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a "no dice" option

Postby 40kguy on Thu Nov 04, 2010 6:12 pm

Concise description:

have it so there's no dice and everything will be equal

Specifics/Details:
shown above

How this will benefit the site and/or other comments:
we have a lot of people complain about dice an conquer club is losing people because of it. so i think there should be an option where there is no dice. just an option people i don't see how this can make the site any worse just help it. i also don't know if this will take that long i think it will take like 5 minuets or something like that.
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Re: a "no dice" option

Postby TheForgivenOne on Thu Nov 04, 2010 6:34 pm

40kguy wrote:Concise description:

have it so there's no dice and everything will be equal

Specifics/Details:
shown above

How this will benefit the site and/or other comments:
we have a lot of people complain about dice an conquer club is losing people because of it. so i think there should be an option where there is no dice. just an option people i don't see how this can make the site any worse just help it. i also don't know if this will take that long i think it will take like 5 minuets or something like that.


Already been suggested before. Think about it, this will create a ton of stalemates, and will suddenly depend a lot more on the drop.
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Re: a "no dice" option

Postby 40kguy on Thu Nov 04, 2010 6:41 pm

TheForgivenOne wrote:
40kguy wrote:Concise description:

have it so there's no dice and everything will be equal

Specifics/Details:
shown above

How this will benefit the site and/or other comments:
we have a lot of people complain about dice an conquer club is losing people because of it. so i think there should be an option where there is no dice. just an option people i don't see how this can make the site any worse just help it. i also don't know if this will take that long i think it will take like 5 minuets or something like that.


Already been suggested before. Think about it, this will create a ton of stalemates, and will suddenly depend a lot more on the drop.

actually i don't see how this will cause stuff to go stale. Think about it in escalating games someone will eliminate them if they got 1 more guy then them so it wont go stale. Also in no spoils it wont go stale because you will be able to stop there bonuses and same with flat rate. This is also why im saying it should be an option because in all most everyone of my games i see someone complaining. So the worst possibility is that no one likes it and no one plays it or we just take it away.
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Re: a "no dice" option

Postby TheForgivenOne on Thu Nov 04, 2010 6:55 pm

40kguy wrote:
TheForgivenOne wrote:
40kguy wrote:Concise description:

have it so there's no dice and everything will be equal

Specifics/Details:
shown above

How this will benefit the site and/or other comments:
we have a lot of people complain about dice an conquer club is losing people because of it. so i think there should be an option where there is no dice. just an option people i don't see how this can make the site any worse just help it. i also don't know if this will take that long i think it will take like 5 minuets or something like that.


Already been suggested before. Think about it, this will create a ton of stalemates, and will suddenly depend a lot more on the drop.

actually i don't see how this will cause stuff to go stale. Think about it in escalating games someone will eliminate them if they got 1 more guy then them so it wont go stale. Also in no spoils it wont go stale because you will be able to stop there bonuses and same with flat rate. This is also why im saying it should be an option because in all most everyone of my games i see someone complaining. So the worst possibility is that no one likes it and no one plays it or we just take it away.


And what about a 1v1 game on Circus Maximus with No spoils?
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Re: a "no dice" option

Postby Victor Sullivan on Thu Nov 04, 2010 11:07 pm

I believe this was suggested before. I'll let you know when I find the link.
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Re: a "no dice" option

Postby TheForgivenOne on Fri Nov 05, 2010 1:31 am

Merged
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Re: a "no dice" option

Postby Darwins_Bane on Fri Nov 05, 2010 2:43 pm

I feel like this has reached a good point in the discussion phase of this.Stickied.
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Re: a "no dice" option

Postby rdsrds2120 on Fri Nov 05, 2010 4:45 pm

Darwins_Bane wrote:I feel like this has reached a good point in the discussion phase of this.Stickied.


With 19 pages I agree, spite what TFO says :P
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Re: a "no dice" option

Postby RedFlyingGolf on Fri Nov 05, 2010 5:55 pm

No, it takes out the whole point of the game. It is like suggesting to put a whole new game on this website. They would have to change the name from "Conquer Club" to "Game Club".
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Re: a "no dice" option

Postby PLAYER57832 on Mon Nov 08, 2010 3:50 pm

No.
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Re: a "no dice" option

Postby Darwins_Bane on Wed Nov 10, 2010 2:56 pm

I feel like this has reached the conclusion of its discussion phase. Moving to submitted.
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10/11/2010 02:59:39 ‹TheForgivenOne› No.
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n/a

Postby DontAttackMeYet on Wed Dec 15, 2010 4:41 pm

n/a anymore
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Re: conquer club dice

Postby nebsmith on Wed Dec 15, 2010 5:03 pm

would you like to post your dice analyser results to back up your statement that the dice aren't random ?
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Re: conquer club dice

Postby Woodruff on Wed Dec 15, 2010 6:27 pm

tcpdavis wrote:[THESE DICE ARE NOT RANDOM, THEY ARE THE STUPIDEST HING I'VE EVER ENCOUNTERED. I PLAY RISK AND OTHER DICE ROLLING STRATEGY GAMES ALL THE TIME AND HAVE NEVER ENCOUNTERED THE TYPE OF BULLSHIT ROLLS THAT I COME ACROSS IN CONQUER CLUB. THE PROGRAMMER OF THIS GAMES DICE ROLLS NEEDS TO JUMP OFF A ROCKY CLIFF AND DIE IN ORDER FOR ME TO SLEEP AT NIGHT. THANK YOU.]


