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[GP/UI] No Fortifications / Reinforcements

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Re: __No Reinforcement as a game option.

Postby obliterationX on Tue Apr 14, 2009 4:14 pm

That sounds horrible.

I guess there's always someone who would want to play it, though. :)
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Re: __No Reinforcement as a game option.

Postby LFAW on Tue Apr 14, 2009 4:21 pm

That would actually be awful...
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Re: __No Reinforcement as a game option.

Postby JoshyBoy on Tue Apr 14, 2009 4:28 pm

There actually wouldn't be a point in playing.... imagine if you decided to have no spoils too! It would be pretty pointless... actually, no, it would be ridiculously pointless.
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Re: __No Reinforcement as a game option.

Postby Bones2484 on Tue Apr 14, 2009 4:38 pm

So when you get down to 1's on every territory do you just wait for someone to deadbeat?
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Re: __No Reinforcement as a game option.

Postby squishyg on Tue Apr 14, 2009 5:23 pm

I'm playing no spoils adjacent and I want to poke my eyes out. I can't imagine no reinforcements. Why not just have some friends over and watch paint dry?
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Re: __No Reinforcement as a game option.

Postby hwhrhett on Tue Apr 14, 2009 5:23 pm

Bones2484 wrote:So when you get down to 1's on every territory do you just wait for someone to deadbeat?



i think he means no fortification, not no reinforcements...
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Re: __No Reinforcement as a game option.

Postby Knight2254 on Tue Apr 14, 2009 5:59 pm

hwhrhett wrote:
Bones2484 wrote:So when you get down to 1's on every territory do you just wait for someone to deadbeat?



i think he means no fortification, not no reinforcements...


Agreed. It'd make troop placement all the more important. Would be interesting...
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Re: __No Reinforcement as a game option.

Postby Timminz on Tue Apr 14, 2009 5:59 pm

This has been suggested before (in the Suggs & Bugs forum, no less), and I believe it was placed on the "To-Do List" (AKA- the place where good ideas go to die).
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Re: __No Reinforcement as a game option.

Postby Bones2484 on Tue Apr 14, 2009 6:01 pm

hwhrhett wrote:
Bones2484 wrote:So when you get down to 1's on every territory do you just wait for someone to deadbeat?



i think he means no fortification, not no reinforcements...


OOOH ok. That makes a ton more sense, thank you.
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Re: __No Reinforcement as a game option.

Postby SuicidalSnowman on Tue Apr 14, 2009 6:04 pm

I'll play a test game (gentleman's rules) if people are up for it.
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Re: __No Reinforcement as a game option.

Postby MusicTrooper on Tue Apr 14, 2009 7:28 pm

Much thanks for the thoughts on this subject,

To help clear up my question,

The following is from the game rules and describes the 3 kinds of reinforcements
that exit, which are____adjacent, chained, & unlimited.

----------------------------------
Reinforcements
With chained reinforcements, you can reinforce once and from a region connected by regions you own.

With adjacent reinforcements, you can reinforce once and only from a direct neighbour. This requires you to plan your deployment and advances more carefully.

With unlimited reinforcements, you can reinforce as many times as you like from regions connected by regions you own. This makes the game easier and more flexible.

----------------------------------


I was thinking that adding ____________none________as a choice,

would make _________deployment & Advance________more interesting.
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Re: __No Reinforcement as a game option.

Postby Night Strike on Tue Apr 14, 2009 8:07 pm

Please visit the Sugs&Bugs forum for putting forth suggestions. And I believe you will find this idea already being discussed.

Moved.
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Re: __No Reinforcement as a game option.

Postby sailorseal on Tue Apr 14, 2009 8:12 pm

In theory good idea but bad idea in practice
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Re:

Postby Tisha on Tue Apr 14, 2009 9:57 pm

lackattack wrote:I merged the duplicate suggestions and put it on my to-do list :)

i don't see it there... on the to-do list.. :|
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Re: No Fortifications [To-do]

Postby Joodoo on Tue Apr 14, 2009 10:02 pm

it'll make gameplay much more complex in team games :)
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Re: __No Reinforcement as a game option.

Postby yeti_c on Wed Apr 15, 2009 7:44 am

sailorseal wrote:In theory good idea but bad idea in practice


Disagree.

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Re: __No Reinforcement as a game option.

Postby FredVIII on Wed Apr 15, 2009 8:00 am

it might not be a favourite setting but im sure thered still be a lot of people thatd play it.

i would... occasionally.
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Re: __No Reinforcement as a game option.

Postby ManBungalow on Wed Apr 15, 2009 8:53 am

Can you imagine a 1 vs 1 Circus Maximus game with no reinforcements ?? :shock:

I wonder if this couldn't be coded into the next map XML upgrade - X can conquer Y, but X cannot reinforce to Y.
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Re: __No Reinforcement as a game option.

Postby MusicTrooper on Thu Apr 16, 2009 12:14 am

ManBungalow wrote:Can you imagine a 1 vs 1 Circus Maximus game with no reinforcements ?? :shock:




1 vs 1 would be resolved by _______deployment______

tho a game with no spoils, would seem tedious
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Re: __No Reinforcement as a game option.

Postby saraith on Thu Apr 16, 2009 1:17 am

SuicidalSnowman wrote:I'll play a test game (gentleman's rules) if people are up for it.

I'd like to give that a try, actually
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Re: __No Reinforcement as a game option.

Postby Joodoo on Thu Apr 16, 2009 1:41 am

saraith wrote:
SuicidalSnowman wrote:I'll play a test game (gentleman's rules) if people are up for it.

I'd like to give that a try, actually

I would also, as long as the map is Circus Maximus or Draknor :D
TheSaxlad wrote:The Dice suck a lot of the time.

And if they dont suck then they blow.

:D
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Re: __No Reinforcement as a game option.

Postby saraith on Thu Apr 16, 2009 1:57 am

Joodoo wrote:
saraith wrote:
SuicidalSnowman wrote:I'll play a test game (gentleman's rules) if people are up for it.

I'd like to give that a try, actually

I would also, as long as the map is Circus Maximus or Draknor :D

That's 3... anymore takers?
To achieve balance, first you must grow.
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Re: __No Reinforcement as a game option.

Postby Timminz on Thu Apr 16, 2009 7:24 pm

ManBungalow wrote:I wonder if this couldn't be coded into the next map XML upgrade - X can conquer Y, but X cannot reinforce to Y.

I don't think that would matter, as they could just skip the reinforcement phase of the turn. At least, not in regards to this suggestion. Maybe you were suggesting something different.
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Re: __No Reinforcement as a game option.

Postby Woodruff on Thu Apr 16, 2009 10:21 pm

sailorseal wrote:In theory good idea but bad idea in practice


Did you have...you know...an ACTUAL REASON why you feel this is a bad idea in practice, or did you just want to say something without any justification?
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Re: __No Reinforcement as a game option.

Postby JoshyBoy on Fri Apr 17, 2009 3:45 am

Look, I'd give it a shot if they wanted to test it out. That makes 4. :D

JB ;)
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