrote:Bones2484 wrote:So when you get down to 1's on every territory do you just wait for someone to deadbeat?
i think he means no fortification, not no reinforcements...
TheSaxlad wrote:The Dice suck a lot of the time.
And if they dont suck then they blow.
sailorseal wrote:In theory good idea but bad idea in practice
ManBungalow wrote:Can you imagine a 1 vs 1 Circus Maximus game with no reinforcements ??
SuicidalSnowman wrote:I'll play a test game (gentleman's rules) if people are up for it.
saraith wrote:SuicidalSnowman wrote:I'll play a test game (gentleman's rules) if people are up for it.
I'd like to give that a try, actually
TheSaxlad wrote:The Dice suck a lot of the time.
And if they dont suck then they blow.
Joodoo wrote:saraith wrote:SuicidalSnowman wrote:I'll play a test game (gentleman's rules) if people are up for it.
I'd like to give that a try, actually
I would also, as long as the map is Circus Maximus or Draknor
ManBungalow wrote:I wonder if this couldn't be coded into the next map XML upgrade - X can conquer Y, but X cannot reinforce to Y.
sailorseal wrote:In theory good idea but bad idea in practice
drunkmonkey wrote:I honestly wonder why anyone becomes a mod on this site. You're the whiniest bunch of players imaginable.
Ron Burgundy wrote:Why don't you go back to your home on Whore Island?
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