That's what it takes for you to sleep at night? I suggest you cut back on the caffeine.

As to your claim...where is your proof of the unrandomality of the dice here?
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Re: conquer club dice

Postby rdsrds2120 on Wed Dec 15, 2010 10:53 pm

I wonder when a mod's going to lock this? Oh wait...

tcpdavis, flaming is not allowed here. If you have a suggestion for a new dice system, please fill one out using the template provided to encourage reasonable discussion. If you just need to blow off some dice steam, there are plenty of dice complaint threads in General Discussion. Please keep Suggestions for actual suggestions, thank you!

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using regular math (+1/-1)

Postby Donlarry on Sun Jan 02, 2011 7:03 pm

lets get rid of the dice program and just use regular math


dice should not be determining the outcome of the game


its like they should put my record against people and my record vs the dice cuz i got to play them in everygame


if u go home and play monopoly the dice dont feel like these dice ive played c-lo craps everything

these computer dice r just made up to be bad so can we change them finally half the member want them more fair


so what up with that
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Re: lets use regular math (+1/-1)

Postby Donlarry on Sun Jan 02, 2011 7:32 pm

or cut down on the number of doubles
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Re: lets use regular math (+1/-1)

Postby TheForgivenOne on Sun Jan 02, 2011 7:34 pm

Donlarry wrote:lets get rid of the dice program and just use regular math


dice should not be determining the outcome of the game


its like they should put my record against people and my record vs the dice cuz i got to play them in everygame


if u go home and play monopoly the dice dont feel like these dice ive played c-lo craps everything

these computer dice r just made up to be bad so can we change them finally half the member want them more fair


so what up with that


I do Play monopoly at home quite a bit, seems like at critical moments of the game, I land on a hotel. THOSE DICE MUST BE BROKEN
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Re: lets use regular math (+1/-1)

Postby 40kguy on Sun Jan 02, 2011 7:44 pm

TheForgivenOne wrote:
Donlarry wrote:lets get rid of the dice program and just use regular math


dice should not be determining the outcome of the game


its like they should put my record against people and my record vs the dice cuz i got to play them in everygame


if u go home and play monopoly the dice dont feel like these dice ive played c-lo craps everything

these computer dice r just made up to be bad so can we change them finally half the member want them more fair


so what up with that


I do Play monopoly at home quite a bit, seems like at critical moments of the game, I land on a hotel. THOSE DICE MUST BE BROKEN

hahahahaha yeah you should play with me and my friends we complain on if it was a roll or if it was a drop or if we land on a hotel we wouldnt be aloud to put it on national tv.
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Re: lets use regular math (+1/-1)

Postby blakebowling on Wed Jan 05, 2011 9:04 am

What is this suggestion? I understand that you don't like the dice, but I'm not sure what your idea for improvement is.
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Re: lets use regular math (+1/-1)

Postby Catarah on Thu Jan 06, 2011 11:23 am

plus, the dice we have are actually very good.

it has been tested over and over, with programs calculating the dices, how likely it is to have a winning/losing streak, etc.
and over and over, we have come to the conclusion that, yes, the dice are balanced.

so it is most likely that any imballance you see in the dice are the result of subjective thinking.
whenever the dice go well, its only natural, but when they suck enough to lose a game to it, you remember it.

believe me, i've had my share of bad dice too, but unless you can come with actual proof that the dice are not random enough(statistical proof, not one odd example :P) then i'm afraid nothing will change with the dice.
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Re: lets use regular math (+1/-1)

Postby sachni on Thu Jan 13, 2011 5:45 pm

the dice are not 'natural' and do work in patterns of losing and winning, the problem here is that strategy and skill play a back seat to the programing priorities and these alone determine game outcomes. proof cannot be given by players but these patterns can be observed by any independent individual over periods of play which is why i won't maintain premium membership ... the dice issue is not mine as a player to fix and though i wish i could suggest an alternate program this is beyond me. i find your denial of the issue insulting more-over, fix the dice issue so that skill and strategy have a chance to impact on game outcomes and i would purchase premium membership immediately as i do really like these games.
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Re: lets use regular math (+1/-1)

Postby mybad on Thu Jan 13, 2011 8:33 pm

it's not math, it's odds. odds are, your 10 guys are going to beat my 4, but sometimes they don't - that's why it's fun. if you want math try this: http://www.websudoku.com/
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Re: lets use regular math (+1/-1)

Postby sachni on Thu Jan 13, 2011 10:34 pm

odds are called chance and data within the category of maths, odds are not a separate entity mybad ...
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Re: lets use regular math (+1/-1)

Postby Darwins_Bane on Fri Jan 14, 2011 1:49 am

sachni wrote:the dice are not 'natural' and do work in patterns of losing and winning, the problem here is that strategy and skill play a back seat to the programing priorities and these alone determine game outcomes. proof cannot be given by players but these patterns can be observed by any independent individual over periods of play which is why i won't maintain premium membership ... the dice issue is not mine as a player to fix and though i wish i could suggest an alternate program this is beyond me. i find your denial of the issue insulting more-over, fix the dice issue so that skill and strategy have a chance to impact on game outcomes and i would purchase premium membership immediately as i do really like these games.


The dice are completely random. If they were not, it would be very easy to prove with all the dice analyzers and just knowing how they are generated. The fact is that they are even more random than they were. Yes, is sucks to get a losing streak. Then again, it must be nice when you get a bunch of good dice in a row too.
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